Authors: ParmonReturn to Graphics and Placement
Vanguard has three in game maps with a hand drawn on leather quality. These 3 maps are arranged in cells with each cell available with 512x512 and 1024x1024 resolutions.
VGUIMap.xml - Contains 3 component windows for the map textures, one background component window, and the Main Map in game window.
VGUIMiniMap.xml - Contains just the MiniMap window but includes VGUIMap.xml to use the 3 component windows as reference
Vanguard's map files use the DDS format and file extension. Tools for extracting and converting these files are available from NVIDIA.
- Microsoft's .dds developer site
- NVIDIA Texture Tools
Even though the default maps are available in dds format, modifications can be saved as TGA or BMP and still be used in game. Formats and extensions are not interchangeable, if you have a tga you cannot give it the dds extension and have it work with Vanguard. Custom map cells should have a different name and skinasset name or will not show up correctly.
Map Interface Standard
With the goal to make all custom map projects independent and interchangeable between larger interface projects. With the ultimate goal to make map interfaces as simple for the user to install as the parent interface itself. More information available at Map Interface Standard
C1_3_2.dds | C1_2_2.dds | C1_1_2.dds | C1_0_2.dds
C1_3_1.dds | C1_2_1.dds | C1_1_1.dds | C1_0_1.dds
C1_3_0.dds | C1_2_0.dds | C1_1_0.dds | C1_0_0.dds
C4_2_3.dds | C4_1_3.dds | C4_0_3.dds
C4_2_2.dds | C4_1_2.dds | C4_0_2.dds
C4_2_1.dds | C4_1_1.dds | C4_0_1.dds
C4_2_0.dds | C4_1_0.dds | C4_0_0.dds
C2_3_2.dds | C2_2_2.dds | C2_1_2.dds | C2_0_2.dds
C2_3_1.dds | C2_2_1.dds | C2_1_1.dds | C2_0_1.dds
C2_3_0.dds | C2_2_0.dds | C2_1_0.dds | C2_0_0.dds
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