This UI was designed for the basic idea of what happened to the high fantasy look in the mmorpg user interfaces, yes the world and other graphics are great but why are we stuck with this blocky UI, someone dropped the ball on this one.
I now have a pre-beta apge for people that are curious about High Fantasy: High Fantasy
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This is the main window that all chat text will appear in when interfacing with an NPC. This is the default UI's dialogue window during the beta of VG, before SIGIL lost the rights to Sony.
Here are the hotkays for High Fantasy. The buttons are small but not too small, and there are 96 keys all together. You have multiple hotbars as well. When you are in adventuing, there is an adventuring hotbar of 96 keys as seen above. When crafting, you are given a new 96 hotbar bank taht apprears in the same place over the adventuring hotkays. So, depending on your sphere, you will have a full bank of hotkeys to use. Diplomacy sphere will cause the banks to disapper, and you will be able to use that space for the mini diplomacy cards.
There is so much on this one window, I'll just go ahead and describe them from the top down. The name plate which holds your characters first name also contains your current experience by percent and by a gold/red/blue bar that will fill the plate depending if it is filling with current/debt/rest experience. Along the far lest side there are three buttons starting from the top: A sword, and anvil, and a scroll. This is a sphere changer if you want to change and see your experience, whether it be for adventuring, crafting, or diplomacy. Next you see two circles on either side of the life/endurance/power bars. These each have a different function. The top left shows whether or not you are in an outpost. The button below that shows if you have mail or not. The top right circle will show a gold star if you are a group leader. Finally the bottom right circle will show your loot options, whether they are need-before-greed, rolls, or any of the other options for group looting. The life/endurance/power bars are pretty standard, but instead of showing a percentage, there is a ratio showing current life/total possible life. On the very right is a circle containing your class symbol, and the numbers below that illustrat how many virtue/jin/phenomena etc points that you have. The class symbol will also fill up as you work towards gaining another point, seen by most of the classes that have points. This image shows a yin yang sign, however there would normally have been a disciple class symbol there that would match in the HUD. Finally, on teh very bottom is a parchment containing a horizontal list of your forms. If the character has no forms the parchments stays, it is just blank.
A simple window to describe the quest helper is that ever useful window that just as many players simply turn off. Scrollable, but with no scroll bar, you can right click this window to open up the settings window for the helper. You can also left click open the quest helper to open the quest journal.