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10-13-2007, 11:04 PM
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Junior Member
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Join Date: Sep 2006
Posts: 12
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Quote:
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Originally Posted by Seraphem
In order to remove components and use default instead, you need to do 2 things...
First find the file/s that relates to the window/s that you want to change inside of the index.xml file. This file is located by default in C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\CoreUI3. Locate the lines
<Window filename="CorePlayerStatus.xml"/>
<Window filename="CoreGroupUp.xml"/> (may be "CoreGroupDown" instead)
<Window filename="CoreEncounterDisplayUp.xml"/> (or Down again)
Edit each of these so that they look like this....
<!-- Window filename="CorePlayerStatus.xml"/ -->
<!-- Window filename="CoreGroupUp.xml"/ -->
<!-- Window filename="CoreEncounterDisplayUp.xml"/ -->
That disables the Core windows, now you have to find the default references and re-enable those. Find these files within the same index.xml.
<!-- <Window filename="VGUIEncounterDisplay.xml"/> -->
<!-- <Window filename="VGUIGroup.xml"/> -->
<!-- <Window filename="VGUIPlayerStatus.xml"/> -->
Edit each of these lines so that they look like this...
<Window filename="VGUIEncounterDisplay.xml"/>
<Window filename="VGUIGroup.xml"/>
<Window filename="VGUIPlayerStatus.xml"/>
Now just save the file and start the game. Haven't tried it myself, but that should get things going for you.
Seraphem
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Thanks a bunch, solved most of the problems. One tiny thing though is that the specific class pictures are missing, how do i get them to show up?
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10-14-2007, 01:06 AM
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Member
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Join Date: Jan 2007
Posts: 58
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Hmm, I read somewhere that ppl were getting lag freezes when playing.
I am also getting these and I did not with BETA 3. I have no idea what is causing it. Is there an error log file that I can post here?
Anyway, finally free from work. A couple days off to test around with this version.
AWESOME UI Nadger!
Btw, not really sure about the crafting tables, but, I'll give it a try to see if I can "learn" to like it.
EDIT:
After reading through the posts again, seems like Rondras has found the evil causing the freezes. Now if it is the buffs. But yes, during the time I was getting these freezes was when I was in a full group. Buffs were stretching far down the screen. After group was over, I had died and lost my buffs. I had no freezes.
Just a little extra info about that case.

Last edited by xarox : 10-14-2007 at 01:49 AM.
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10-14-2007, 01:06 AM
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Junior Member
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Join Date: Jan 2007
Posts: 2
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Quote:
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Originally Posted by Brelm
Thanks a bunch, solved most of the problems. One tiny thing though is that the specific class pictures are missing, how do i get them to show up?
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Ah, sorry...forgot to mention that graphics are loaded basically the same way as windows, but instead of the index.xml file, you need to edit the skininfo.xml file. Open it up and find the section that looks like this...
<AnimationDefinitions directory="../Default/Textures">
<!-- <AnimationDefinition filename="VgrdBackgrounds.xml"/>
<AnimationDefinition filename="VgrdChat.xml"/>
<AnimationDefinition filename="VgrdParts.xml"/>
<AnimationDefinition filename="VgrdParts02.xml"/>
<AnimationDefinition filename="VgrdParts03.xml"/>
<AnimationDefinition filename="VgrdParts04.xml"/>
<AnimationDefinition filename="VgrdDiplomacy.xml"/>
<AnimationDefinition filename="VgrdMinimap.xml"/> -->
<AnimationDefinition filename="VgrdStories.xml"/>
</AnimationDefinitions>
Edit this section to look like this...
<AnimationDefinitions directory="../Default/Textures">
<!-- <AnimationDefinition filename="VgrdBackgrounds.xml"/>
<AnimationDefinition filename="VgrdChat.xml"/ -->
<AnimationDefinition filename="VgrdParts.xml"/>
<!-- AnimationDefinition filename="VgrdParts02.xml"/>
<AnimationDefinition filename="VgrdParts03.xml"/>
<AnimationDefinition filename="VgrdParts04.xml"/>
<AnimationDefinition filename="VgrdDiplomacy.xml"/>
<AnimationDefinition filename="VgrdMinimap.xml"/> -->
<AnimationDefinition filename="VgrdStories.xml"/>
</AnimationDefinitions>
Save it, and log back in etc...that should get it going.
Seraphem
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10-14-2007, 03:49 AM
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Senior Member
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Join Date: Jan 2007
Posts: 490
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I will be releasing a new version soon...it wont be a major version only something like r1.1, but im in the middle of recoding some stuff in the crafting windows and id like to get those changes into this release.
Here is the change log thus far for 1.1: - General Abilities were not displaying the correct number of abilities per page, so you were missing some abilities because they were off the edge of the window. This is now fixed.
- Downwards expanding encounter list now displays more then 1 mob. Stupid thing was offsetting by -38 instead of positive =p
- Both encounter lists had drop shadows added to their range distance # and encounter member's target
- There was a texture conflict that affected the Guild List window and Friends list so you couldn't see what you had selected. This conflict may have been affecting other windows as well. It has been fixed.
- Friends list remove friend button was removing whatever friend you had selected in the buddy list. This has been corrected.
- Target Right Click Menu is now movable in layout mode.
- Exp bar height reduced by 5 pixels
- Exp bar now has an empty background again. (recent reorganizing of textures broke this)
- Exp will now show debt again.
- Buffs no longer cause freezing, i removed multicolumn support for now until i figure out if this was what was causing it.
- Buffs and debuffs scaled down some.
- Buff names option has been moved to the offline options.
- DuskHUD completed, it is now selectable in the offline options.
- UNFINISHED: Flow Craft will now only display actions for the current stage on mouseovers...to view the actions of a stage you are not on you must click that stage. This also cut down on the amount of data that needs to be processed.
- UNFINISHED: Flash Craft no longer flashes. It still will give a dip in fps while it loops and checks if the cooldown on actions is up yet, no more annoying flashing.
For those of you who dont want to wait on the update for the buffs issue..you'll find 2 xml files attached below. CoreAttachedAbilities.xml and CoreAttachedAbilitiesIcon.xml
both are fixed buff windows, one has names and one is just the icon. If you want to use the icon one you'll have to rename it to CoreAttachedAbilities.xml
or
change index.xml to look for CoreAttachedAbilitiesIcon.xml instead.
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10-14-2007, 10:33 AM
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Junior Member
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Join Date: Feb 2007
Posts: 3
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First off I'd like to say I love your UI, but I'm having a problem. The Group hitpoint bar is too small, the end and energy bars are just fine but being a healer on 1680 X 1050 it's sometimes hard to see how hurt people are unless I stare at the group window. Can you make the HP bar about 3 times higher? the width is fine just changing the hight would probably solve it.
Thank you very much for any help you can give.
Last edited by EfrenCecht : 10-14-2007 at 01:23 PM.
Reason: second problem fixed
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10-14-2007, 02:24 PM
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Member
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Join Date: Feb 2007
Posts: 43
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I believe you will find your answer elsewhere in this thread.
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10-14-2007, 03:09 PM
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Junior Member
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Join Date: Feb 2007
Posts: 3
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I just looked though the thread again to fix my group window problem but didn't see anything other then removing the Core Group window and replacing it with the default, I know I could do that for a temp fix but the design that Nadger has given for the group window is fantastic other then the small hit bar. I noticed someone else asked for it being larger, and just wanted to suggest the same.
The saving problem I was having, and have removed from my previous post seems to have fixed itself after deleting the vgsettings.xml and vgclient.ini files.
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10-14-2007, 06:04 PM
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Member
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Join Date: Feb 2007
Posts: 43
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Sorry about my previous post....there was only a very brief mention in this thread; there was more about it in the beta thread.
Bottom line - a number of people have asked about, and he said he will look at it. We pestered him so much about the next Beta  that he was forced to release before he had everything completely the way he wanted.
It is coming tho...
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10-14-2007, 10:18 PM
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Senior Member
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Join Date: Feb 2007
Location: Durham, NC
Posts: 182
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A couple of suggestions for the next release:
1. the numpad hotbar has three keys at the top, but only two are bound, and the third activates a slash command input when you try to bind it. I edited out the top left key and set the remaining two to the proper layout of the numpad.
2. Im hooked on Drox's "BufferHotbar" and had to alter it to fit the style of CoreUI3, then added it.
3. I made a personalized version of Tarod's shortcut panel that I like quite well, and im sure others would like it two. I made two seperate windows of six buttons each. The first has Invite, Leave, Disband, Follow, Rope, and Trade. The second has Corpse, Camp, Flush, Recall, House (Recall), and Guild HQ (Recall).
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10-14-2007, 10:31 PM
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Member
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Join Date: Feb 2007
Posts: 43
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If I were going to bug ya, I would ask for something like your original healer hotbar and something like Drox's buff bars.....but I don't want everything to get bloated and slow, so I won't say anything of the sort 
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