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  #11  
Old 01-19-2007, 07:42 AM
Sinjyn Sinjyn is offline
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Love the HUD, Nadger. One small issue I'm having is using it with DroxUI. Everytime I logout your HUD Target Spells and Target Weakness windows AND DroxUI's same windows reset to the top left corner. Saving the windows positions using /uisave and reloading using /uiload doesn't work either, they still get reset to the top left.
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  #12  
Old 01-19-2007, 09:30 AM
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Nadger Nadger is offline
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Thanks for pointing that out. I know right off the top of my head what is causing this. Ill go fix it now before I forget. It'll be fixed in the next upload.
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  #13  
Old 01-20-2007, 03:51 PM
pheebau pheebau is offline
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Nadger, Thanks for making this HUD available - It is awesome - would you know how to disable the offensive target hud for Drox when yours is there - I can now see your hud and this is great but I also have Drox's hud (offensive) still appearing and only want yours obviously - any pointer or/and manual edits are fine - Thanks in advance,

PS: It would be great if you could make a "player Status" window similar to the graphics theme you used for the HUD...it would looks awesome to be used in other UI customs, same for the Player experience window...Hope you get the time to do these invididual mods at some point...

/Cheers
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  #14  
Old 01-20-2007, 05:21 PM
Starcrusher Starcrusher is offline
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Absolutely love the HUDs. My favorite is the Golden Eye. Looking forward to see what you come up with for a group HUD and hopefully an encounter HUD.
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  #15  
Old 01-20-2007, 05:31 PM
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Nadger Nadger is offline
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Pheebau: Thank you, ive never used drox's ui, but he seems to have a lot of options in his options window...I would assume you can turn it off in there in his HUD tab.

If not ask him for the option. You could also always go into layout mode and move droxs offensive target HUD off screen or behind something else.

Starcrusher: Thanks, i personally use different huds depending on what class im playing. GoldenEye suprised me I didnt think I would like it, but its one of my favs now too. I do have 1 more side hud concept that I would like to do at some point but i need to redesign it.

The newest version of CoreUI 2.0 r3 has a Group HUD. No encounter HUD yet though....I wont be updating the HUD Pack until I get a few more things done HUD wise, so you will have to wait for the group hud unless you use core ui for now.

Also heres a little trivia: Do you know why its called the GoldenEye hud?
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  #16  
Old 01-20-2007, 05:44 PM
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Ryuno Ryuno is offline
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Quote:
Originally Posted by Nadger
Also heres a little trivia: Do you know why its called the GoldenEye hud?
Because its just like the HUD in Goldeneye on the N64?
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  #17  
Old 01-20-2007, 05:49 PM
Starcrusher Starcrusher is offline
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Because it looks like peering down the barel of a gun at your target like in the JB film? Dunno.
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  #18  
Old 01-20-2007, 07:42 PM
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Nadger Nadger is offline
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Quote:
Originally Posted by Ryuno
Because its just like the HUD in Goldeneye on the N64?
Ryuno wins
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  #19  
Old 01-20-2007, 08:54 PM
Starcrusher Starcrusher is offline
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OMG Haxorz!! I never had an N64!!
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  #20  
Old 01-21-2007, 08:01 AM
Cevantez Kaervek Cevantez Kaervek is offline
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Quote:
Originally Posted by Nadger

Kharzon - there should be a green Options Button somewhere on your screen, its default location is above where your combat log might be if you have on on the right side of your screen.
I can't find this button...but I may not have followed every direction correctly. Is there a command I type ingame to activate your HUD options? Right now, I went through the steps and set your HUDPack as UI default...but then I login and can't seem to figure out how to find your HUD options.

*shrug*

-Cev
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