Image Scaling Woes
Dear interface gurus,
I am currently experimenting with making a custom window for Vanguard, but have come across a problem, this window is a complete change, but I am modifying the existing drox abilities window code, rather than writing a whole new one! (I find this a much easier way of learning things).
The image size for my window, layed out in a single layer 72dpi TGA file, is 750 x 460 pixels.
In the XML file that references this image, the co-ordinates are set to x=0 y=0 w=750 h=460. Along with this, in every area that I have come across within the window XML file, I have set the width and height to the same.
However when I load the window into Vanguard, the window is cropped at 750 x 460 but with the texture being displayed at a larger scale (roughly 140%).
It has got me rather confused as to what I have done wrong, and any help would be greatefully received.
Cult of the Angry Goblin