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  #1  
Old 04-07-2008, 04:24 AM
Aalwein Aalwein is offline
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Default Interested in some CoreUI modifications

I want to make a few modifications to the CoreUI but it's been a very long time since I've done anything extensive with the VG ui. Below is the list I want to work on; what I need to know is what xml files I need to adjust in order to accomplish it. If someone could just toss me the file names I'll work my own modifications until I get stumped before I ask for further assistance.
  1. Create a buff window with two columns of buffs with truncated names (maybe just the first 15 chars) that is also sizable.
  2. Alternative to number 1 would be to create a scroll bar on the left side of the buff window and create the option to resize it manually and stop it from resizing automatically (I can do the sizing part, but I'm unskilled with scroll bars).
  3. Adjust offensive target's debuffs to fill from top to bottom
  4. Change the color of the hovering names of group members (I'm reaching for this one - I'm thinking the current xml doesn't support this change)
That's it for the moment. A big project I don't have the xml skills for would be below this. I'm thinking it's not possible or someone would have done it already:
  1. Upon joining a raid, the standard group window turns off (option available in the raid options window). Then all four raid group windows turn on (four toggle options in the raid window).
  2. Upon leaving a raid, the reverse occurs (i.e. raid groups turn off, standard group turns on).
  3. Save/load buttons for graphic options. Basically I want to create one set my graphics at a high level when not in a raid, and a set for lower quality when raiding. This would be achieved by setting the options and pressing a save button which could then be loaded with a load button - much in the same manner that we can save/load ui setups.
Basically it all equates to having a quick method of switching the game settings to low quality for raiding and high quality when not. I don't think I'm the only one who has thought of this though and since there isn't a current mod that supports this yet, I'm guessing it's not doable without some sort of scripting system provided to us by SOE.

Anyway, long story short, if someone could tell me which xml files I need to look into to make my buff window adjustments, that would be awesome! I thank you in advance.

Last edited by Aalwein : 04-07-2008 at 04:46 AM.
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  #2  
Old 04-09-2008, 04:28 AM
Aalwein Aalwein is offline
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Okay I found the buffs window and had no problem resizing it. However, I'm struggling to make it two columns. Anyone have any thoughts?

If I can't make it two columns, does anyone know how to make it a scrolling window with either no scroll bar or a left side scroll bar (I can only figure out how to get it with a right side scroll bar)?

I can't find the debuff bar of my offensive target to save the life of me.
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  #3  
Old 04-11-2008, 04:53 AM
Aalwein Aalwein is offline
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Okay, well I managed to get an expanding up offensive target debuff window and a scrolling self buff window, no thanks to any of you!! Lol just kidding - I used Xynder's MyUI target debuff window and applied Elessar's scrolling quest window to create a scrolling buff window. Works pretty well so far.

Question is, how do I remove the scroll bar from the buff window? Changing the anchors messes everything up.

Scratch that - I figured it out right after I posted!

Code:
                            verticalScroll="false">
                    <SetAnchors useAnchors="true" recalcOffsets="true">
                        <LeftPercent>0</LeftPercent>
                        <RightPercent>100</RightPercent>
                        <TopPercent>0</TopPercent>
                        <BottomPercent>100</BottomPercent>
                    </SetAnchors>
One issue I noticed: Some buffs seem to double post in the window. They seem to be buffs that are always on such as the guild hall buffs and silius's bag. I'm thinking it must be related to the variables that are being linked to in the window... which variables should I be using? Currently I am using:


attached_abilities_beneficial_
_attached_abilities_beneficial_list
AttachedAbilitiesBeneficialList
_attached_ability_entry

Last edited by Aalwein : 04-11-2008 at 06:00 AM.
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  #4  
Old 04-11-2008, 07:38 AM
Grimmier Grimmier is offline
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Default

you mean this quest tracker?

http://www.vginterface.com/forums/sh...4072#post14072

thats a Grimmier =P

Scrolling buffs is farther in that thread as well. where we discuss the same issues.

http://www.vginterface.com/forums/sh...4125#post14125

and the problems identified same thread at

http://www.vginterface.com/forums/sh...4130#post14130
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  #5  
Old 04-11-2008, 12:14 PM
Aalwein Aalwein is offline
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Lol, I totally forgot about that discussion Grimmier! Wow coulda saved myself some time if I had just remembered...




OMFG I even have your post about the scrolling quest log BOOKMARKED! Oh well, at least I can start trying to play around with putting an abilitylist inside a windowlist.
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Old 04-11-2008, 01:29 PM
Grimmier Grimmier is offline
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=) silly.

i had to laugh too cause you even posted in that thread a few times.

The big thing i am working on trying to get the devs to implement is a /linkall ability or command.
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