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  #101  
Old 10-16-2007, 03:33 PM
labrat labrat is offline
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/bug

can not select names in the friends or guild list as i was able to in the stock ui.

/bug

not sure why not now on the HUD my health xxx/xxx is now showing and is under the DC blood drops for a dread.
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  #102  
Old 10-16-2007, 03:59 PM
azreall azreall is offline
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how do i use that .xml file for the buffs window? other than installing mods i have no idea what to do
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  #103  
Old 10-16-2007, 04:10 PM
techywarrior techywarrior is offline
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Quote:
Originally Posted by azreall
how do i use that .xml file for the buffs window? other than installing mods i have no idea what to do
Simply download the xml file (can be found somewhere in this thread) and replace the existing coreBeneficialBuffs.xml file with it. (check the name. I am doing this from work so can't check exact name)
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  #104  
Old 10-16-2007, 07:11 PM
Nexxus Nexxus is offline
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Hello Nadger ...
Still waiting for the sexy look from Dusk, but I'll settle with th current look until we get it back

Did found something strange today though ...
Not sure it' game related due to the new pacth or the UI itself, but I havent seen it until today ...

Buffs bugged out or some ... look a the picture and you understand

Keep up the good work!
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  #105  
Old 10-16-2007, 08:01 PM
ciellarg ciellarg is offline
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Look back a few posts...Nadger has a replacement .xml file for this

Seems Sony been playing with stuff again.
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  #106  
Old 10-16-2007, 10:35 PM
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Nadger Nadger is offline
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Yes i ran into that problem on test server...But if i fixed it then on live server the buffs window would flash every 15 seconds...it was quite annoying. So in order to fix it on the live server i had to break it on the test server...to fix it on the test server would break it on the live...so I just went with Live figuring id patch later.

Other then that core should be 100% compatible with the UI changes GU3 added because they were already in core from the test server.
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  #107  
Old 10-16-2007, 10:51 PM
Brelm Brelm is offline
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Any eta on the 1.1 version Nadger?
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  #108  
Old 10-17-2007, 02:08 AM
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Nadger Nadger is offline
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i have not worked on it for 2 days. Was kind of hoping the new version of the offline options would be ready. Stryke/Maelstorm was bored and decided to take the offline options programming off my hands so I didnt have to deal with it.

Hes got it so you can change the market search presets if you want...last I heard he was also making it so you can adjust tooltip window opacity.

I sent him my current build of 1.1 so he could work on getting the offline options for dusk hud, and the buffs window.

So i'll ask him tomorrow if he can compile a version to work with 1.1. Until then i might toss in Goldeneye Classic, or my other vertical hud i just concepted. I still need to code a numerical display option for dusk HUD as well.

Hopefully the next release after this one will let you adjust hotbar size. I need to walk stryke through the hotbar xml so he understands how it works to make the offline options edit it. I want to get some alternate group window styles done too.

I've pretty much been taking it easy since I released. I don't want to burn out so I try not to force myself to work on it when I don't want to. I have not advertised core3 much yet because 1.0 is buggy. Once I get 1.1 out I may start advertising it a bit more so people who dont visit vginterface every day can find out about it.

As far as an ETA, it kind of depends on stryke. Hopefully he can find time to push out a working version tomorrow....but if i work on more huds and other options then I have to send him another new version so he can have the file names for the other offline options i add. So to prevent delays I might just work on little things that wont affect the offline options.

Heres the most recent change log:
  • General Abilities were not displaying the correct number of abilities per page, so you were missing some abilities because they were off the edge of the window. This is now fixed.
  • Downwards expanding encounter list now displays more then 1 mob. Stupid thing was offsetting by -38 instead of positive =p
  • Both encouter lists had drop shadows added to their range distance # and encounter memeber's target
  • There was a texture conflict that affected the Guild List window and Friends list so you couldnt see waht you had selected. This conflict may ahve been affecting other windows as well. It has been fixed.
  • Friends list remove friend button was removing whatever friend you had selected in the buddy list. This has been corrected.
  • Target Right Click Menu is now movable in layout mode.
  • Exp bar height reduced by 5 pixels
  • Exp bar now has an empty background again. (recent reorganizing of textures broke this)
  • Exp will now show debt again.
  • Buffs no longer cause freezing, i removed multicolumn support for now until i figure out if this was what was causing it.
  • Buffs and debuffs scaled down some.
  • Buff names option has been moved to the offline options.
  • DuskHUD completed, it is now selectable in the offline options.
  • Reactions sized down a little bit to be the same size as your mainbar hotkeys.
  • Flash Craft no longer flashes. It still will give a slight dip in fps while it loops and checks if the cooldown on actions is up yet, no more annoying flashing.
  • Flow Craft will now only display actions for the current stage on mouseovers
  • Flow Craft will now display the actions in the right column every time when you use the quick buttons.
  • When you Identify a spell being cast by your target, it will now show the name of the spell (thanks for the tip taki)
  • Kinked HUD should now display if the target is golden or not, i have not tested it however....i could have sworn i added this but i guess it slipped my mind.

Last edited by Nadger : 10-17-2007 at 02:11 AM.
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  #109  
Old 10-17-2007, 02:47 AM
azreall azreall is offline
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any chance we can get group/encounter windows like the ones used in eucmod or does anyone know how i can put those in coreui3?
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  #110  
Old 10-17-2007, 03:07 AM
Seven_PRX Seven_PRX is offline
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Default Small Q re mod og the PvP info

I tried to 'mod' the PvP info so it would display the guild-name after the player name (so on the same line). This is the code I used:

Quote:
<!-- My good old pvp window from DuskUI -->
<VGUIWindow name="PVP Info">
<Rect x="0" y="0" width="225" height="85"/>
<Settings saveVisibility="true" searchKey="pvp" layoutMovable="true" layoutOutline="true" movable="true">
<SetRelationalPos relationTo="PARENT">
<Edge>BOTTOM_LEFT</Edge>
<Offset>
<Point x="5" y="-342"/>
</Offset>
</SetRelationalPos>
</Settings>
<UseControl type="StaticWindow">
<StaticWindow>
<Rect x="0" y="0" width="225" height="85"/>
</StaticWindow>
<Settings alwaysClickThrough="true"/>

<UseControl type="TextField" gameVarLink="PawnHoverName">
<TextField fontSize="8" color="white" centered="true">
<Rect x="0" y="0" width="225" height="26"/>
<Text>Name &lt;gamevar=PawnHoverName&gt; &lt;gamevar=PawnHoverNPCTitle&gt;</Text>
</TextField>
<Settings dropShadowText="true"/>
<Bind name="PawnHoverName" notifyOnly="true"/>
<Bind name="PawnHoverNPCTitle" notifyOnly="true"/>
</UseControl>
<UseControl type="TextField" gameVarLink="PawnHoverPCClass">
<TextField fontSize="8" color="white" centered="true">
<Rect x="0" y="20" width="225" height="26"/>
<Text>Level &lt;gamevar=PawnHoverPCLevel&gt; &lt;gamevar=PawnHoverPCClass&gt;</Text>
</TextField>
<Settings dropShadowText="true">
<Bind name="PawnHoverPCLevel" notifyOnly="true"/>
<Bind name="PawnHoverPCClass" notifyOnly="true"/>
</Settings>
</UseControl>
<UseControl type="TextField" gameVarLink="PawnHoverPCInfamy">
<TextField fontSize="8" color="white" centered="true">
<Rect x="0" y="60" width="225" height="26"/>
<Text>Infamy</Text>
</TextField>
<Settings dropShadowText="true"/>
</UseControl>
</UseControl>
</VGUIWindow>
I took Level & class as an example to put 2 variables on 1 line. Unfortunately, the change to put the name & guild on same level doesn't seem to work. Actually Guild isn't displayed anymore at all :-)

Does anybody know whats wrong with the code / what should be changed?

And re CoreUI: nice to see that in the future there might be an offline seeting for Hotbar sizes. Will setting Font sizes also be an option? I think now the default is 12, would be nice to set it to a custom number, like 8, for all fonts (like Quest log, Weaknesses, Debuffs, Buff names. Those things).

Thnx,

-7
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