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Category: Complete SetsDrox UI 2.6.5.1
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Name: Drox UI 2.6.5.1   Popular!
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Date: 01-04-2009 01:02 PM
Size: 2.28 MB
Version: 2.6.5.1
Rate Addon: 4 out of 5 with 7 votes  
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Description
Whats new in 2.6.5.1
- Fixed bugs with the enhancement window opening twice
- Fixed bug with both the small harvest bag and small tacklebox not being moveable in layout mode.


Whats new in 2.6.5
- Updated the book quest window to include the new fishing abilities tab.
- Added the mark mob/player window created by Soresha.
- Added additional changes by sony.
- Added a large and small tacklebox hotbar button.
- Changed the index.xml to include both the default size and the small size of the inventory/bank windows.

Note: The small version of the inventory/bank windows are the default but to swap to the large version just move the 5 Drox_Large<container>.xml lines in the index.xml from the not loaded section to the loaded section and move the Drox_Small<container>.xml from the loaded section to the not loaded section.

Note: You will need to update both your textures and windows folder to get all the new features if you update by copying just the new files.


Whats new in 2.6.4
- Updated the Riftway map window with the changes made by sony.


Whats new in 2.6.3.1
- Fixed bug that was causing the default minimap to not display correctly.

Note: If you are using infomap you were not affected by this bug and will not need the update. If you are not useing Infomap or other map mods then you will need this update to fix your minimap.

Whats new in 2.6.3
- Fixed bug with the no book version of the Index.xml file (thanks to TheCoder for finding it first)
- Added the drag n drop searchable market window based off the code from dkrice80
- Added the small versions of the inventory bags based off the code from dkrice80

Whats new in 2.6.2
- Fixed bug with the display of the List Details button in the quest book window
- Added 2 additional slots and buttons for the UI Loader (you now have 6 slots to save your UI layouts)
- Fixed a bug with compass display where there was always a white dot in the center of the compass
- Added a button for the harvest bag (both large and small versions) to go along with other container buttons. This button is independent from the other container buttons and the display is toggleable in the Drox settings window.
- Removed the weight display option due to weight being removed from the game.
- Various minor tweaks to bring the interface inline with the changes in GU6

NOTE: If you are updateing you will need to update your textures folder as well as your windows folder to get all the new features and fixes.

Whats new in 2.6.1
- Removed all uses of the /showwindow, /hidewindow, /togglewindow commands that are being removed in GU6
- Fixed a bug where _player_status_start_menu was being shown at the top of the character right click menu in a group
- Return of the Book version of the Drox Quest window

Note: If you update to a newer version by just copying the changed files over you will need to get the changed BookParts.xml and .tga files from the textures folder as well for this update to get the Book version of the Quest window to work again.

Whats new in 2.6
- Added support for the new petiton window
- removed the book version of the quest window ( I will try to bring it back in the future but unable to get it to work at this time with all the changes to the quest window by sony)
- Minor codeing changes to reflect minor changes by sony
- Added alternate user.ini files for alternate keybindings to use the reactions, rescues, and other ones added in GU5

--------------------------------------------------------------------

Installation Notes

Installation instructions for first time installs and updates can be found in the README.TXT file included in the zip.

--------------------------------------------------------------------

Credits
Drox - For creating the orginal version and maintaining it till he was no longer able to play Vanguard.
Miggy - For the initial work on the Abilities and Quest journals.
Agathorn - For the expanded Work Order selection window and for
the expanded crafting table setup window.
Kilatre - For extensive help creating and support the N52 hotbar.
...and many other mod developers for their help and inspiration along the way.
Mother9987 - For the excellent Compass/Clock mod ported from Jaxel's OCD EQ2 mod.
Dkrice80 - For the drag n drop searchable market window and the small inventory bags
Soresha - For the mark mob/players window
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.6.5
2.28 MB
Craeat
01-03-2009 08:43 PM
2.6.4
2.20 MB
Craeat
10-26-2008 09:13 PM
2.6.3.1
2.20 MB
Craeat
09-22-2008 10:40 PM
2.6.3
2.20 MB
Craeat
09-19-2008 08:24 PM
2.6.2
2.18 MB
Craeat
09-12-2008 05:15 PM
2.6.1
2.17 MB
Craeat
08-04-2008 09:41 PM
2.6
2.14 MB
Craeat
07-05-2008 11:55 PM
File Statistics
User Rating:
4 out of 5 with 7 votes
Downloads: 6061
Views: 19683
Favorites: 10
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Last Modified: 01-04-2009 01:12 PM by Craeat    

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Old 03-09-2009, 05:32 AM  
Fearus
Junior Member

Forum posts: 0
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Thanks might,

I must have missed that. Go on with your great work - I appreciate it very much! There is no alternate UI for VG.

Regards, Fearus
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Old 03-08-2009, 02:33 PM  
Craeat
Senior Member

Forum posts: 134
File comments: 28
Uploads: 2
This is a bug in vanguard. there was a post on the sony forums about it approximately 2 months ago. And drox uses the default UI window for the merchant windows.

Craeat

Does anyone else has issues with the amounts shown at vendors? I sometimes get only the half of the money which is shown in the tooltip of the item. And at general vendor my money at the bottom line is zero.

The CS says it might be a problem of the custom ui.

Regards, Fearus
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Old 03-07-2009, 01:29 PM  
Fearus
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Does anyone else has issues with the amounts shown at vendors? I sometimes get only the half of the money which is shown in the tooltip of the item. And at general vendor my money at the bottom line is zero.

The CS says it might be a problem of the custom ui.

Regards, Fearus
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Old 02-09-2009, 09:18 AM  
milodacat
Junior Member

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Also, just wanted to make a note that I somewhere out there I found someone mention they made a macro for the uiwinscaling. I did this and it works well. Now, on all my characters I have the hotbar that has the Ctl keymappings, added a macro to that button that just has "/uiwinscale 1.2", so whenever I log in I just move the mouse over my 4 hotbars I want increased in size and do Ctl-1 and boom, everything works
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Old 02-06-2009, 10:04 AM  
milodacat
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Craeat, that would be great if you could do that! Yes, I tried the /uiwinscale command. Think I must have done something wrong, or got confused with the /uiscale command. I was playing with both. I used one of them and finally got the hotbars to be the size they were (used /ui[win]scale 1.1) but all the text in my other windows (like the buff descriptions and quest dialogue, became super tiny and unreadable). I'll keep playing with it and see if I can get a managable solution. I ended up last night just resetting my resolution down one rung, instead of my default 1600x1200. Everything was huge and ugly, but I could at least click on the hotbar buttons.

I think the thing that really confuses me though is that /uiscale 1.0 is supposed to be the default baseline, and it looks like thats what Drox is using by default too. So, my command just made them one iteration bigger. But I dont get that at the same 1600x1200 resolution, the default UI with zero mods has the hotbars bigger than what Drox has. Weird.

Also, I could live with them being a little smaller than what I had, but a major frustration is the reaction bar. The little icon in the corner indicating finishing move, order, counterspell etc, seems to be covering up the button's "hitbox", so many times I found myself having a hard time clicking the reaction when it goes off. With bigger buttons, the hitbox is bigger. Is that little corner icon a toggable thing? Dont remember seeing an option for it.

Anyway, thanks again for the reply and the work.

-----------------------
Right now the onlt way i know of is to use the /uiwinscale command. I will try so see if i can add a larger version of the hotbars in a future release. This problem is comming from more and more higher resolution monitors comming out on the market.

Craeat
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Old 02-06-2009, 09:21 AM  
Craeat
Senior Member

Forum posts: 134
File comments: 28
Uploads: 2
Right now the onlt way i know of is to use the /uiwinscale command. I will try so see if i can add a larger version of the hotbars in a future release. This problem is comming from more and more higher resolution monitors comming out on the market.

Craeat

I've just started using Drox again, thanks for keeping up work on it, much appreciated.

so, I'm really liking it but have one issue that I couldnt really find an answer to here, via google, or in the README. The size of my ability hotbars was fine for me using the default UI, but now that I've installed Drox, the hotbars are a bit too small. I'd like them to be the default size. Any way to restore them to the default size or just make them bigger than they are now? I saw there was a way to change the bags, but I'm looking for just the hotbars my abilities sit on.

Not only is the current size just a bit hard for me to read, but the crit reaction bar is hard to click on when they are this small.

I'll keep looking, but if there's some way to do this that would be perfect.
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Old 02-06-2009, 09:17 AM  
Craeat
Senior Member

Forum posts: 134
File comments: 28
Uploads: 2
In the index.xml there is 2 versions of the inventory bags. The small version is loaded by default. If you edit the index.xml and swap the position of the Drox_small......xml with the Drox_large........xml files you will get the large versions of the inventory windows.

Craeat


Hiya im new to using UIs and i like drox alout tho ive one slight prob. the icons are two small for Bags eg the stuff in the bags i cant see that clearly is there a way to make the Icons larger. ive updated the latest version of drox..

Any help would be great Thanks...
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Old 02-05-2009, 04:36 PM  
milodacat
Junior Member

Forum posts: 0
File comments: 3
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I've just started using Drox again, thanks for keeping up work on it, much appreciated.

so, I'm really liking it but have one issue that I couldnt really find an answer to here, via google, or in the README. The size of my ability hotbars was fine for me using the default UI, but now that I've installed Drox, the hotbars are a bit too small. I'd like them to be the default size. Any way to restore them to the default size or just make them bigger than they are now? I saw there was a way to change the bags, but I'm looking for just the hotbars my abilities sit on.

Not only is the current size just a bit hard for me to read, but the crit reaction bar is hard to click on when they are this small.

I'll keep looking, but if there's some way to do this that would be perfect.
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Old 02-05-2009, 07:49 AM  
Kvothe
Junior Member

Forum posts: 1
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Hiya im new to using UIs and i like drox alout tho ive one slight prob. the icons are two small for Bags eg the stuff in the bags i cant see that clearly is there a way to make the Icons larger. ive updated the latest version of drox..

Any help would be great Thanks...
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Old 01-28-2009, 12:08 AM  
Sidron
Junior Member

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Two things, firstly I love Drox and have been using it for quite some time. Secondly, however, I noticed that recently my CTRL+ALT+M doesn't seem to be working. I will check the key bindings later, but thought I would pass it on.

Keep up the great work!!!!
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Old 01-25-2009, 11:50 PM  
Craeat
Senior Member

Forum posts: 134
File comments: 28
Uploads: 2
I have no plans to add them as default in drox, but i have put custom configs together for people that are haveing trouble adding other mods to drox. If you need help with ading these mods to drox let me know and I can help.

Craeat


Any Idea if yo ucan add the option of using maddycraft or minicards already merged with Drox?
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Old 01-25-2009, 09:55 PM  
bardiac
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Any Idea if yo ucan add the option of using maddycraft or minicards already merged with Drox?
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Old 01-23-2009, 09:02 AM  
Berek_Ironaxe
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Re: Re: Re: Infamy Display

Craeat - I found the display for Infamy on a tooltip popup for your toon. Sorry for the flag raising, sometimes what your looking for is in the most obvious place. Thanks for the response.
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Old 01-15-2009, 09:22 AM  
Berek_Ironaxe
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Re: Re: Infamy Display

No PvP Necessary they added Infamy into the PvE servers with the Arena above ToT. Thanks for the look.

I will look into this, I have not done any PvP yet but will check it out.

Craeat

Just wanted to start off saying thanks for a great UI, appreciate you keeping it alive Craeat. Been using it for a looong time.
Now I am not sure if I am missing it or it is just not there but now that they have added a PvP into the standard servers I cannot find any Display for Infamy for your own Toon. On the default if you hover over the Stats (Str, Int, ect..) it gives an Infamy score. I looked under the Stats Window but no such animal...Is it me or is it not there.

I am on Version 2.6.5.1 with newest Adv Map.

Thanks
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Old 01-13-2009, 10:33 AM  
Craeat
Senior Member

Forum posts: 134
File comments: 28
Uploads: 2
Re: Infamy Display

I will look into this, I have not done any PvP yet but will check it out.

Craeat

Just wanted to start off saying thanks for a great UI, appreciate you keeping it alive Craeat. Been using it for a looong time.
Now I am not sure if I am missing it or it is just not there but now that they have added a PvP into the standard servers I cannot find any Display for Infamy for your own Toon. On the default if you hover over the Stats (Str, Int, ect..) it gives an Infamy score. I looked under the Stats Window but no such animal...Is it me or is it not there.

I am on Version 2.6.5.1 with newest Adv Map.

Thanks
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