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  #21  
Old 09-28-2009, 08:16 AM
Isriam Isriam is offline
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yea sorry, i tend to put things pretty simple without any details

in horizontal group, when you right click the menu is bunched up and you can't read it. the menu that says promote to group leader takes up 2 lines and the rest I believe are only 1 line so it overlaps on the words below it.

and i would really love the numbers on the HUD if possible. with them showing up on the player status window makes it difficult for anyone to see if they are being healed, and if they are being hit. thanks
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  #22  
Old 09-28-2009, 09:11 AM
Kerranda Kerranda is offline
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again, it's more efficient to turn the built in numbers which pop up around your character on. I'm working on devising a system which won't cause lag to put it on the HUD as well.

The right click menu is fixed in the 7.1 zip (and for that matter was in 7.01 and 7.02)

Also implemented is the feature that you requested on the first post of this thread, you won't have to deselect vertical group window, and select horizontal, it should stay now.

The 7.1 zip is uploaded just waiting on site admin approval.
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  #23  
Old 09-28-2009, 10:24 AM
Kerranda Kerranda is offline
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The only bug I know of is:

The money clip stays at 0 0 0 0 until you /reloadui.

I've spent HOURS trying to figure this out. Why does it work after /reloadui and not before? I would appreciate some help with this.

Another bug on the to do list: Make player status window stay on top of the background image.

Last edited by Kerranda : 09-28-2009 at 02:55 PM.
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  #24  
Old 09-28-2009, 07:21 PM
Isriam Isriam is offline
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thank you its looking great. just so you know this is the ONLY ui I can even bother with, all the rest drive me crazy. i really love the simple layout and the customizations.

you said i could turn on the numbers by my character? i think the problem is that i play in first player not 3rd so I don't see anything around me. with default UI i placed my player and o target windows side by side in the middle where the current HUD sits. Thats probably why i'm used to seeing the numbers so easily.
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  #25  
Old 09-29-2009, 04:39 AM
Kerranda Kerranda is offline
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I had considered removing the playerstatus from the hud to do just that... just move the normal window... or just creating a third HUD option (no player status). That would be one less window to keep updated, and would actually reduce interface resource usage.

Is this something that might hold some interest for people?

I'll still see if I can figure out a way to squeeze numbers into the HUD... I'd like them better there then on the playerstatus... so... if I removed them from playerstatus, and put them on the HUD, then it would take the same amount of resources, yes?

btw isriam, playing in first person is an important detail that I didn't consider for
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  #26  
Old 09-30-2009, 11:12 AM
Isriam Isriam is offline
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Yea honestly I don't see the point for the class icon/outpost/mail along with the hp/mana/end on the top left. I'd rather have the resistances from the right side placed with the def/str/dex stats and the class icon on the main target HUD. Either way these are just my opinions

Also is there any way to prevent the buff window from scrolling to the top as buffs are added? I believe its from another UI but during raids its terrible trying to find a buff to click it off when it scrolls to the top every single buff.
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  #27  
Old 09-30-2009, 11:52 AM
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MrChat MrChat is offline
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Quote:
Originally Posted by Isriam
Yea honestly I don't see the point for the class icon/outpost/mail along with the hp/mana/end on the top left. I'd rather have the resistances from the right side placed with the def/str/dex stats and the class icon on the main target HUD. Either way these are just my opinions
There is usually more than one oppinion almost for everything I personally like to see player status window in the top left position, since HUD player status portion comes only when I'm targetting something, besides the outpost and mail icons has to be somewhere. Also when in group I like how the player status window aligned with group members so I kind of feel being part of group. Also it is convenient to have all the group members monitors together (including me) to see general health of the group. It is usable for group heals and power redistribution spells.

Last edited by MrChat : 09-30-2009 at 11:55 AM.
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  #28  
Old 09-30-2009, 12:30 PM
Isriam Isriam is offline
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Ah I didn't think about your hp without having something targeted.

I guess that all works for me also, I just really would like the heal/damage numbers on the display lol.

any input on how to prevent the buff window from scrolling to the top each time a buff is applied mr chat?

also, looking at the default pic it appears that K has the buffs on the left side, with horizontal group window. this is also how I play so I guess i don't understand how you keep your group window aligned with your player status window?
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  #29  
Old 10-01-2009, 01:31 PM
Kerranda Kerranda is offline
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I use the vertical group window.

I'll look into keeping buffs from scrolling when one is added... it might be doable.
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  #30  
Old 10-01-2009, 02:30 PM
Isriam Isriam is offline
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yea theres a thread on the homepage here that i've been reading and replying to about it.
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