Originally Posted by Kyel
Thats beautiful! cant wait to use it.
Thanks, I try to make them look somewhat decent looking figuring you will be spending many hours staring at it ;p
Originally Posted by techywarrior
It's hard to really tell without using it but as a pet class I am concerned about how easy it will be to really see the pet HP.
Any thought of how you are going to do the Pet window as well as the Minion window?
It seems that most UIs gloss over or ignore the pets and minions.
I would like to proopse at minimum that the pet dismiss button is seperated from the rest of the buttons and that it is at the end not the middle like the default UI. Perhaps even a better grouping of the buttons or some diferentiation between defend me and defend self.
It's probably not worthwhile but it would be really nice if the caster classes, which use energy but not endurance really, had the option to, or have it automaticaly, switch the energy and endurance bars in the HUD. I know that it would require extra graphics be loaded for everyone as well as extra options. I also realize that I am a big proponent of less overhead and clutter
My hope is that you will take my suggestions about individual XML files to heart and we can easily comment out the sections we don't need.
Looking good. Dusk may get officialy retired when this comes out.
I designed it so i can move the pet HP up or down as well and still have it fit perfectly, I wasnt sure how good it would be inside the hp either so ill get it in game like that and try it out on my little lvl 4 necro i made just for pet purposeses. If i dont like it i can mvoe it upwards so it hugs the outside edge of the player hp.
I dont play a pet class so its hard for me to know what needs to be changed over default. But i think the default icons are fugly and will likely redo them and likely reorganize the order the icons are in. I thought about making each button in its own window so you can stack them in whatever order or seperate tehm hwoever you want, but im not sure ill do that. It could be a pain in the ass trying to line them up manually in layout mode.
As far as energy/endurance swapping...i feel they're both in eyes focus and its easy to keep track of them. But then again i have not really played a caster with teh HUD yet. If i do offer something like this, it would be in a later version as its a low priority novelty.
Atm theres seveal windows clumped into each xml file. I will seperate them out sometime but for now im more worried about getting more of the UI done.
It still needs some polish to make it a bit more user friendly for things like that but that comes last.
Dusk just looks sexy and is clean with its memory. Other then that its not really that well designed. Hense why I decided to abandon it and not resume work on it.
Originally Posted by Pixi
Oh man I can't wait. I just love the hud thingy. I never could get used to having the player window in the top left corner and the target in the top right corner. Just felt totally unintuitive to me regardless of game. I want it all nicely collected to get a better overview. It also brings my eyes closer to the chatwindows which also gives me vital info.
Aye, hense the name Core =) Thanks though, designing things that look cool yet fit together nicely and are balanced on both sides and close together without being too cluttery and small without being too small, while accounting for all classes is a lot to balance when designing a UI. I have pages and pages and pages of hand drawn concepts that got tossed because they didnt balance out right or didnt leave room for x and y etc.
My only worry now is perhaps ive packed too much information in such a small area that it will end up being too much for the brain to process at once and make sense of.
Anyway the 2nd under the character HUD that will get added eventually is the sucessor to Winged. Where as the one now is the successor to Kinked HUD from Core 2.0
Here is a sneak peek at the new Winged HUD:
The one on the left shows everything turned on, and the one on the right shows just the basics.
Again the yellow is pets hp, and the cyan is jin/virtue/phenom