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Maps

From VGInterface Wiki

image:Vgsohinterface_logo.jpg

Authors: Parmon
Return to Graphics and Placement

Contents

Vanguard has three in game maps with a hand drawn on leather quality. These 3 maps are arranged in cells with each cell available with 512x512 and 1024x1024 resolutions.

Game Windows

VGUIMap.xml - Contains 3 component windows for the map textures, one background component window, and the Main Map in game window.

VGUIMiniMap.xml - Contains just the MiniMap window but includes VGUIMap.xml to use the 3 component windows as reference


[edit]

File Format

Thestra
Qalia
Kojan

Vanguard's map files use the DDS format and file extension. Tools for extracting and converting these files are available from NVIDIA.

  • Microsoft's .dds developer site
  • NVIDIA Texture Tools


Modifying

Even though the default maps are available in dds format, modifications can be saved as TGA or BMP and still be used in game. Formats and extensions are not interchangeable, if you have a tga you cannot give it the dds extension and have it work with Vanguard. Custom map cells should have a different name and skinasset name or will not show up correctly.

Map Interface Standard

With the goal to make all custom map projects independent and interchangeable between larger interface projects. With the ultimate goal to make map interfaces as simple for the user to install as the parent interface itself. More information available at Map Interface Standard

Arrangement

Thestra

C1_3_2.dds | C1_2_2.dds | C1_1_2.dds | C1_0_2.dds

C1_3_1.dds | C1_2_1.dds | C1_1_1.dds | C1_0_1.dds

C1_3_0.dds | C1_2_0.dds | C1_1_0.dds | C1_0_0.dds


Kojan

C4_2_3.dds | C4_1_3.dds | C4_0_3.dds

C4_2_2.dds | C4_1_2.dds | C4_0_2.dds

C4_2_1.dds | C4_1_1.dds | C4_0_1.dds

C4_2_0.dds | C4_1_0.dds | C4_0_0.dds


Qalia

C2_3_2.dds | C2_2_2.dds | C2_1_2.dds | C2_0_2.dds

C2_3_1.dds | C2_2_1.dds | C2_1_1.dds | C2_0_1.dds

C2_3_0.dds | C2_2_0.dds | C2_1_0.dds | C2_0_0.dds



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