VGInterface.com
Search Downloads


Go Back   VGInterface > Interface Downloads Discussion > Released Interfaces

Reply
 
Thread Tools Display Modes
  #11  
Old 04-20-2007, 02:38 PM
Hanzou_Masamori Hanzou_Masamori is offline
Junior Member
 
Join Date: Jan 2007
Posts: 10
Default

Not noticing any of the hitching I was having with tooltips in the old testing versions plus the freeze from spam clicking ability buttons or ranged attack seems to be completely gone. Thanks for all the hard work on this UI, Parmon, looks great!
Reply With Quote
  #12  
Old 04-22-2007, 01:40 AM
Aryson's Avatar
Aryson Aryson is offline
Junior Member
 
Join Date: Apr 2007
Posts: 2
Default

I downloaded this UI the other day and think it great looking and has just about everything I want in one. The main hang up at the moment though keeping me from using it ALL the time now is one of the crafting windows. When you walk up a FINISHING station and bring up the FINISHING crafting menu there are no "+" signs next to the categories and they do not expand. Because of this I can't access my finishing recipes while using this UI. Kind of detrimental to my gameplay considering most of my game hours are spent in front of a Forge. Get this small bug fixed and this will be my UI of choice.

Thanks-
Reply With Quote
  #13  
Old 04-22-2007, 02:23 AM
Parmon's Avatar
Parmon Parmon is offline
Senior Member
 
Join Date: Dec 2006
Location: Phoenix
Posts: 217
Send a message via AIM to Parmon
Default

Quote:
Originally Posted by Aryson
I downloaded this UI the other day and think it great looking and has just about everything I want in one. The main hang up at the moment though keeping me from using it ALL the time now is one of the crafting windows. When you walk up a FINISHING station and bring up the FINISHING crafting menu there are no "+" signs next to the categories and they do not expand. Because of this I can't access my finishing recipes while using this UI. Kind of detrimental to my gameplay considering most of my game hours are spent in front of a Forge. Get this small bug fixed and this will be my UI of choice.

Thanks-
I am not much of a crafter but I have tried on a couple machines and the + - buttons are still visible. I can't reproduce.
__________________
新しい世界順序です
Reply With Quote
  #14  
Old 04-22-2007, 02:31 AM
Parmon's Avatar
Parmon Parmon is offline
Senior Member
 
Join Date: Dec 2006
Location: Phoenix
Posts: 217
Send a message via AIM to Parmon
Default

Quote:
Originally Posted by maximoz
What resolution is this UI best for please ?
This interface was and is sized with the idea that ui scaling was going to be fixed. It hasn't been and was removed until it can be made to work. What this means for this ui much like the default ui is that on some resolutions it just doesn't fit.

1280x1024 up to 1600x1200 - This range is the recommended viewing resolution.

1024x768 - You will start to notice that the interface is taking up most of the screen
1900x1200 - Not fully tested but at this resolution fonts may start to be hard to read.

Hopefully sometime soon ui scaling can be put back in properly and resolutions won't matter as much
__________________
新しい世界順序です
Reply With Quote
  #15  
Old 04-22-2007, 04:56 AM
earendil earendil is offline
Member
 
Join Date: Feb 2007
Posts: 33
Default

im going crazy, i tried to get the old offensive target windows from the 86 version, but i also end up with no boxes at all. i cant figure out what to do to get the old version of those windows.

can someone help pls?
Reply With Quote
  #16  
Old 04-22-2007, 09:13 AM
maximoz maximoz is offline
Member
 
Join Date: Feb 2007
Posts: 38
Default

Quote:
Originally Posted by Parmon
This interface was and is sized with the idea that ui scaling was going to be fixed. It hasn't been and was removed until it can be made to work. What this means for this ui much like the default ui is that on some resolutions it just doesn't fit.

1280x1024 up to 1600x1200 - This range is the recommended viewing resolution.

1024x768 - You will start to notice that the interface is taking up most of the screen
1900x1200 - Not fully tested but at this resolution fonts may start to be hard to read.

Hopefully sometime soon ui scaling can be put back in properly and resolutions won't matter as much
Thanks !

I tried on my 1280x1024 and a few things like the hotbars, window controller, bag slot, etc looks big.

Hope the UI scaling will soon be implemented.

Great UI btw !!
Reply With Quote
  #17  
Old 04-22-2007, 01:57 PM
Saule Saule is offline
Junior Member
 
Join Date: Feb 2007
Posts: 8
Default

Running the UI on 1280x960 resolution and although the hotbars are big it all fits in quite well. Jumped over from Cmod after it begun to show odd bugs after the last VG update. I Tried most UI's on this site. Very pleased with your work on this UI. Keep up the good work!

Small issues I noticed so far:

1) Plat coin spacing compared to the rest.
2) Quest window sometimes cuts off text instead of putting it in a new line.
3) On the resizable and fixed exp bar the allignment of the text is not centre which begins to look odd if you make it smaller.
4) No lvl nor dot indication on encounter display, I would love to know if the add is a 2 dot or a 5 dot
5) Would like to have a independant defensive target window, right now it is linked to the character stats window. Same with damage inflicted on you and healing done upon your char. I normally place my char stat window centre bottom of my screen between the hotbars and that placement isn't really compatible with either linked windows.

Nothing big but some small stuff I think could use some tweaking.
Reply With Quote
  #18  
Old 04-23-2007, 02:30 AM
Parmon's Avatar
Parmon Parmon is offline
Senior Member
 
Join Date: Dec 2006
Location: Phoenix
Posts: 217
Send a message via AIM to Parmon
Default

Quote:
Originally Posted by Saule
Running the UI on 1280x960 resolution and although the hotbars are big it all fits in quite well. Jumped over from Cmod after it begun to show odd bugs after the last VG update. I Tried most UI's on this site. Very pleased with your work on this UI. Keep up the good work!

Small issues I noticed so far:

1) Plat coin spacing compared to the rest.
2) Quest window sometimes cuts off text instead of putting it in a new line.
3) On the resizable and fixed exp bar the allignment of the text is not centre which begins to look odd if you make it smaller.
4) No lvl nor dot indication on encounter display, I would love to know if the add is a 2 dot or a 5 dot
5) Would like to have a independant defensive target window, right now it is linked to the character stats window. Same with damage inflicted on you and healing done upon your char. I normally place my char stat window centre bottom of my screen between the hotbars and that placement isn't really compatible with either linked windows.

Nothing big but some small stuff I think could use some tweaking.
1) Which play coin display? The one on the infobar or the main bag
2) On my list to be fixed
3) On my list to be fixed
4) Not planned really. I may keep it in mind for the future.
5) It isn't difficult to seperate these windows and I encourage users to learn some of the basics. Things like that in the ui are done for a reason.


I have been mixing my play time between the shadowhound mount which i finished a couple nights ago and command and conquer 3. I will better be able to work on some of these during the week
__________________
新しい世界順序です
Reply With Quote
  #19  
Old 04-23-2007, 04:50 AM
Seven_PRX Seven_PRX is offline
Member
 
Join Date: Feb 2007
Posts: 80
Default

Parmon,

Unfortunately with all the releases since r86 I have been having these 'lag' issues which I mentioned before. Especially noticable in full groups when fighting.

Going back to r86 solves this for me. Any more ideas what can be causing this? I have installed the new releases to a clean, new directory, so there shouldn't be old settings left.

Right now I have to use r86, because r96 isn't usuable because of the above reasons... :|

-7
Reply With Quote
  #20  
Old 04-23-2007, 05:17 AM
Sarrene's Avatar
Sarrene Sarrene is offline
Ghost
VGInterface Super Mod
Interface Author - Click to view interfaces
 
Join Date: Oct 2006
Location: Currently live in Alabama, though Michigan shall always be home.
Posts: 522
Send a message via Yahoo to Sarrene
Default

Wonderfull work as always Parmon! It looks realy nice and runs real smooth.

Thank you for all the effort you put into the UI's for all of us. The effort the time and more. <smiles>

Peace,
Sarrene'
__________________

Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 08:34 PM.


Our Network
EQInterface | EQ2Interface | War.MMOUI | WoWInterface | VGInterface | LoTROInterface | MMOInterface