From VGInterface Wiki
AttachUpdater is an element attached to a window that allows for the window's information to be continuously updated.
- type - String
- name - String
- gameVarLink - String
- clearByHandle - Boolean
- fixedNumberOfSlots - Boolean
- cardSlots - Boolean
- slotGameVar - String
- clearOnUpdate - Boolean
- useMultiRow - Boolean
- useMultiCol - Boolean
- linkElements - Boolean
- numPerMulti - Integer
- slotGameVarName - String
- useCombatInventorySlot - Boolean
- setUpdaterHandle - Integer
- handleStatusGV - Boolean
- statusSiblingName - String
- useSelectedOverlay - Boolean
- gameVarForSelected - String
- useLootUpdating - Boolean
- clearAllOnUpdate - Boolean
- ignoreItemSlots - Boolean
- numSlotRows - Integer
- handleChecking - Boolean
- inventoryList - Boolean
OverlayOffset
Elements
OverlayWindow
Elements
EmptySlotToReplicate
Elements
EquipmentSlots
Elements
PageWindow
Elements
PageListUpdaterFlags
Attributes
TreeNode
This sections covers TreeNodeOpener, TreeNodeBridge, and TreeNodeFinisher. All three elements have the same definition.
Elements
DynamicAttachment
Elements
- UpdaterToAttach
- Elements
- Attributes
- type - String
- clearByHandle - Boolean
- useMultiRow - Boolean
- useMultiCol - Boolean
- numPerMulti - Integer
- linkElements - Boolean
- useExactPositions - Boolean
Attributes
- gameVarBaseName - String
- attachTargetName - String
Example Code
<AttachUpdater type="WndList"
gameVarLink="PCWeaponOverskillSkillList"
clearByHandle="true">
<EntryWindow>
<UseComponent name="_Equip_Skill_Stat_Entry">
<Point x="0" y="0"/>
</UseComponent>
</EntryWindow>
<Settings visible="false"
name="_Equip_Adv_Skills_List_Weapon_Types_Updater">
<SetRelationalPos relationTo="SIBLING">
<Edge>BOTTOM_LEFT</Edge>
<Offset>
<Point x="0" y="0"/>
</Offset>
</SetRelationalPos>
</Settings>
</AttachUpdater>