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01-24-2008, 09:51 AM
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Senior Member
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Join Date: Feb 2007
Location: Durham, NC
Posts: 182
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Quote:
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Originally Posted by xytric
Not sure if this was posted earlier, but 2 things I would really like: - Make the Healer Helper have an option to go down not just to the right
- Hide the Healer Helper buttons until that party member joins. i.e. when I have one group member join, all 5 group hotbars show.
I completely integrated the full Maddy Craft 2.10 into the UI so if anyone would like it I can upload it for download.
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1. Im sure that this can be done pretty easy. We'll have to see what Nadger has in store for us when he comes back.
2. As of yet, nobody has been able to do this. Any UI that has a Healer Helper , buffer hotbar, or whatever you want to call it displays all party members or none. I would like to see it figured out, but I wouldn't hold my breath if I were you.
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01-24-2008, 01:23 PM
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Junior Member
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Join Date: Jan 2008
Posts: 4
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I am sure that there is some variable that turns the party member displays on when that party member slot is full. I wonder if you could in turn use this as it is not intended to turn on and off some other part of the UI.
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01-24-2008, 10:55 PM
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Junior Member
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Join Date: Jan 2007
Posts: 17
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Is there a way to see mob stances?
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01-27-2008, 06:39 PM
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Junior Member
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Join Date: Jan 2008
Posts: 4
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Great UI, best I've seen for any game. However, I do have a bug in my quest log. All of a sudden I have 2 or 3, sometimes even 4 quests with the same name in there, and some of them tend to be nonclickable. They wont go away when turned in either, that only makes it worse. I don't know why this happens, but it happens with every quest (I believe, as soon as the quest gets completed).
Any way to fix this? Could anyone at least tell me how to get the default quest log back without ruining anything else?  Thanks!
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01-27-2008, 07:36 PM
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Senior Member
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Join Date: Feb 2007
Location: Durham, NC
Posts: 182
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Quote:
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Originally Posted by Crazylike
Could anyone at least tell me how to get the default quest log back without ruining anything else?  Thanks!
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I believe all you will have to do is edit your index.xml file in the CoreUI3 folder and comment out (add <!-- and --> around) or delete the reference to CoreQuests.xml.
That should disable the Core one, then find the VGUIQuests.xml reference and remove the comment markers from around it.
Start up VG and see if it works :P (It should, but Im not able to test this at the moment for you)
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01-28-2008, 12:14 AM
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Senior Member
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Join Date: Sep 2006
Posts: 216
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Quote:
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Originally Posted by Crazylike
Great UI, best I've seen for any game. However, I do have a bug in my quest log. All of a sudden I have 2 or 3, sometimes even 4 quests with the same name in there, and some of them tend to be nonclickable. They wont go away when turned in either, that only makes it worse. I don't know why this happens, but it happens with every quest (I believe, as soon as the quest gets completed).
Any way to fix this? Could anyone at least tell me how to get the default quest log back without ruining anything else?  Thanks!
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Yeah, the duplicate quests thing is a pain. I normally get it when I use any of the sort functions.
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02-24-2008, 11:38 AM
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Junior Member
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Join Date: Jan 2007
Posts: 28
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Is it possible to hide the unused hotbar buttons?
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02-24-2008, 04:58 PM
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Senior Member
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Join Date: Feb 2007
Location: Durham, NC
Posts: 182
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Quote:
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Originally Posted by Nitrius
Is it possible to hide the unused hotbar buttons?
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In layout mode, grab the side of the hotbar and drag in to eliminate unused slots on that side of the bar.
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02-24-2008, 05:02 PM
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Junior Member
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Join Date: Jan 2007
Posts: 28
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Quote:
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Originally Posted by Elesar
In layout mode, grab the side of the hotbar and drag in to eliminate unused slots on that side of the bar.
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Thats the only way? because i may get more stuff to put on the hotbar, so this mean i have to drag it small and bigger as i get more/less stuff to put there?
What am really looking for is something to make the unused buttons invisible as long as they don't have a spell in them or something similar. Also making one bar small by dragging kinda breaks the whole appearance of my UI, if i understood you right..
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02-24-2008, 05:07 PM
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Senior Member
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Join Date: Feb 2007
Location: Durham, NC
Posts: 182
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Quote:
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Originally Posted by Nitrius
Thats the only way? because i may get more stuff to put on the hotbar, so this mean i have to drag it small and bigger as i get more/less stuff to put there?
What am really looking for is something to make the unused buttons invisible as long as they don't have a spell in them or something similar. Also making one bar small by dragging kinda breaks the whole appearance of my UI, if i understood you right..
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Thats the only way in-game. If you want to take it farther, remove the reference to the image file that contains the background images from the Textures.xml
Then the game will not try to load that graphic at all, and you will have no background for the icon slots.
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