New update to Drox posted. Just a few bug fixes.
Whats new in 2.6.11
- Fixed a bug where the HP bar of the mob in the offensive target window would dissapear if you were locked of engaging the mob. It now shows gold if you are locked out of engaging.
- Updated the guild interface with the latest fixes from Sony.
- Updated bug where the version number in the ingame control panel didnt match the actual version.
- Changed the Offensive Target HP % to use the same variable as the new option in the default UI. This should fix the reports of the mob HP % lagging behind the actual % at times. This does reintroduce the bug where the same mob's HP % is different between the Offensive Target and Encounter window showing all the mobs currently engaged. This is because the variable used to track the HP of the mob in the Offensive Target and the variable used to track the HP of all the engaged mobs are different variables and the one in the encounter window lags behind sometimes. The most accurate representation of the mobs HP and % is in the single target offensive window. Currently there is no way to use the variable from the offensive target in the encounter window as it only know the info for the current target and not all targets.
Those updating will need to copy the textures folder along with the usual update of the windows folder.