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Code Snippets

From VGInterface Wiki

image:Vgsohinterface_logo.jpg

Authors: Apoco

Contents

Code Snippet for Text Mob DOT

Here is a statekey setup Apoco created to allow using of text for mob dot numbers.

Enjoy!

<UseControl	type="StateControl" gameVarLink="bTargetPointValue1">
	<StateControl useStateKeys="true" useFirstOnInvalid="true">
		<StateWindow stateKey="false">
		
			<UseControl type="TextField">
				<TextField fontSize="8" color="white" align="left">
					<Rect x="0" y="80" width="40" height="20"/>
					<Text>1</Text>
				</TextField>
				<Settings dropShadowText="true"/>
			</UseControl>
		</StateWindow>
		<StateWindow stateKey="true">
		
			<UseControl	type="StateControl" gameVarLink="bTargetPointValue2">
				<StateControl useStateKeys="true" useFirstOnInvalid="true">
					
					<StateWindow stateKey="false">
						<UseControl type="TextField">
							<TextField fontSize="8" color="white" align="left">
								<Rect x="0" y="80" width="40" height="20"/>
								<Text>2</Text>
							</TextField>
							<Settings dropShadowText="true"/>
						</UseControl>
					</StateWindow>
					
					<StateWindow stateKey="true">
						<UseControl	type="StateControl" gameVarLink="bTargetPointValue3">
							<StateControl useStateKeys="true" useFirstOnInvalid="true">
								
								<StateWindow stateKey="false">
									<UseControl type="TextField">
										<TextField fontSize="8" color="white" align="left">
											<Rect x="0" y="80" width="40" height="20"/>
											<Text>3</Text>
										</TextField>
										<Settings dropShadowText="true"/>
									</UseControl>
								</StateWindow>
								
								<StateWindow stateKey="true">
									<UseControl	type="StateControl"  gameVarLink="bTargetPointValue4">
										<StateControl useStateKeys="true"  useFirstOnInvalid="true">
											
											<StateWindow stateKey="false">
												<UseControl type="TextField">
													<TextField fontSize="8"  color="white" align="left">
														<Rect x="0" y="80"  width="40" height="20"/>
														<Text>4</Text>
													</TextField>
													<Settings  dropShadowText="true"/>
												</UseControl>	
											</StateWindow>
											
											<StateWindow stateKey="true">
												<UseControl	type="StateControl"  gameVarLink="bTargetPointValue5">
													<StateControl  useStateKeys="true" useFirstOnInvalid="true">
														
														<StateWindow  stateKey="false">
															<UseControl  type="TextField">
																 <TextField fontSize="8" color="white" align="left">
																	 <Rect x="0" y="80" width="40" height="20"/>
																	 <Text>5</Text>
																 </TextField>
																 <Settings dropShadowText="true"/>
															</UseControl>	
														</StateWindow>
														
														<StateWindow  stateKey="true">
															<UseControl  type="TextField">
																 <TextField fontSize="8" color="white" align="left">
																	 <Rect x="0" y="80" width="40" height="20"/>
	 																 <Text>6</Text>
																   </TextField>
 																  <Settings dropShadowText="true"/>
 															</UseControl>
 														</StateWindow>
 													</StateControl>
												</UseControl>
											</StateWindow>
										</StateControl>
									</UseControl>
								</StateWindow>
							</StateControl>
						</UseControl>
					</StateWindow>
				</StateControl>
			</UseControl>
		</StateWindow>
 	</StateControl>
 </UseControl>

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