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  #41  
Old 01-29-2007, 04:22 PM
techywarrior techywarrior is offline
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Default Golden Eye

Nadger,

I still like the golden eye hud but sometimes I am stupid. What do you think about making a golden eye for people like me. What I am suggesting is keeping the player stats, hp,energy,mana all on the left side and put all the mob info on the right hand side.

I get confused too easily in the heat of battle

Can't wait to see the new version of CoreUI2 btw. changes sound great... and vertical group bars. Yay !!!!
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  #42  
Old 01-29-2007, 05:47 PM
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Nadger Nadger is offline
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It just looks stupid ;x At least i think so anyway.

heres a concept shot of how it might look

besides...i dont want to cater to all your needs. Need to make some things you really want changed so you will take a little time and learn to do a quick sloppy edit on your own and learn how to mod ;p

Edit: I got level of target HUD in and working fine. Next on the list for changes are as follows:

Drox Debuff & Weakness - Expand Upwards option
Horizontal Group HUD (graphics done and defined, just need to do the code which is a pain in the ass since i need 2 group members to make sure its working correctly)
Extra - Add Numerical Exact Values for hp, mana, end each in their own windows

These 2 will take a little more time:
Extra - Add mini bars for endurance and energy in their own windows designed to be added to any HUD. (i dont even have graphics created for them yet)
Add Scroll or Cradle HUD (cant decide if i like them enough to code them ;p)
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File Type: jpg stupid.jpg (61.8 KB, 110 views)
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  #43  
Old 01-30-2007, 07:18 AM
imported_BloodEagle imported_BloodEagle is offline
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Nadger, i love the look of the Ribbon HuD, and could definately see some possabilities aon showing different types of info on it, including a Monk's Jin.
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  #44  
Old 01-30-2007, 10:21 AM
Anthal Anthal is offline
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Any plans to allow people to create custom HUD setups (like Nurfed in WoW)? I had grown sort of fond my WoW Hud, since I had created it, and it was exactly what I was looking for (obviously). With a bit of editing, I'm sure I could modify and create a similar looking HUD setup for VG, that remains completely functional.

Some reference screenshots of what I'd like to do:
http://img201.imageshack.us/img201/4636/hudfinalwx3.jpg
http://img219.imageshack.us/img219/4...nalidletk6.jpg
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  #45  
Old 01-30-2007, 10:48 AM
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Nadger Nadger is offline
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Thanks BloodEagle, ill see if i cant add a state window to it and if the player is a monk it puts the jin meter where the mana normally goes.

Anthal: I never used that UI so i dont know exactly what you're talking about. However, with the extras and layout mode you can really customize how you want a lot of information displayed.

I could perhaps in the future break everything down into individual windows and allow the user to use kinked HUD health bars but with goldeneye mana and end bars or something but if i do do that it will be much much later.
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  #46  
Old 01-30-2007, 11:01 AM
Anthal Anthal is offline
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Basically, instead of lumping all of the different HUD images into one TGA file, they were broken down into individual files. Through some simple LUA edits, and your own image files, you could replace the "default" ones, and resize/reposition them to how you desired.

Looking through your XML files, I realize it'd be alot of work, and possibly a rewrite. I could still probably create my own HUD by editing your TGA file and some XML, but then I would need to manually edit it all back in every time you updated, so it wouldn't be worth the time.
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  #47  
Old 01-30-2007, 11:27 AM
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Nadger Nadger is offline
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Ill look into ways to make this easier to do. But right now you could make your own tga file and your own hud.xml and put the names of your custom HUD as 1 of the HUDs in the Pack. Then place your hud.xml's location into the skininfo.xml file AFTER the line that points to my HUDpack stuff. Then it will load your hud after mine and your "version" of eclipse HUD will show instead of mine.

but you could easily just edit the tga. It would not be hard to update your tga when i patch because every element inside the tga has perfect rectangles surrounding it to define it. You could easily take the rect of the place you edited and note the x/y coords and paste it into the updated tga, and set it to the same x y coords, and do the same for the alpha channel. Theres a bunch of other ways to do it as well that wouldnt take more then a min in photoshop.
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  #48  
Old 02-02-2007, 10:28 PM
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Nadger Nadger is offline
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Default r1 released

R1 Released
  • * Added a new main HUD called Cradle HUD
  • * Added a new vertical group HUD
  • * Added a new dot con HUD option
  • * Added a new HUD extra: Target Level
  • * Added 3 group window options (horizontal, vertical-up, and vertical-down)
  • * Added upwards expanding states & abilities lists in extras.
  • * Overhauled Options Window using Parmon's code as a frame...still not done with this window but its good enough for release...just not pretty.
  • * Added Group HUD (beware, you cant target yourself with this yet, only group members)
  • * Added an optional Offensive Target window for those of you who dont like HUDs
  • * Added support for aggressive mobs that have not detected you.
  • * Added support for ownership on Numerical HUD.
  • * Added support for the new stories window on char creation
  • * Fixed a few windows that were not saving that you turned them off.
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  #49  
Old 02-06-2007, 08:05 PM
julianr julianr is offline
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Grat HUD Nadger, I use it and love it.

Wishlist request:

A way to set the color of my energy bar so that at different, custom levels I can make it different custom colors. This would mean I could just watch my character and the HUD then when I have the energy to cast a spell I know without looking at the hotbars. (except for cooldowns, I'm waiting on someone to make me a neato mod for that too :P)
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  #50  
Old 02-06-2007, 10:59 PM
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Nadger Nadger is offline
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Unforunatly that is not possible with the xml at this time. That requires the use of math which cant be done in an xml display language. However, I am planning a hotkey HUD layed out not to be intrusive and block your view. I may even allow you to move each hotbar slot individually so you can make your own unobtrusive layout of the hotkeys around whatever hud you use.

I would likely drop the transparency of these hotkeys down so they dont stick out like a sore thumb. Then you can easily glance and see when you have enough mana and when your cooldowns are completed without taking your eyes off the action/HUD
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