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Schema VGUIWindow

From VGInterface Wiki

VGUIWindow is one of the two primary elements that create interface windows in Vanguard (along with ComponentWindow).


Elements


Attributes

  • Name - String
  • controlContainer - Boolean
  • makeAsPopup - Boolean
  • interpretAs - String


Example Code

<VGUIWindow name="Dialogue" controlContainer="true">
	<Rect x="135" y="180" width="328" height="428"/>
	<Settings	background= "true" 
				visible="false"
				searchKey="_dialogs"
				visibilityGameVar="DialogActive"
				movable="true"
				closeBox="true"
				titlebar="true"
				border="frame"
				escapeCloses="true">
				
		<Action event="dialog_farewell" senderName="#SetAsSender">
			<Notifications>
				<Message>CLOSE</Message>
			</Notifications>
		</Action>
	</Settings>
				
	<UseControl type="StateControl">
		<StateControl startStateNum="0" gameVarLink="nDialogWindowState">
			<Rect x="0" y="0" width="328" height="410"/>

			<!--State Windows-->

			<!--various window configurations-->
			<StateWindow>
				<UseComponent name="_dialog_npc_interaction">
					<!-- adjust point -->
					<Point x="0" y="0"/>
				</UseComponent>
			</StateWindow>
			
			<!--various window configurations-->
			<StateWindow>
				<UseComponent name="_quest_details">
					<!-- adjust point -->
					<Point x="0" y="0"/>
				</UseComponent>
			</StateWindow>
			
			</StateControl>
	</UseControl>
	
</VGUIWindow>

As can be seen, this VGUIWindow has the name "Dialogue", is a controlContainer and contains a Rect, Settings and UseControl element.


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