<?xml version="1.0" standalone="yes" ?>
<XML id="SGOUIMarkupLanguage" version="0.1"
	xmlns="http://www.sigilgames.com/vanguard-ui-0.1"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.sigilgames.com/vanguard-ui-0.1 ../../../vanguard-ui.xsd">

	<VGUIWindow name="Titles">
		<Rect x="250" y="100" width="535" height="95"/>
		<Settings	background="true"
					visible="false"
					searchKey="_titles"
					movable="true"
					titlebar="true"
					closeBox="true"
					rollupBox="true"
					escapeCloses="true"
					border="frame"/>
					
		<UseControl type="DropDown" gameVarLink="TitlesPrefix">
			<DropDown variableSizeOn="true" colorSelected="true" drawExtern="true" dropAbove="false">
				<Rect x="0" y="5" width="250" height="21"/>
				<Colors background="transparent" text="white" selectedBackground="dkblue" selectedText="white"/>
			</DropDown>
			<Settings name="_titles_prefix" searchKey="_titles_prefix">
				<AddGameVariable gameVarLink="TitlesPrefixActiveIndex"/>
				<Action event="title_select" senderName="#SetAsSender" strData="#Selected" intData="0">
					<Notifications>
						<Message>DROPDOWN_SELECT</Message>
					</Notifications>
				</Action>
			</Settings>
		</UseControl>
		
		<UseControl type="DropDown" gameVarLink="TitlesPostfix">
			<DropDown variableSizeOn="true" colorSelected="true" drawExtern="true" dropAbove="false">
				<Rect x="255" y="5" width="250" height="21"/>
				<Colors background="transparent" text="white" selectedBackground="dkblue" selectedText="white"/>
			</DropDown>
			<Settings name="_titles_suffix" searchKey="_titles_suffix">
				<AddGameVariable gameVarLink="TitlesPostfixActiveIndex"/>
				<Action event="title_select" senderName="#SetAsSender" strData="#Selected" intData="1">
					<Notifications>
						<Message>DROPDOWN_SELECT</Message>
					</Notifications>
				</Action>
			</Settings>
		</UseControl>
		
		<UseControl type="Selector" gameVarLink="bShowMyTitles">
			<Selector useButtonDrawTemplate="true" selectedGraphic="CheckboxFilled" bulletGraphic="CheckboxEmpty" textColor="gold">
				<Rect x="0" y="30" width="120" height="20"/>
				<GraphicName label="CheckboxEmpty" isBaseName="false">
					<Name>VgrdCheckboxEmpty</Name>
				</GraphicName>
				<GraphicName label="CheckboxFilled" isBaseName="false">
					<Name>VgrdCheckboxFilled</Name>
				</GraphicName>
				<Option>Show My Titles</Option>
			</Selector>
			<Settings name="_titles_toggle" searchKey="_titles_toggle">
				<SetRelationalPos relationTo="PARENT">
					<Edge>BOTTOM</Edge>
					<Offset>
						<Point x="-60" y="-25"/>
					</Offset>
				</SetRelationalPos>
				<Action event="title_toggle_mine" senderName="#SetAsSender">
					<Notifications>
						<Message>SELECTOR_SELITEM</Message>
					</Notifications>
				</Action>
			</Settings>
		</UseControl>
	</VGUIWindow>
	
	<ComponentWindow name="_Equip_Skill_Stat_Entry">
		<Rect x="0" y="0" width="268" height="26"/>
		<Settings useColoredBackground="false"
				  visible="false"/>
		<UseControl	type="StaticWindow">
			<StaticWindow pictureMode="true" textData="Graphic">
				<Rect x="5" y="2" width="199" height="18"/>
				<GraphicName label="Graphic" isBaseName="true">
					<Name>SkillAllocationFrame</Name>
				</GraphicName>
			</StaticWindow>
		</UseControl>
		<UseControl type="StatusBar">
			<StatusBar	emptyGraphic="SkillBarEmpty"
						fullGraphic="SkillBarFull"
						orientation="LEFT_TO_RIGHT">
				<Rect x="8" y="3" width="193" height="16"/>
				<GraphicName label="SkillBarEmpty" isBaseName="true">
					<Name>SkillAllocationEmpty</Name>
				</GraphicName>
				<GraphicName label="SkillBarFull" isBaseName="true">
					<Name>SkillAllocationFillGold</Name>
				</GraphicName>
			</StatusBar>
			<Settings name="_stat_status"/>
		</UseControl>
		
		<UseControl	type="StaticWindow">
			<StaticWindow pictureMode="true" textData="Graphic">
				<Rect x="5" y="2" width="199" height="18"/>
			</StaticWindow>
			<Settings name="_stat_tooltip"/>
		</UseControl>
		
		<UseControl type="TextField">
			<TextField fontSize="10" color="white" align="left" dropShadowColor="black">
				<Rect x="16" y="2" width="185" height="20"/>
				<Text>Stat Name Unset</Text>
			</TextField>
			<Settings name="_stat_name" dropShadowText="true"/>
		</UseControl>
		
		<!--Current-->
		<UseControl type="TextField">
			<TextField fontSize="10" color="white" align="right" dropShadowColor="black">
				<Rect x="149" y="2" width="50" height="20"/>
				<Text>Curr</Text>
			</TextField>
			<Settings name="_stat_curr_val" dropShadowText="true"/>
		</UseControl>
	</ComponentWindow>

	<ComponentWindow name="_Equip_Wield_Type_Stat_Entry">
		<Rect x="0" y="0" width="268" height="26"/>
		<Settings useColoredBackground="false"
		          visible="false"/>
		<UseControl	type="StaticWindow">
			<StaticWindow pictureMode="true" textData="Graphic">
				<Rect x="5" y="2" width="199" height="18"/>
				<GraphicName label="Graphic" isBaseName="true">
					<Name>SkillAllocationFrame</Name>
				</GraphicName>
			</StaticWindow>
		</UseControl>
		<UseControl	type="StaticWindow">
			<StaticWindow pictureMode="true" textData="Graphic">
				<Rect x="8" y="3" width="193" height="16"/>
				<GraphicName label="Graphic" isBaseName="true">
					<Name>SkillAllocationFillGold</Name>
				</GraphicName>
			</StaticWindow>
			<Settings name="_stat_wield_status"/>
		</UseControl>
		
		<UseControl	type="StaticWindow">
			<StaticWindow pictureMode="true" textData="Graphic">
				<Rect x="5" y="2" width="199" height="18"/>
			</StaticWindow>
			<Settings name="_stat_tooltip"/>
		</UseControl>
					
		<UseControl type="TextField">
			<TextField fontSize="10" color="white" align="left" dropShadowColor="black">
				<Rect x="16" y="2" width="185" height="20"/>
				<Text>Stat Name Unset</Text>
			</TextField>
			<Settings name="_stat_name" dropShadowText="true"/>
		</UseControl>
	</ComponentWindow>

	<ComponentWindow name="_Equip_Adjustable_Stat_Entry">
		<Rect x="0" y="0" width="268" height="26"/>
		<Settings visible="false" useColoredBackground="false">
			<Action event="skill_set_inc" 
					senderName="_stat_set_increase_button">
				<Notifications>
					<Message>BUTTON_PRESS</Message>
				</Notifications>
			</Action>
			<Action event="skill_set_dec"
					senderName="_stat_set_decrease_button">
				<Notifications>
					<Message>BUTTON_PRESS</Message>
				</Notifications>
			</Action>
			<Action event="skill_set_lock" 
					senderName="_stat_set_lock_button">
				<Notifications>
					<Message>BUTTON_PRESS</Message>
				</Notifications>
			</Action>
		</Settings>
		<UseControl	type="StaticWindow">
			<StaticWindow pictureMode="true" textData="Graphic">
				<Rect x="5" y="2" width="199" height="18"/>
				<GraphicName label="Graphic" isBaseName="true">
					<Name>SkillAllocationFrame</Name>
				</GraphicName>
			</StaticWindow>
		</UseControl>
		<UseControl type="StatusBar">
			<StatusBar	emptyGraphic="SkillBarEmpty"
						fullGraphic="SkillBarFull"
						orientation="LEFT_TO_RIGHT">
				<Rect x="8" y="3" width="193" height="16"/>
				<GraphicName label="SkillBarEmpty" isBaseName="true">
					<Name>SkillAllocationEmpty</Name>
				</GraphicName>
				<GraphicName label="SkillBarFull" isBaseName="true">
					<Name>SkillAllocationFillGold</Name>
				</GraphicName>
			</StatusBar>
			<Settings name="_stat_status"/>
		</UseControl>
		
		<UseControl type="TextField">
			<TextField fontSize="10" color="white" align="left" dropShadowColor="black">
				<Rect x="16" y="2" width="185" height="20"/>
				<Text>Stat Name Unset</Text>
			</TextField>
			<Settings name="_stat_name" dropShadowText="true"/>
		</UseControl>
		
		<!--Current-->
		<UseControl type="TextField">
			<TextField fontSize="10" color="white" align="right" dropShadowColor="black">
				<Rect x="149" y="2" width="50" height="20"/>
				<Text>Curr</Text>
			</TextField>
			<Settings name="_stat_curr_val" dropShadowText="true"/>
		</UseControl>


		<UseControl type="Button">
			<Button type="template">
				<Rect x="205" y="0" width="22" height="22"/>
				<Tooltip>SkillToDecrease</Tooltip>
				<Template>ButtonGraphic</Template>
				<GraphicName label="ButtonGraphic" isBaseName="true">
					<Name>TreeviewCollapse</Name>
				</GraphicName>
			</Button>
			<Settings name="_stat_set_decrease_button"/>
		</UseControl>
		
		<UseControl type="Button">
			<Button type="template">
				<Rect x="225" y="0" width="22" height="22"/>
				<Tooltip>SkillToLock</Tooltip>
				<Template>ButtonGraphic</Template>
				<GraphicName label="ButtonGraphic" isBaseName="true">
					<Name>LockButton</Name>
				</GraphicName>
			</Button>
			<Settings name="_stat_set_lock_button"/>
		</UseControl>
																						
		<UseControl type="Button">
			<Button type="template">
				<Rect x="245" y="0" width="22" height="22"/>
				<Tooltip>SkillToIncrease</Tooltip>
				<Template>ButtonGraphic</Template>
				<GraphicName label="ButtonGraphic" isBaseName="true">
					<Name>TreeviewExpand</Name>
				</GraphicName>
			</Button>
			<Settings name="_stat_set_increase_button"/>
		</UseControl>
		
		<UseControl	type="StaticWindow">
			<StaticWindow pictureMode="true" textData="Graphic">
				<Rect x="5" y="2" width="199" height="18"/>
			</StaticWindow>
			<Settings name="_stat_tooltip"/>
		</UseControl>

	</ComponentWindow>

	<!--Component: Presence Skill Entry -->
	<ComponentWindow name="_Equip_Presence_Stat_Entry">
		<Rect x="0" y="0" width="310" height="20"/>
		<Settings	visible="false"
					name="_skill_entry"
					searchKey="_skill_entry"/>

		<UseControl type="StaticWindow">
			<StaticWindow pictureMode="true" textData="TitleGraphic">
				<Rect x="80" y="0" width="172" height="18"/>
				<GraphicName label="TitleGraphic" isBaseName="true">
					<Name>DiplomacyPresenceFrame</Name>
				</GraphicName>
			</StaticWindow>
		</UseControl>

		<UseControl type="StatusBar">
			<StatusBar	emptyGraphic="BarEmpty"
						fullGraphic="BarFull"
						orientation="LEFT_TO_RIGHT"
						overrideStyles="true">
				<Rect x="83" y="1" width="166" height="16"/>
				<GraphicName label="BarEmpty" isBaseName="true">
					<Name>DiplomacyPresenceFillEmpty</Name>
				</GraphicName>
				<GraphicName label="BarFull" isBaseName="true">
					<Name>DiplomacyPresenceFillPurple</Name>
				</GraphicName>
			</StatusBar>
			<Settings	name="_stat_status"
						neverClickThrough="true"
						tooltip="StatusBarValues"
						fontSize="8"
						globalOpacity="full"/>
		</UseControl>
		
		<UseControl type="TextField">
			<TextField fontSize="10" centered="true" color="black" >
				<Rect x="0" y="0" width="80" height="20"/>
				<Text>Stat Name Unset</Text>
			</TextField>
			<Settings	name="_stat_name"
						globalOpacity="full"/>
		</UseControl>
	</ComponentWindow>

<!--Component: Prestige Faction Entry -->
<ComponentWindow name="_Equip_Prestige_Faction_Entry">
	<Rect x="0" y="0" width="380" height="30"/>
	<Settings	visible="false"
				name="_Equip_Prestige_Faction_Entry"
				searchKey="_Equip_Prestige_Faction_Entry"/>

	<UseControl type="StatusBar">
		<StatusBar	colorMode="true"
					colorModeEmpty="transparent"
					colorModeFull="purple"
					orientation="LEFT_TO_RIGHT"
					overrideStyles="true">
			<Rect x="10" y="0" width="255" height="28"/>
		</StatusBar>
		<Settings	globalOpacity="mid"
					name="_stat_status_withcolor"
					border="raised"/>
	</UseControl>
	
	<UseControl type="TextField">
		<TextField fontSize="10" color="black" centered="true">
			<Rect x="10" y="5" width="255" height="26"/>
			<Text>Stat Name Unset</Text>
		</TextField>
		<Settings name="_stat_name_ratio"/>
	</UseControl>
</ComponentWindow>

<!--Component: Other Faction Entry -->
<ComponentWindow name="_Equip_Other_Faction_Entry">
	<Rect x="0" y="0" width="380" height="30"/>
	<Settings	visible="false"
				name="_Equip_Other_Faction_Entry"
				searchKey="_Equip_Other_Faction_Entry"/>

	<UseControl type="StatusBar">
		<StatusBar	colorMode="true"
					colorModeEmpty="transparent"
					colorModeFull="purple"
					orientation="LEFT_TO_RIGHT"
					overrideStyles="true"
					textColor="black">
			<Rect x="10" y="0" width="255" height="28"/>
		</StatusBar>
		<Settings	globalOpacity="mid"
					name="_stat_status_withcolor"
					border="raised"/>
	</UseControl>
</ComponentWindow>
<!--End Component: Skill Entry -->

	<VGUIWindow name="Character">
		<Rect x="400" y="200" width="334" height="536"/>
		<Settings	background="true"
					searchKey="_character_window"
					visible="false"
					setStoreInt="-1"
					escapeCloses="true"
					movable="true"
					titlebar="true"
					closeBox="true"
					rollupBox="true"
					border="frame"
					notifyOnDragDrop="true"
					sizable="false">
			<Action event="_begin_drag" senderName="#SetAsSender">
					<Notifications>
						<Message>ITEMSLOT_DRAG</Message>
					</Notifications>
			</Action>
			<Action event="inventory_pick_up" senderName="#SetAsSender">
				<Notifications>
					<Message>ITEMSLOT_SELITEM</Message>
				</Notifications>
			</Action>
			<Action event="equipment_drag_drop" senderName="#SetAsSender">
				<Notifications>
					<Message>DRAGDROP</Message>
				</Notifications>
			</Action>
			<Action event="equipment_use" senderName="#SetAsSender">
				<Notifications>
					<Message>ITEMSLOT_SELITEMRIGHT</Message>
				</Notifications>
			</Action>
			<Action event="toggle_show_window" senderName="_Equip_Titles" strData="_titles">
				<Notifications>
					<Message>BUTTON_PRESS</Message>
				</Notifications>
			</Action>
		</Settings>

		<UseControl type="StaticWindow">
			<StaticWindow pictureMode="true" textData="TitleGraphic">
				<Rect x="25" y="1" width="257" height="55"/>
				<GraphicName label="TitleGraphic" isBaseName="true">
					<Name>ParchmentEquipName</Name>
				</GraphicName>
			</StaticWindow>
		</UseControl>

		<UseControl type="TextField" gameVarLink="TitlesPrefixActive">
			<TextField fontSize="10" color="black" centered="true">
				<Rect x="25" y="7" width="257" height="22"/>
				<Text>0</Text>
			</TextField>
		</UseControl>
		
		<UseControl type="TextField" gameVarLink="strNameFullSelf">
			<TextField fontSize="10" color="black" centered="true">
				<Rect x="25" y="21" width="257" height="22"/>
				<Text>0</Text>
			</TextField>
		</UseControl>
					
		<UseControl type="TextField" gameVarLink="TitlesPostfixActive">
			<TextField fontSize="10" color="black" centered="true">
				<Rect x="25" y="35" width="257" height="22"/>
				<Text>0</Text>
			</TextField>
		</UseControl>

		<UseControl type="Button">
			<Button type="template">
				<Rect x="284" y="37" width="22" height="22"/>
				<Tooltip>Titles</Tooltip>
				<Template>ButtonGraphic</Template>
				<GraphicName label="ButtonGraphic" isBaseName="true">
					<Name>TreeviewExpand</Name>
				</GraphicName>
			</Button>
			<Settings name="_Equip_Titles" clipping="false"/>
		</UseControl>

		<UseControl type="StaticWindow">
			<StaticWindow pictureMode="true" textData="TitleGraphic">
				<Rect x="-2" y="60" width="309" height="18"/>
				<GraphicName label="TitleGraphic" isBaseName="true">
					<Name>EquipExpBarFrame</Name>
				</GraphicName>
			</StaticWindow>
			<Settings name="ExpBar" clipping="false"/>
		</UseControl>

					
		<UseControl type="PageList">
			<PageList tabsOn="true" useAbsoluteTabPos="true">
				<Rect x="-43" y="60" width="358" height="465"/>
				<PageSize>
					<Size width="323" height="465"/>
				</PageSize>
				<PageSpacing vertical="0" horizontal="0" verticalEdge="0" horizontalEdge="0"/>
			</PageList>
			<Settings name="_Equip_Main_Pagelist" searchKey="_Equip_Main_Pagelist" clipping="false" useColoredBackground="false" setBackgroundColor="orange"/>
			
			<Tab customTab="true" startTab="true" tabText="Adventuring">
				<Button type="template">
					<Rect x="0" y="21" width="35" height="35"/>
					<Tooltip>AdventuringSphere</Tooltip>
					<Command>/charwindow sphere adventuring</Command>
					<Template>ButtonGraphic</Template>
					<GraphicName label="ButtonGraphic" isBaseName="true">
						<Name>EquipTabPressedAdventure</Name>
					</GraphicName>
				</Button>
				<Settings name="_Equip_Tab_Over_Adventure" clipping="false"/>
				
				<UseControl type="Window">
					<VGUIWindow>
						<Rect x="35" y="0" width="323" height="445"/>
						<Settings useColoredBackground="false" setBackgroundColor="blue"/>

						<!-- Start Adventuring Experience Bar -->
						<UseControl	type="StatusBar"
									gameVarLink="AdvExpDebtPctSelf">
							<StatusBar  emptyGraphic="BarEmpty" 
										fullGraphic="BarFull"
										showValues="false">
								<Rect x="8" y="1" width="303" height="16"/>
								<GraphicName label="BarEmpty" isBaseName="true">
									<Name>EquipExpBarFillEmpty</Name>
								</GraphicName>
								<GraphicName label="BarFull" isBaseName="true">
									<Name>EquipExpBarFillRed</Name>
								</GraphicName>
							</StatusBar>
						</UseControl>
						<UseControl	type="StatusBar"
									gameVarLink="AdvRestExpPctSelf">
							<StatusBar  fullGraphic="BarFull"
										showValues="false">
								<Rect x="8" y="1" width="303" height="16"/>
								<GraphicName label="BarFull" isBaseName="true">
									<Name>EquipExpBarFillRest</Name>
								</GraphicName>
							</StatusBar>
						</UseControl>
						<UseControl	type="StatusBar"
									gameVarLink="AdvExpPctSelf">
							<StatusBar  fullGraphic="BarFull"
										showValues="false">
								<Rect x="8" y="1" width="303" height="16"/>
								<GraphicName label="BarFull" isBaseName="true">
									<Name>EquipExpBarFillGold</Name>
								</GraphicName>
							</StatusBar>
						</UseControl>
						<UseControl type="TextField"
									gameVarLink="strAdvLevelRaceClass">
							<TextField fontSize="10" color="white" centered="true" dropShadowColor="black">
								<Rect x="8" y="1" width="303" height="26"/>
								<Text>Level 50 - Lesser Giant Dread Knight</Text>
							</TextField>
							<Settings clipping="false" dropShadowText="true"/>
						</UseControl>
					
						<!-- End Adventuring Experience Bar -->
 						<UseControl type="PageList">
							<PageList tabsOn="true" useAbsoluteTabPos="false" useTabButtons="true" activeTabTextColor="white" inactiveTabTextColor="white" useBottomTabs="true" activeTabOpacity="255" inactiveTabOpacity="127">
								<Rect x="0" y="0" width="323" height="465"/>
								<PageSize>
									<Size width="323" height="446"/>
								</PageSize>
								<PageSpacing vertical="0" horizontal="0" verticalEdge="0" horizontalEdge="0"/>
								<TabSettings>
									<Width>100</Width>
									<Height>23</Height>
									<Offset>
										<Point x="5" y="465"/>
									</Offset>
								</TabSettings>
							</PageList>
							<Settings name="_Equip_Adv_Pagelist" searchKey="_Equip_Adv_Pagelist" clipping="false" useColoredBackground="false" setBackgroundColor="dkred"/>
							<Tab tabText="Equipment" customTab="false" startTab="true" tabCommand="/charwindow sub 0">
								<Settings name="_Equip_Adv_Equip" clipping="false"/>
								<UseControl type="Window">
									<VGUIWindow>
										<Rect x="0" y="0" width="323" height="446"/>
										<Settings useColoredBackground="false" setBackgroundColor="blue"/>
																		
										<UseControl type="Window">
											<VGUIWindow>
													<Rect x="2" y="18" width="315" height="242"/>
													<Settings border="frameall"
															  useColoredBackground="true"
									  						  setBackgroundColor="black"
															  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="65" y="-3" width="181" height="225"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>EquipSlotField</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
													
													<!-- 1 -->
													<!--Left Ear-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="LEFTEAR" drawEmptyIcon="false">
															<Rect x="1" y="0" width="40" height="40"/>
															<Tooltip>LeftEarSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_LEFTEAR"/>
													</UseControl>
													<!--Head-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="HEAD" drawEmptyIcon="false">
															<Rect x="46" y="0" width="40" height="40"/>
															<Tooltip>HeadSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_HEAD"/>
													</UseControl>
													<!--Face-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="FACE" drawEmptyIcon="false">
															<Rect x="91" y="0" width="40" height="40"/>
															<Tooltip>FaceSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_FACE"/>
													</UseControl>
													<!--Right Ear-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="RIGHTEAR" drawEmptyIcon="false">
															<Rect x="136" y="0" width="40" height="40"/>
															<Tooltip>RightEarSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_RIGHTEAR"/>
													</UseControl>
													<!-- 2 -->
													<!--Shoulders-->
													<UseControl type="ItemSlot">
														<ItemSlot slotTag="RIGHTSHOULDER" drawEmptyIcon="false">
															<Rect x="1" y="45" width="40" height="40"/>
															<Tooltip>ShoulderSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_RIGHTSHOULDER"/>
													</UseControl>
													<!--Chest-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CHEST" drawEmptyIcon="false">
															<Rect x="46" y="45" width="40" height="40"/>
															<Tooltip>ChestSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CHEST"/>
													</UseControl>
													<!--Arms-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="RIGHTARM" drawEmptyIcon="false">
															<Rect x="91" y="45" width="40" height="40"/>
															<Tooltip>ArmSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_RIGHTARM"/>
													</UseControl>
													<!--Neck-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="NECK" drawEmptyIcon="false">
															<Rect x="136" y="45" width="40" height="40"/>
															<Tooltip>NeckSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_NECK"/>
													</UseControl>
													<!--3-->
													<!--Wrists-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="RIGHTWRIST" drawEmptyIcon="false">
															<Rect x="1" y="90" width="40" height="40"/>
															<Tooltip>WristSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_RIGHTWRIST"/>
													</UseControl>
													<!--Waist-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="WAIST" drawEmptyIcon="false">
															<Rect x="46" y="90" width="40" height="40"/>
															<Tooltip>WaistSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_WAIST"/>
													</UseControl>
													<!--Hands-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="HANDS" drawEmptyIcon="false">
															<Rect x="91" y="90" width="40" height="40"/>
															<Tooltip>HandSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_HANDS"/>
													</UseControl>
													<!--Back-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CLOAK" drawEmptyIcon="false">
															<Rect x="136" y="90" width="40" height="40"/>
															<Tooltip>CloakSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CLOAK"/>
													</UseControl>
													<!--4-->
													<!--Left Ring-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="LEFTFINGER" drawEmptyIcon="false">
															<Rect x="1" y="135" width="40" height="40"/>
															<Tooltip>LeftFingerSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_LEFTFINGER"/>
													</UseControl>
													<!--Legs-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="LEGS" drawEmptyIcon="false">
															<Rect x="46" y="135" width="40" height="40"/>
															<Tooltip>LegSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_LEGS"/>
													</UseControl>
													<!--Feet-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="FEET" drawEmptyIcon="false">
															<Rect x="91" y="135" width="40" height="40"/>
															<Tooltip>FeetSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_FEET"/>
													</UseControl>
													<!--Right Ring-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="RIGHTFINGER" drawEmptyIcon="false">
															<Rect x="136" y="135" width="40" height="40"/>
															<Tooltip>RightFingerSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_RIGHTFINGER"/>
													</UseControl>
													<!-- WEAPONS -->
													<!--Primary Hand-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="PRIMARYHAND" drawEmptyIcon="false">
															<Rect x="1" y="180" width="40" height="40"/>
															<Tooltip>PrimaryHandSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_PRIMARYHAND"/>
													</UseControl>
													<!--Secondary Hand-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="SECONDARYHAND" drawEmptyIcon="false">
															<Rect x="46" y="180" width="40" height="40"/>
															<Tooltip>SecondaryHandSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_SECONDARYHAND"/>
													</UseControl>
													<!--Ranged-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="RANGED" drawEmptyIcon="false">
															<Rect x="91" y="180" width="40" height="40"/>
															<Tooltip>RangedSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_RANGED"/>
													</UseControl>
													<!--Ammo-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="AMMO" drawEmptyIcon="false">
															<Rect x="136" y="180" width="40" height="40"/>
															<Tooltip>AmmoSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_AMMO"/>
													</UseControl>
																										
													<UseControl	type="StaticWindow">
														<StaticWindow pictureMode="true" textData="Graphic">
															<Rect x="190" y="207" width="35" height="35"/>
															<Tooltip>AdventuringSphereEquip</Tooltip>
															<GraphicName label="Graphic" isBaseName="true">
																<Name>EquipShirtIcon</Name>
															</GraphicName>
														</StaticWindow>
														<Settings clipping="false"/>
														
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>AdventuringSphereEquip</Tooltip>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>Accept</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereAdvEquipped"/>
														</UseControl>
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>AdventuringSphereEquip</Tooltip>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>Cancel</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereAdvNotAllowed"/>
														</UseControl>
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>AdventuringSphereEquip</Tooltip>
																<Command>/setwearpreference Adventuring</Command>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>BlankBtn</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereAdvAllowed"/>
														</UseControl>
															
													</UseControl>

												</UseControl>
		
											</VGUIWindow>
										</UseControl>
		
										<UseControl type="Window">
											<VGUIWindow>
													<Rect x="2" y="256" width="315" height="184"/>
													<Settings border="frameall"
															  useColoredBackground="true"
									  						  setBackgroundColor="black"
															  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic" stretch="true">
														<Rect x="-1" y="-2" width="300" height="169"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ParchmentEquipStats01</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
												</UseControl>
												<!-- Strength -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="10" y="9" width="100" height="22"/>
														<Text>Strength</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCAdvStrength">
														<Rect x="85" y="9" width="31" height="22"/>
														<Text>110</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="10" y="9" width="106" height="22"/>
														<Tooltip>AdvStrengthTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Constitution -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="10" y="29" width="100" height="22"/>
														<Text>Constitution</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCAdvConstitution">
														<Rect x="85" y="29" width="31" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="10" y="29" width="106" height="22"/>
														<Tooltip>AdvConstitutionTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Dexterity -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="10" y="49" width="100" height="22"/>
														<Text>Dexterity</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCAdvDexterity">
														<Rect x="85" y="49" width="31" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="10" y="49" width="106" height="22"/>
														<Tooltip>AdvDexterityTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Vitality -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="10" y="69" width="100" height="22"/>
														<Text>Vitality</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCAdvVitality">
														<Rect x="85" y="69" width="31" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="10" y="69" width="106" height="22"/>
														<Tooltip>AdvVitalityTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Intelligence -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="10" y="89" width="100" height="22"/>
														<Text>Intelligence</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCAdvIntelligence">
														<Rect x="85" y="89" width="31" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="10" y="89" width="106" height="22"/>
														<Tooltip>AdvIntelligenceTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Wisdom -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="10" y="109" width="100" height="22"/>
														<Text>Wisdom</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCAdvWisdom">
														<Rect x="85" y="109" width="31" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="10" y="109" width="106" height="22"/>
														<Tooltip>AdvWisdomTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Armor Class -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="10" y="129" width="100" height="22"/>
														<Text>Armor Class</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="nArmorClass">
														<Rect x="85" y="129" width="31" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="10" y="129" width="106" height="22"/>
														<Tooltip>AdvArmorClassTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Hit Points -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="130" y="9" width="100" height="22"/>
														<Text>Hit Points</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCAdvHitpointsMax">
														<Rect x="197" y="9" width="41" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="130" y="9" width="108" height="22"/>
														<Tooltip>AdvHitpointsTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Endurance -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="130" y="29" width="100" height="22"/>
														<Text>Endurance</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCAdvEnduranceMax">
														<Rect x="197" y="29" width="41" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="130" y="29" width="108" height="22"/>
														<Tooltip>AdvEnduranceTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Energy -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="130" y="49" width="100" height="22"/>
														<Text>Energy</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCAdvEnergyMax">
														<Rect x="197" y="49" width="41" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="130" y="49" width="108" height="22"/>
														<Tooltip>AdvEnergyTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Defense -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="130" y="69" width="100" height="22"/>
														<Text>Defense</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="AdvDefense">
														<Rect x="197" y="69" width="41" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="130" y="69" width="108" height="22"/>
														<Tooltip>AdvDefenseTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Melee Attack -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="130" y="89" width="100" height="22"/>
														<Text>Attack</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="AdvMeleeAtk">
														<Rect x="177" y="89" width="61" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="130" y="89" width="108" height="22"/>
														<Tooltip>AdvMeleeAtkTooltip250</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Range Atk -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="130" y="109" width="100" height="22"/>
														<Text>Ranged</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="AdvRangedAtk">
														<Rect x="177" y="109" width="61" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="130" y="109" width="108" height="22"/>
														<Tooltip>AdvRangeAtkTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Offhand -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="130" y="129" width="100" height="22"/>
														<Text>Off Hand</Text>
													</TextField>
													<Settings visibilityGameVar="bDualWielding"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="AdvMeleeAtkOffhand">
														<Rect x="177" y="129" width="61" height="22"/>
														<Text>150</Text>
													</TextField>
													<Settings visibilityGameVar="bDualWielding"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="130" y="129" width="108" height="22"/>
														<Tooltip>AdvOffHandAtkTooltip</Tooltip>
													</StaticWindow>
													<Settings visibilityGameVar="bDualWielding"/>
												</UseControl>
												<!-- Fire Resistance -->
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="251" y="10" width="13" height="13"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ResistanceIconFire</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" fontFace="Arial" color="c00FCE166" align="right" dropShadowColor="black" fontFlags="1" gameVarLink="PCAdvResFire">
														<Rect x="264" y="8" width="24" height="22"/>
														<Text>0</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="251" y="8" width="37" height="15"/>
														<Tooltip>AdvFireResistanceTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Cold Resistance -->
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="251" y="27" width="13" height="13"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ResistanceIconCold</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" fontFace="Arial" color="c00FCE166" align="right" dropShadowColor="black" fontFlags="1" gameVarLink="PCAdvResCold">
														<Rect x="264" y="25" width="24" height="22"/>
														<Text>0</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="251" y="25" width="37" height="15"/>
														<Tooltip>AdvColdResistanceTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Physical Resistance -->
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="251" y="44" width="13" height="13"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ResistanceIconPhysical</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" fontFace="Arial" color="c00FCE166" align="right" dropShadowColor="black" fontFlags="1" gameVarLink="PCAdvResPhysical">
														<Rect x="264" y="42" width="24" height="22"/>
														<Text>0</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="251" y="42" width="37" height="15"/>
														<Tooltip>AdvPhysicalResistanceTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Mental Resistance -->
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="251" y="61" width="13" height="13"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ResistanceIconPsionic</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" fontFace="Arial" color="c00FCE166" align="right" dropShadowColor="black" fontFlags="1" gameVarLink="PCAdvResMental">
														<Rect x="264" y="59" width="24" height="22"/>
														<Text>0</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="251" y="59" width="37" height="15"/>
														<Tooltip>AdvMentalResistanceTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Arcane Resistance -->
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="251" y="78" width="13" height="13"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ResistanceIconArcane</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" fontFace="Arial" color="c00FCE166" align="right" dropShadowColor="black" fontFlags="1" gameVarLink="PCAdvResArcane">
														<Rect x="264" y="76" width="24" height="22"/>
														<Text>0</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="251" y="76" width="37" height="15"/>
														<Tooltip>AdvArcaneResistanceTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Spiritual Resistance -->
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="251" y="95" width="13" height="13"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ResistanceIconSpiritual</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" fontFace="Arial" color="c00FCE166" align="right" dropShadowColor="black" fontFlags="1" gameVarLink="PCAdvResSpiritual">
														<Rect x="264" y="93" width="24" height="22"/>
														<Text>0</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="251" y="93" width="37" height="15"/>
														<Tooltip>AdvSpiritualResistanceTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Healing Focus -->
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="251" y="121" width="13" height="13"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>HealingFocusIcon</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" fontFace="Arial" color="c00FCE166" align="right" dropShadowColor="black" fontFlags="1" gameVarLink="PCAdvHealingFocus">
														<Rect x="264" y="119" width="24" height="22"/>
														<Text>0</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="251" y="119" width="37" height="15"/>
														<Tooltip>AdvHealingFocusTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Spell Damage Focus -->
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="251" y="138" width="13" height="13"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>SpellDamageFocusIcon</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" fontFace="Arial" color="c00FCE166" align="right" dropShadowColor="black" fontFlags="1" gameVarLink="PCAdvSpellDamageFocus">
														<Rect x="264" y="136" width="24" height="22"/>
														<Text>0</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="251" y="136" width="37" height="15"/>
														<Tooltip>AdvSpellDamageFocusTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
											</VGUIWindow>
										</UseControl>
									</VGUIWindow>
								</UseControl>
							</Tab>
							<Tab tabText="Skills" customTab="false" startTab="false" tabCommand="/charwindow sub 1">
								<Settings name="_Equip_Adv_Skills" clipping="false"/>
								<UseControl type="Window">
									<VGUIWindow>
										<Rect x="0" y="0" width="323" height="446"/>
										<Settings useColoredBackground="false" setBackgroundColor="green"/>
										<UseControl type="Window">
											<VGUIWindow>
												<Rect x="2" y="18" width="315" height="422"/>
												<Settings border="frameall"
														  useColoredBackground="true"
								  						  setBackgroundColor="black"
														  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic" stretch="true">
														<Rect x="-1" y="-4" width="300" height="406"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ParchmentSkill</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
												</UseControl>
												<UseControl type="WindowList">
													<WindowList variableSizeOn="true">
														<Rect x="4" y="14" width="285" height="361"/>
													</WindowList>
													<Settings	name="_Equip_Adv_Skills_List"
																searchKey="_Equip_Adv_Skills_List"
																useColoredBackground="false"
																verticalScroll="true"/>
													<WindowListEntries>
														<!-- Weapon Types -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolAdvWeaponTypesPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolAdvWeaponTypes"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Weapon Types</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolAdvWeaponTypes">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolAdvWeaponTypes"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Adv_Skills_List_Weapon_Types"
																			searchKey="_Equip_Adv_Skills_List_Weapon_Types"
																			resizeOnChildren="true"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCWeaponOverskillSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Skill_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Adv_Skills_List_Weapon_Types_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Spell Schools -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="bPCPoolAdvSpellSchools"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolAdvSpellSchoolsPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolAdvSpellSchools"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Spell Schools</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolAdvSpellSchools">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolAdvSpellSchools"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Adv_Skills_List_Spell_Schools"
																			searchKey="_Equip_Adv_Skills_List_Spell_Schools"
																			resizeOnChildren="true"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCSpellSchoolSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Skill_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Adv_Skills_List_Spell_Schools_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Combat -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolAdvCombatPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolAdvCombat"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Combat</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolAdvCombat">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolAdvCombat"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Adv_Skills_List_Combat"
																			searchKey="_Equip_Adv_Skills_List_Combat"
																			resizeOnChildren="true"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCombatSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Skill_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Adv_Skills_List_Combat_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Perception and Concealment-->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolAdvPerceptionPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolAdvPerception"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Perception and Concealment</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolAdvPerception">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolAdvPerception"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Adv_Skills_List_Perception"
																			searchKey="_Equip_Adv_Skills_List_Perception"
																			resizeOnChildren="true"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCPerceptionAndConcealmentSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Skill_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Adv_Skills_List_Perception_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- General -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="bPCPoolAdvGeneral"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolAdvGeneralPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolAdvGeneral"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>General</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolAdvGeneral">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolAdvGeneral"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Adv_Skills_List_General"
																			searchKey="_Equip_Adv_Skills_List_General"
																			resizeOnChildren="true"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCGeneralSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Skill_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Adv_Skills_List_General_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Wield Types -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<Tooltip>PCPoolAdvWieldTypes</Tooltip>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Wield Types</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Adv_Skills_List_Wield_Types"
																			searchKey="_Equip_Adv_Skills_List_Wield_Types"
																			resizeOnChildren="true"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCWieldTypesSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Wield_Type_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Adv_Skills_List_Wield_Types_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Weapon Specialization -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="bPCPoolAdvWeaponSpecialization"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolAdvWeaponSpecializationPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolAdvWeaponSpecialization"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Weapon Specialization</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolAdvWeaponSpecialization">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolAdvWeaponSpecialization"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Adv_Skills_List_Weapon_Specialization"
																			searchKey="_Equip_Adv_Skills_List_Weapon_Specialization"
																			resizeOnChildren="true"
																			visibilityGameVar="bPCPoolAdvWeaponSpecialization"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCWeaponSpecializationSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Adjustable_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Adv_Skills_List_Weapon_Types_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
													</WindowListEntries>
												</UseControl>
											</VGUIWindow>
										</UseControl>
									</VGUIWindow>
								</UseControl>
							</Tab>
							<Tab tabText="Attributes" customTab="false" startTab="false" tabCommand="/charwindow sub 2">
								<Settings name="_Equip_Adv_Attributes" clipping="false"/>
								<UseControl type="Window">
									<VGUIWindow>
										<Rect x="0" y="0" width="323" height="446"/>
										<Settings useColoredBackground="false" setBackgroundColor="merlot"/>
										<UseControl type="Window">
											<VGUIWindow>
												<Rect x="2" y="18" width="315" height="422"/>
												<Settings border="frameall"
														  useColoredBackground="true"
								  						  setBackgroundColor="black"
														  setBackgroundColorOpacity="255">
													<Action event="attribute_gain_max" 
															senderName="_Equip_Adv_Attrib_Max_Strength">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_max" 
															senderName="_Equip_Adv_Attrib_Max_Constitution">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_max" 
															senderName="_Equip_Adv_Attrib_Max_Dexterity">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_max" 
															senderName="_Equip_Adv_Attrib_Max_Vitality">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_max" 
															senderName="_Equip_Adv_Attrib_Max_Intelligence">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_max" 
															senderName="_Equip_Adv_Attrib_Max_Wisdom">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_inc" 
															senderName="_Equip_Adv_Attrib_Allocate_Strength">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_inc" 
															senderName="_Equip_Adv_Attrib_Allocate_Constitution">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_inc" 
															senderName="_Equip_Adv_Attrib_Allocate_Dexterity">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_inc" 
															senderName="_Equip_Adv_Attrib_Allocate_Vitality">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_inc" 
															senderName="_Equip_Adv_Attrib_Allocate_Intelligence">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_inc" 
															senderName="_Equip_Adv_Attrib_Allocate_Wisdom">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
												</Settings>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic" stretch="true">
														<Rect x="-1" y="-4" width="300" height="406"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ParchmentAllocation</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black">
														<Rect x="114" y="22" width="73" height="22"/>
														<Text>Allocation</Text>
													</TextField>
													<Settings dropShadowText="false"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black">
														<Rect x="114" y="38" width="73" height="22"/>
														<Text>Points</Text>
													</TextField>
													<Settings dropShadowText="false"/>
												</UseControl>
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="130" y="61" width="41" height="16"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>SkillNumberBox</Name>
														</GraphicName>
													</StaticWindow>
													<Settings globalOpacity="128"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" fontFlags="1" color="white" dropShadowColor="black" gameVarLink="PCPotentialPoolAdv">
														<Rect x="130" y="61" width="41" height="22"/>
														<Text>0</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<!-- Strength -->
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="24" y="97" width="141" height="23"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>AllocationIndent</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
														<Rect x="31" y="99" width="100" height="22"/>
														<Text>Strength</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="right" gameVarLink="PCAdvStrength">
														<Rect x="106" y="99" width="50" height="22"/>
														<Text>55</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="24" y="97" width="141" height="23"/>
														<Tooltip>AdvStrengthTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold">
														<Rect x="193" y="93" width="83" height="28"/>
														<DisplayName>Max</DisplayName>
														<Tooltip>MaxStrength</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonSmallRed</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Max_Strength" setStoreInt="3" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template">
														<Rect x="169" y="97" width="22" height="22"/>
														<Tooltip>AllocateStrength</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>TreeviewExpand</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Allocate_Strength" setStoreInt="3" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<!-- Constitution -->
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="24" y="132" width="141" height="23"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>AllocationIndent</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
														<Rect x="31" y="134" width="100" height="22"/>
														<Text>Constitution</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="right" gameVarLink="PCAdvConstitution">
														<Rect x="106" y="134" width="50" height="22"/>
														<Text>55</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="24" y="132" width="141" height="23"/>
														<Tooltip>AdvConstitutionTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold">
														<Rect x="193" y="128" width="83" height="28"/>
														<DisplayName>Max</DisplayName>
														<Tooltip>MaxConstitution</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonSmallRed</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Max_Constitution" setStoreInt="111" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template">
														<Rect x="169" y="132" width="22" height="22"/>
														<Tooltip>AllocateConstitution</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>TreeviewExpand</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Allocate_Constitution" setStoreInt="111" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<!-- Dexterity -->
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="24" y="167" width="141" height="23"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>AllocationIndent</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
														<Rect x="31" y="169" width="100" height="22"/>
														<Text>Dexterity</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="right" gameVarLink="PCAdvDexterity">
														<Rect x="106" y="169" width="50" height="22"/>
														<Text>55</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="24" y="167" width="141" height="23"/>
														<Tooltip>AdvDexterityTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold">
														<Rect x="193" y="163" width="83" height="28"/>
														<DisplayName>Max</DisplayName>
														<Tooltip>MaxDexterity</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonSmallRed</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Max_Dexterity" setStoreInt="115" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template">
														<Rect x="169" y="167" width="22" height="22"/>
														<Tooltip>AllocateDexterity</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>TreeviewExpand</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Allocate_Dexterity" setStoreInt="115" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<!-- Vitality -->
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="24" y="202" width="141" height="23"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>AllocationIndent</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
														<Rect x="31" y="204" width="100" height="22"/>
														<Text>Vitality</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="right" gameVarLink="PCAdvVitality">
														<Rect x="106" y="204" width="50" height="22"/>
														<Text>55</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="24" y="202" width="141" height="23"/>
														<Tooltip>AdvVitalityTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold">
														<Rect x="193" y="198" width="83" height="28"/>
														<DisplayName>Max</DisplayName>
														<Tooltip>MaxVitality</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonSmallRed</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Max_Vitality" setStoreInt="154" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template">
														<Rect x="169" y="202" width="22" height="22"/>
														<Tooltip>AllocateVitality</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>TreeviewExpand</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Allocate_Vitality" setStoreInt="154" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<!-- Intelligence -->
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="24" y="237" width="141" height="23"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>AllocationIndent</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
														<Rect x="31" y="239" width="100" height="22"/>
														<Text>Intelligence</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="right" gameVarLink="PCAdvIntelligence">
														<Rect x="106" y="239" width="50" height="22"/>
														<Text>55</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="24" y="237" width="141" height="23"/>
														<Tooltip>AdvIntelligenceTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold">
														<Rect x="193" y="233" width="83" height="28"/>
														<DisplayName>Max</DisplayName>
														<Tooltip>MaxIntelligence</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonSmallRed</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Max_Intelligence" setStoreInt="158" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template">
														<Rect x="169" y="237" width="22" height="22"/>
														<Tooltip>AllocateIntelligence</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>TreeviewExpand</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Allocate_Intelligence" setStoreInt="158" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<!-- Wisdom -->
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="24" y="272" width="141" height="23"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>AllocationIndent</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
														<Rect x="31" y="274" width="100" height="22"/>
														<Text>Wisdom</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="right" gameVarLink="PCAdvWisdom">
														<Rect x="106" y="274" width="50" height="22"/>
														<Text>55</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="24" y="272" width="141" height="23"/>
														<Tooltip>AdvWisdomTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold">
														<Rect x="193" y="268" width="83" height="28"/>
														<DisplayName>Max</DisplayName>
														<Tooltip>MaxWisdom</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonSmallRed</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Max_Wisdom" setStoreInt="170" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template">
														<Rect x="169" y="272" width="22" height="22"/>
														<Tooltip>AllocateWisdom</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>TreeviewExpand</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Adv_Attrib_Allocate_Wisdom" setStoreInt="170" enabledGameVar="bCanSpendAdvAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold" stretch="true">
														<Rect x="77" y="350" width="141" height="28"/>
														<DisplayName>Details</DisplayName>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonLargeGreen</Name>
														</GraphicName>
													</Button>
													<Settings searchKey="_Expanded_Details">
														<Action event="toggle_show_window" senderName="#SetAsSender" strData="_attribute_data"><Notifications><Message>BUTTON_PRESS</Message></Notifications></Action>
													</Settings>
												</UseControl>
											</VGUIWindow>
										</UseControl>
									</VGUIWindow>
								</UseControl>
							</Tab>
						</UseControl>
					</VGUIWindow>
				</UseControl>
			</Tab>
					
			<Tab customTab="true" startTab="false" tabText="Crafting">
				<Button type="template">
					<Rect x="0" y="56" width="35" height="35"/>
					<Tooltip>CraftingSphere</Tooltip>
					<Command>/charwindow sphere crafting</Command>
					<Template>ButtonGraphic</Template>
					<GraphicName label="ButtonGraphic" isBaseName="true">
						<Name>EquipTabPressedCrafting</Name>
					</GraphicName>
				</Button>
				<Settings name="_Equip_Tab_Under_Crafting" clipping="false">
				</Settings>
				
				<UseControl type="Window">
					<VGUIWindow>
						<Rect x="35" y="0" width="323" height="465"/>
						<Settings useColoredBackground="false" setBackgroundColor="blue"/>

						<!-- Start Crafting Experience Bar -->
						<UseControl	type="StatusBar"
									gameVarLink="CraftRestExpPctSelf">
							<StatusBar  emptyGraphic="BarEmpty" 
										fullGraphic="BarFull"
										showValues="false">
								<Rect x="8" y="1" width="303" height="16"/>
								<GraphicName label="BarEmpty" isBaseName="true">
									<Name>EquipExpBarFillEmpty</Name>
								</GraphicName>
								<GraphicName label="BarFull" isBaseName="true">
									<Name>EquipExpBarFillRest</Name>
								</GraphicName>
							</StatusBar>
						</UseControl>
						<UseControl	type="StatusBar"
									gameVarLink="CraftExpPctSelf">
							<StatusBar  fullGraphic="BarFull"
										showValues="false">
								<Rect x="8" y="1" width="303" height="16"/>
								<GraphicName label="BarFull" isBaseName="true">
									<Name>EquipExpBarFillGold</Name>
								</GraphicName>
							</StatusBar>
						</UseControl>
						<UseControl type="TextField"
									gameVarLink="strCraLevelRaceClass">
							<TextField fontSize="10" color="white" centered="true" dropShadowColor="black">
								<Rect x="8" y="1" width="303" height="26"/>
								<Text>Level 50 - Lesser Giant Blacksmith</Text>
							</TextField>
							<Settings clipping="false" dropShadowText="true"/>
						</UseControl>
						<!-- End Crafting Experience Bar -->
		
						<UseControl type="PageList">
							<PageList tabsOn="true" useAbsoluteTabPos="false" useTabButtons="true" activeTabTextColor="white" inactiveTabTextColor="white" useBottomTabs="true" activeTabOpacity="255" inactiveTabOpacity="127">
								<Rect x="0" y="0" width="323" height="465"/>
								<PageSize>
									<Size width="323" height="446"/>
								</PageSize>
								<PageSpacing vertical="0" horizontal="0" verticalEdge="0" horizontalEdge="0"/>
								<TabSettings>
									<Width>100</Width>
									<Height>23</Height>
									<Offset>
										<Point x="5" y="465"/>
									</Offset>
								</TabSettings>
							</PageList>
							<Settings name="_Equip_Cra_Pagelist" searchKey="_Equip_Cra_Pagelist" clipping="false" useColoredBackground="false" setBackgroundColor="dkred"/>
							<Tab tabText="Equipment" customTab="false" startTab="true" tabCommand="/charwindow sub 0">
								<Settings name="_Equip_Cra_Equip" clipping="false"/>
								<UseControl type="Window">
									<VGUIWindow>
										<Rect x="0" y="0" width="323" height="446"/>
										<Settings useColoredBackground="false" setBackgroundColor="blue"/>
																		
										<UseControl type="Window">
											<VGUIWindow>
													<Rect x="2" y="18" width="315" height="242"/>
													<Settings border="frameall"
															  useColoredBackground="true"
									  						  setBackgroundColor="black"
															  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="65" y="-3" width="181" height="225"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>EquipSlotCrafting</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
													
													<!-- 1 -->
													<!--Crafting Left Ear-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_LEFTEAR" drawEmptyIcon="false">
															<Rect x="23" y="0" width="40" height="40"/>
															<Tooltip>CraftingLeftEarSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_LEFTEAR"/>
													</UseControl>
													<!--Crafting Head-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_HEAD" drawEmptyIcon="false">
															<Rect x="68" y="0" width="40" height="40"/>
															<Tooltip>CraftingHeadSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_HEAD"/>
													</UseControl>
													<!--Crafting Right Ear-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_RIGHTEAR" drawEmptyIcon="false">
															<Rect x="113" y="0" width="40" height="40"/>
															<Tooltip>CraftingRightEarSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_RIGHTEAR"/>
													</UseControl>
													<!-- 2 -->
													<!--Crafting Apron-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_APRON" drawEmptyIcon="false">
															<Rect x="23" y="45" width="40" height="40"/>
															<Tooltip>CraftingApronSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_APRON"/>
													</UseControl>
													<!--Crafting Chest-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_CHEST" drawEmptyIcon="false">
															<Rect x="68" y="45" width="40" height="40"/>
															<Tooltip>CraftingChestSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_CHEST"/>
													</UseControl>
													<!--Crafting Container-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_CONTAINER" drawEmptyIcon="false">
															<Rect x="113" y="45" width="40" height="40"/>
															<Tooltip>CraftingContainerSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_CONTAINER"/>
													</UseControl>
													<!-- 3 -->
													<!--Crafting Left Finger-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_LEFTFINGER" drawEmptyIcon="false">
															<Rect x="23" y="90" width="40" height="40"/>
															<Tooltip>CraftingLeftFingerSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_LEFTFINGER"/>
													</UseControl>
													<!--Crafting Hands-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_HANDS" drawEmptyIcon="false">
															<Rect x="68" y="90" width="40" height="40"/>
															<Tooltip>CraftingHandSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_HANDS"/>
													</UseControl>
													<!--Crafting Right Finger-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_RIGHTFINGER" drawEmptyIcon="false">
															<Rect x="113" y="90" width="40" height="40"/>
															<Tooltip>CraftingRightFingerSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_RIGHTFINGER"/>
													</UseControl>
													<!-- 4 -->
													<!--Crafting Tool-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_TOOL" drawEmptyIcon="false">
															<Rect x="23" y="135" width="40" height="40"/>
															<Tooltip>CraftingToolSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_TOOL"/>
													</UseControl>
													<!--Crafting Legs-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_LEGS" drawEmptyIcon="false">
															<Rect x="68" y="135" width="40" height="40"/>
															<Tooltip>CraftingLegSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_LEGS"/>
													</UseControl>
													<!--Crafting Feet-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_FEET" drawEmptyIcon="false">
															<Rect x="113" y="135" width="40" height="40"/>
															<Tooltip>CraftingFeetSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_FEET"/>
													</UseControl>
													<!-- 5 -->
													<!--Crafting Waist 1-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_WAIST1" drawEmptyIcon="false">
															<Rect x="23" y="180" width="40" height="40"/>
															<Tooltip>CraftingWaist1Slot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_WAIST1"/>
													</UseControl>
													<UseControl	type="StaticWindow">
														<StaticWindow pictureMode="true" textData="Graphic">
															<Rect x="23" y="180" width="14" height="14"/>
															<GraphicName label="Graphic" isBaseName="true">
																<Name>CheckmarkGreen</Name>
															</GraphicName>
														</StaticWindow>
														<Settings visibilityGameVar="bToolbelt1Active"/>
													</UseControl>
													<!--Crafting Waist 2-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_WAIST2" drawEmptyIcon="false">
															<Rect x="68" y="180" width="40" height="40"/>
															<Tooltip>CraftingWaist2Slot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_WAIST2"/>
													</UseControl>
													<UseControl	type="StaticWindow">
														<StaticWindow pictureMode="true" textData="Graphic">
															<Rect x="68" y="180" width="14" height="14"/>
															<GraphicName label="Graphic" isBaseName="true">
																<Name>CheckmarkGreen</Name>
															</GraphicName>
														</StaticWindow>
														<Settings visibilityGameVar="bToolbelt2Active"/>
													</UseControl>
													<!--Crafting Waist 3-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="CRA_WAIST3" drawEmptyIcon="false">
															<Rect x="113" y="180" width="40" height="40"/>
															<Tooltip>CraftingWaist3Slot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_CRA_WAIST3"/>
													</UseControl>
													<UseControl	type="StaticWindow">
														<StaticWindow pictureMode="true" textData="Graphic">
															<Rect x="113" y="180" width="14" height="14"/>
															<GraphicName label="Graphic" isBaseName="true">
																<Name>CheckmarkGreen</Name>
															</GraphicName>
														</StaticWindow>
														<Settings visibilityGameVar="bToolbelt3Active"/>
													</UseControl>

													<UseControl	type="StaticWindow">
														<StaticWindow pictureMode="true" textData="Graphic">
															<Rect x="190" y="207" width="35" height="35"/>
															<Tooltip>CraftingSphereEquip</Tooltip>
															<GraphicName label="Graphic" isBaseName="true">
																<Name>EquipShirtIcon</Name>
															</GraphicName>
														</StaticWindow>
														<Settings clipping="false"/>
														
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>CraftingSphereEquip</Tooltip>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>Accept</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereCraEquipped"/>
														</UseControl>
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>CraftingSphereEquip</Tooltip>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>Cancel</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereCraNotAllowed"/>
														</UseControl>
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>CraftingSphereEquip</Tooltip>
																<Command>/setwearpreference Crafting</Command>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>BlankBtn</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereCraAllowed"/>
														</UseControl>
															
													</UseControl>
															
												</UseControl>
										</VGUIWindow>
										</UseControl>
										
										<UseControl type="Window">
											<VGUIWindow>
												<Rect x="2" y="256" width="315" height="184"/>
												<Settings border="frameall"
														  useColoredBackground="true"
								  						  setBackgroundColor="black"
														  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic" stretch="true">
														<Rect x="-1" y="-2" width="300" height="169"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ParchmentEquipStats03</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
												</UseControl>
												<!-- Problem Solving -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="7" y="9" width="110" height="22"/>
														<Text>Problem Solving</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraProblemSolving">
														<Rect x="114" y="9" width="31" height="22"/>
														<Text>110</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="7" y="9" width="106" height="22"/>
														<Tooltip>CraProblemSolvingTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Reasoning -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="7" y="29" width="100" height="22"/>
														<Text>Reasoning</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraReasoning">
														<Rect x="114" y="29" width="31" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="7" y="29" width="106" height="22"/>
														<Tooltip>CraReasoningTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Ingenuity -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="7" y="49" width="100" height="22"/>
														<Text>Ingenuity</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraIngenuity">
														<Rect x="114" y="49" width="31" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="7" y="49" width="106" height="22"/>
														<Tooltip>CraIngenuityTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<!-- Finesse -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="7" y="69" width="100" height="22"/>
														<Text>Finesse</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraFinesse">
														<Rect x="114" y="69" width="31" height="22"/>
														<Text>150</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="7" y="69" width="106" height="22"/>
														<Tooltip>CraFinesseTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
												<UseControl type="Window">
													<VGUIWindow>
														<Rect x="0" y="0" width="315" height="164"/>
														<Settings visibilityGameVar="CraTradeBlacksmith"/>
														<!-- Armor Smithing -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="7" y="89" width="120" height="22"/>
																<Text>Armor Smithing</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraArmorSmithing">
																<Rect x="114" y="89" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="7" y="89" width="106" height="22"/>
																<Tooltip>CraArmorSmithingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Blacksmithing -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="7" y="109" width="100" height="22"/>
																<Text>Blacksmithing</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraBlacksmithing">
																<Rect x="114" y="109" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="7" y="109" width="106" height="22"/>
																<Tooltip>CraBlacksmithingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Weapon Smithing -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="7" y="129" width="120" height="22"/>
																<Text>Weapon Smithing</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraWeaponSmithing">
																<Rect x="114" y="129" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="7" y="129" width="106" height="22"/>
																<Tooltip>CraWeaponSmithingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Metallurgy -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="9" width="100" height="22"/>
																<Text>Metallurgy</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraMetallurgy">
																<Rect x="260" y="9" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="9" width="133" height="22"/>
																<Tooltip>CraMetallurgyTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Smelting -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="29" width="100" height="22"/>
																<Text>Smelting</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraSmelting">
																<Rect x="260" y="29" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="29" width="133" height="22"/>
																<Tooltip>CraSmeltingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Smelting Tools -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="49" width="100" height="22"/>
																<Text>Smelting Tools</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraSmeltingTools">
																<Rect x="260" y="49" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="49" width="133" height="22"/>
																<Tooltip>CraSmeltingToolsTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Smelting Utilities -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="69" width="120" height="22"/>
																<Text>Smelting Utilities</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraSmeltingUtilities">
																<Rect x="260" y="69" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="69" width="133" height="22"/>
																<Tooltip>CraSmeltingUtilitiesTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Forging -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="89" width="100" height="22"/>
																<Text>Forging</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraForging">
																<Rect x="260" y="89" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="89" width="133" height="22"/>
																<Tooltip>CraForgingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Forging Tools -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="109" width="100" height="22"/>
																<Text>Forging Tools</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraForgingTools">
																<Rect x="260" y="109" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="109" width="133" height="22"/>
																<Tooltip>CraForgingToolsTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Forging Utilities -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="129" width="100" height="22"/>
																<Text>Forging Utilities</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraForgingUtilities">
																<Rect x="260" y="129" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="129" width="133" height="22"/>
																<Tooltip>CraForgingUtilitiesTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
													</VGUIWindow>
												</UseControl>
												<UseControl type="Window">
													<VGUIWindow>
														<Rect x="0" y="0" width="315" height="164"/>
														<Settings visibilityGameVar="CraTradeOutfitter"/>
														<!-- Leatherworking -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="7" y="89" width="120" height="22"/>
																<Text>Leatherworking</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraLeatherworking">
																<Rect x="114" y="89" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="7" y="89" width="106" height="22"/>
																<Tooltip>CraLeatherworkingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Outfitting -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="7" y="109" width="100" height="22"/>
																<Text>Outfitting</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraOutfitting">
																<Rect x="114" y="109" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="7" y="109" width="106" height="22"/>
																<Tooltip>CraOutfittingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Tailoring -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="7" y="129" width="120" height="22"/>
																<Text>Tailoring</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraTailoring">
																<Rect x="114" y="129" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="7" y="129" width="106" height="22"/>
																<Tooltip>CraTailoringTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Material Preparation -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="9" width="120" height="22"/>
																<Text>Material Prep.</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraMaterialPreparation">
																<Rect x="260" y="9" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="9" width="133" height="22"/>
																<Tooltip>CraMaterialPreparationTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Material Processing -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="29" width="120" height="22"/>
																<Text>Material Proc.</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraMaterialProcessing">
																<Rect x="260" y="29" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="29" width="133" height="22"/>
																<Tooltip>CraMaterialProcessingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Material Processing Tools -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="49" width="120" height="22"/>
																<Text>Mat. Proc. Tools</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraMaterialProcessingTools">
																<Rect x="260" y="49" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="49" width="133" height="22"/>
																<Tooltip>CraMaterialProcessingToolsTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Material Processing Utilities -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="69" width="120" height="22"/>
																<Text>Mat. Proc. Utils</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraMaterialProcessingUtilities">
																<Rect x="260" y="69" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="69" width="133" height="22"/>
																<Tooltip>CraMaterialProcessingUtilitiesTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Stitching -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="89" width="100" height="22"/>
																<Text>Stitching</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraStitching">
																<Rect x="260" y="89" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="89" width="133" height="22"/>
																<Tooltip>CraStitchingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Stitching Tools -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="109" width="100" height="22"/>
																<Text>Stitching Tools</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraStitchingTools">
																<Rect x="260" y="109" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="109" width="133" height="22"/>
																<Tooltip>CraStitchingToolsTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Stitching Utilities -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="129" width="120" height="22"/>
																<Text>Stitching Utilities</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraStitchingUtilities">
																<Rect x="260" y="129" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="129" width="133" height="22"/>
																<Tooltip>CraStitchingUtilitiesTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
													</VGUIWindow>
												</UseControl>
												<UseControl type="Window">
													<VGUIWindow>
														<Rect x="0" y="0" width="315" height="164"/>
														<Settings visibilityGameVar="CraTradeArtificer"/>
														<!-- Artificing -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="7" y="89" width="120" height="22"/>
																<Text>Artificing</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraArtificing">
																<Rect x="114" y="89" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="7" y="89" width="106" height="22"/>
																<Tooltip>CraArtificingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Carpentry -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="7" y="109" width="100" height="22"/>
																<Text>Carpentry</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraCarpentry">
																<Rect x="114" y="109" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="7" y="109" width="106" height="22"/>
																<Tooltip>CraCarpentryTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Mineralogy -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="7" y="129" width="120" height="22"/>
																<Text>Mineralogy</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraMineralogy">
																<Rect x="114" y="129" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="7" y="129" width="106" height="22"/>
																<Tooltip>CraMineralogyTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Forming -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="9" width="100" height="22"/>
																<Text>Forming</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraForming">
																<Rect x="260" y="9" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="9" width="133" height="22"/>
																<Tooltip>CraFormingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Shaping -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="29" width="100" height="22"/>
																<Text>Shaping</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraShaping">
																<Rect x="260" y="29" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="29" width="133" height="22"/>
																<Tooltip>CraShapingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Shaping Tools -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="49" width="100" height="22"/>
																<Text>Shaping Tools</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraShapingTools">
																<Rect x="260" y="49" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="49" width="133" height="22"/>
																<Tooltip>CraShapingToolsTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Shaping Utilities -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="69" width="120" height="22"/>
																<Text>Shaping Utilities</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraShapingUtilities">
																<Rect x="260" y="69" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="69" width="133" height="22"/>
																<Tooltip>CraShapingUtilitiesTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Sculpting -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="89" width="100" height="22"/>
																<Text>Sculpting</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraSculpting">
																<Rect x="260" y="89" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="89" width="133" height="22"/>
																<Tooltip>CraSculptingTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Sculpting Tools -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="109" width="100" height="22"/>
																<Text>Sculpting Tools</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraSculptingTools">
																<Rect x="260" y="109" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="109" width="133" height="22"/>
																<Tooltip>CraSculptingToolsTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
														<!-- Sculpting Utilities -->
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" centered="false">
																<Rect x="152" y="129" width="120" height="22"/>
																<Text>Sculpting Utilities</Text>
															</TextField>
														</UseControl>
														<UseControl type="TextField">
															<TextField fontSize="10" color="black" align="right" gameVarLink="PCCraSculptingUtilities">
																<Rect x="260" y="129" width="31" height="22"/>
																<Text>0</Text>
															</TextField>
														</UseControl>
														<UseControl	type="StaticWindow">
															<StaticWindow pictureMode="true"	textData="Graphic">
																<Rect x="152" y="129" width="133" height="22"/>
																<Tooltip>CraSculptingUtilitiesTooltip</Tooltip>
															</StaticWindow>
														</UseControl>
													</VGUIWindow>
												</UseControl>
											</VGUIWindow>
										</UseControl>
									</VGUIWindow>
								</UseControl>
							</Tab>
							<Tab tabText="Skills" customTab="false" startTab="false" tabCommand="/charwindow sub 1">
								<Settings name="_Equip_Cra_Skills" clipping="false"/>
								<UseControl type="Window">
									<VGUIWindow>
										<Rect x="0" y="0" width="323" height="446"/>
										<Settings useColoredBackground="false" setBackgroundColor="green"/>
										<UseControl type="Window">
											<VGUIWindow>
												<Rect x="2" y="18" width="315" height="422"/>
												<Settings border="frameall"
														  useColoredBackground="true"
								  						  setBackgroundColor="black"
														  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic" stretch="true">
														<Rect x="-1" y="-4" width="300" height="406"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ParchmentSkill</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
												</UseControl>
												<UseControl type="WindowList">
													<WindowList variableSizeOn="true">
														<Rect x="4" y="14" width="285" height="381"/>
													</WindowList>
													<Settings	name="_Equip_Cra_Outfitter_Skills_List"
																searchKey="_Equip_Cra_Outfitter_Skills_List"
																useColoredBackground="false"
																visibilityGameVar="CraTradeOutfitter"
																verticalScroll="true"/>
													<WindowListEntries>
														<!-- Outfitter -->
														<!-- General Material Refining -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																				<Settings visibilityGameVar="CraTradeOutfitter"/>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraOutfitterGeneralMaterialRefiningPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraOutfitterGeneralMaterialRefining" visibilityGameVar="CraTradeOutfitter"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="8" width="200" height="22"/>
																					<Text>General Material Refining</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="CraTradeOutfitter"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraOutfitterGeneralMaterialRefining">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="8" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolCraOutfitterGeneralMaterialRefining"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																	<Settings name="test"
																			visibilityGameVar="CraTradeOutfitter"
																			resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																		</VGUIWindow>
																		<Settings	name="_Equip_Cra_Skills_List_Outfitter_General_Material_Refining"
																					searchKey="_Equip_Cra_Skills_List_Outfitter_General_Material_Refining"
																					resizeOnChildren="true"/>
																		<!--Attach attribute updater here-->
																		<AttachUpdater	type="WndList"
																						gameVarLink="PCCraftOutfitterRefiningParentSkillList"
																						clearByHandle="true">
																			<EntryWindow>
																				<UseComponent name="_Equip_Skill_Stat_Entry">
																					<Point x="0" y="0"/>
																				</UseComponent>
																			</EntryWindow>
																			<Settings	visible="false"
																						name="_Equip_Cra_Skills_List_Outfitter_General_Material_Refining_Updater">
																				<SetRelationalPos relationTo="SIBLING">
																					<Edge>BOTTOM_LEFT</Edge>
																					<Offset>
																						<Point x="0" y="0"/>
																					</Offset>
																				</SetRelationalPos>
																			</Settings>
																		</AttachUpdater>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<!-- Material Refining -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="CraTradeOutfitter"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraOutfitterMaterialRefiningPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraOutfitterMaterialRefining"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="8" width="200" height="22"/>
																					<Text>Material Refining</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraOutfitterMaterialRefining">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="8" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolCraOutfitterMaterialRefining"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Cra_Skills_List_Outfitter_Material_Refining"
																			searchKey="_Equip_Cra_Skills_List_Outfitter_Material_Refining"
																			resizeOnChildren="true"
																			visibilityGameVar="CraTradeOutfitter"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCraftOutfitterRefiningSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Adjustable_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Cra_Skills_List_Outfitter_Material_Refining_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Material Specializations -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="CraTradeOutfitter"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraOutfitterMaterialSpecializationsPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraOutfitterMaterialSpecializations"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="8" width="200" height="22"/>
																					<Text>Material Specializations</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraOutfitterMaterialSpecializations">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="8" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolCraOutfitterMaterialSpecializations"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Cra_Skills_List_Outfitter_Material_Specializations"
																			searchKey="_Equip_Cra_Skills_List_Outfitter_Material_Specializations"
																			resizeOnChildren="true"
																			visibilityGameVar="CraTradeOutfitter"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCraftOutfitterFinishingParentSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Adjustable_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Cra_Skills_List_Outfitter_Material_Specializations_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Material Finishing -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="CraTradeOutfitter"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraOutfitterMaterialFinishingPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraOutfitterMaterialFinishing"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="8" width="200" height="22"/>
																					<Text>Material Finishing</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraOutfitterMaterialFinishing">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="8" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolCraOutfitterMaterialFinishing"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Cra_Skills_List_Outfitter_Material_Finishing"
																			searchKey="_Equip_Cra_Skills_List_Outfitter_Material_Finishing"
																			resizeOnChildren="true"
																			visibilityGameVar="CraTradeOutfitter"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCraftOutfitterFinishingSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Adjustable_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Cra_Skills_List_Outfitter_Material_Finishing_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
													</WindowListEntries>
												</UseControl>
												<UseControl type="WindowList">
													<WindowList variableSizeOn="true">
														<Rect x="4" y="14" width="285" height="361"/>
													</WindowList>
													<Settings	name="_Equip_Cra_Blacksmith_Skills_List"
																searchKey="_Equip_Cra_Blacksmith_Skills_List"
																useColoredBackground="false"
																visibilityGameVar="CraTradeBlacksmith"
																verticalScroll="true"/>
													<WindowListEntries>
														<!-- Blacksmith -->
														<!-- General Metal Refining -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																				<Settings visibilityGameVar="CraTradeBlacksmith"/>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraBlacksmithGeneralMetalRefiningPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraBlacksmithGeneralMetalRefining" visibilityGameVar="CraTradeBlacksmith"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>General Metal Refining</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="CraTradeBlacksmith"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraBlacksmithGeneralMetalRefining">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="CraTradeBlacksmith"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Cra_Skills_List_Blacksmith_General_Metal_Refining"
																			searchKey="_Equip_Cra_Skills_List_Blacksmith_General_Metal_Refining"
																			visibilityGameVar="CraTradeBlacksmith"
																			resizeOnChildren="true"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCraftBlacksmithRefiningParentSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Skill_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Cra_Skills_List_Blacksmith_General_Metal_Refining_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Metal Refining -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="CraTradeBlacksmith"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraBlacksmithMetalRefiningPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraBlacksmithMetalRefining"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Metal Refining</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraBlacksmithMetalRefining">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolCraBlacksmithMetalRefining"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Cra_Skills_List_Blacksmith_Metal_Refining"
																			searchKey="_Equip_Cra_Skills_List_Blacksmith_Metal_Refining"
																			resizeOnChildren="true"
																			visibilityGameVar="CraTradeBlacksmith"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCraftBlacksmithRefiningSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Adjustable_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Cra_Skills_List_Blacksmith_Metal_Refining_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Metal Specializations -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="CraTradeBlacksmith"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraBlacksmithMetalSpecializationsPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraBlacksmithMetalSpecializations"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Metal Specializations</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraBlacksmithMetalSpecializations">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolCraBlacksmithMetalSpecializations"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Cra_Skills_List_Blacksmith_Metal_Specializations"
																			searchKey="_Equip_Cra_Skills_List_Blacksmith_Metal_Specializations"
																			resizeOnChildren="true"
																			visibilityGameVar="CraTradeBlacksmith"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCraftBlacksmithFinishingParentSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Adjustable_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Cra_Skills_List_Blacksmith_Metal_Specializations_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Metal Finishing -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="CraTradeBlacksmith"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraBlacksmithMetalFinishingPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraBlacksmithMetalFinishing"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Metal Finishing</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraBlacksmithMetalFinishing">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolCraBlacksmithMetalFinishing"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Cra_Skills_List_Blacksmith_Metal_Finishing"
																			searchKey="_Equip_Cra_Skills_List_Blacksmith_Metal_Finishing"
																			resizeOnChildren="true"
																			visibilityGameVar="CraTradeBlacksmith"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCraftBlacksmithFinishingSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Adjustable_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Cra_Skills_List_Blacksmith_Metal_Finishing_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
													</WindowListEntries>
												</UseControl>
												<UseControl type="WindowList">
													<WindowList variableSizeOn="true">
														<Rect x="4" y="14" width="285" height="361"/>
													</WindowList>
													<Settings	name="_Equip_Cra_Artificer_Skills_List"
																searchKey="_Equip_Cra_Artificer_Skills_List"
																useColoredBackground="false"
																visibilityGameVar="CraTradeArtificer"
																verticalScroll="true"/>
													<WindowListEntries>
														<!-- Artificer -->
														<!-- General Material Refining -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																				<Settings visibilityGameVar="CraTradeArtificer"/>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraArtificerGeneralMaterialRefiningPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraArtificerGeneralMaterialRefining" visibilityGameVar="CraTradeArtificer"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>General Material Refining</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="CraTradeArtificer"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraArtificerGeneralMaterialRefining">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="CraTradeArtificer"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Cra_Skills_List_Artificer_General_Material_Refining"
																			searchKey="_Equip_Cra_Skills_List_Artificer_General_Material_Refining"
																			visibilityGameVar="CraTradeArtificer"
																			resizeOnChildren="true"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCraftArtificerRefiningParentSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Skill_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Cra_Skills_List_Artificer_General_Material_Refining_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Material Refining -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="CraTradeArtificer"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraArtificerMaterialRefiningPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraArtificerMaterialRefining"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Material Refining</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraArtificerMaterialRefining">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolCraArtificerMaterialRefining"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Cra_Skills_List_Artificer_Material_Refining"
																			searchKey="_Equip_Cra_Skills_List_Artificer_Material_Refining"
																			resizeOnChildren="true"
																			visibilityGameVar="CraTradeArtificer"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCraftArtificerRefiningSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Adjustable_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Cra_Skills_List_Artificer_Material_Refining_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Material Specializations -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="CraTradeArtificer"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraArtificerMaterialSpecializationsPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraArtificerMaterialSpecializations"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Material Specializations</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraArtificerMaterialSpecializations">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolCraArtificerMaterialSpecializations"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Cra_Skills_List_Artificer_Material_Specializations"
																			searchKey="_Equip_Cra_Skills_List_Artificer_Material_Specializations"
																			resizeOnChildren="true"
																			visibilityGameVar="CraTradeArtificer"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCraftArtificerFinishingParentSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Adjustable_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Cra_Skills_List_Artificer_Material_Specializations_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														<!-- Material Finishing -->
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="36"/>
																	<Settings useColoredBackground="false" resizeOnChildren="true"/>
																	<UseControl type="Window">
																		<VGUIWindow>
																			<Rect x="0" y="0" width="268" height="37"/>
																			<Settings visibilityGameVar="CraTradeArtificer"/>
																			<UseControl	type="StaticWindow">
																				<StaticWindow pictureMode="true" textData="Graphic">
																					<Rect x="2" y="0" width="266" height="35"/>
																					<GraphicName label="Graphic" isBaseName="true">
																						<Name>SkillPoolFrame</Name>
																					</GraphicName>
																				</StaticWindow>
																			</UseControl>
																			<UseControl	type="StatusBar"
																						gameVarLink="PCPoolCraArtificerMaterialFinishingPct">
																				<StatusBar  emptyGraphic="BarEmpty" 
																							fullGraphic="BarFull"
																							showValues="false">
																					<Rect x="25" y="6" width="222" height="22"/>
																					<GraphicName label="BarEmpty" isBaseName="true">
																						<Name>SkillPoolEmpty</Name>
																					</GraphicName>
																					<GraphicName label="BarFull" isBaseName="true">
																						<Name>SkillPoolFill</Name>
																					</GraphicName>
																				</StatusBar>
																				<Settings tooltip="PCPoolCraArtificerMaterialFinishing"/>
																			</UseControl>
																			<UseControl type="TextField">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
																					<Rect x="30" y="9" width="200" height="22"/>
																					<Text>Material Finishing</Text>
																				</TextField>
																				<Settings dropShadowText="true"/>
																			</UseControl>
																			<UseControl type="TextField"
																						gameVarLink="PCPoolCraArtificerMaterialFinishing">
																				<TextField fontSize="10" color="white" dropShadowColor="black" align="right">
																					<Rect x="140" y="9" width="100" height="22"/>
																					<Text>0</Text>
																				</TextField>
																				<Settings dropShadowText="true" visibilityGameVar="PCPoolCraArtificerMaterialFinishing"/>
																			</UseControl>
																		</VGUIWindow>
																	</UseControl>
																</VGUIWindow>
															</UseControl>
														</AddEntry>
														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="268" height="37"/>
																</VGUIWindow>
																<Settings	name="_Equip_Cra_Skills_List_Artificer_Material_Finishing"
																			searchKey="_Equip_Cra_Skills_List_Artificer_Material_Finishing"
																			resizeOnChildren="true"
																			visibilityGameVar="CraTradeArtificer"/>
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCCraftArtificerFinishingSkillList"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Adjustable_Stat_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Cra_Skills_List_Artificer_Material_Finishing_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="0"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
													</WindowListEntries>
												</UseControl>
											</VGUIWindow>
										</UseControl>
									</VGUIWindow>
								</UseControl>
							</Tab>
							<Tab tabText="Attributes" customTab="false" startTab="false" tabCommand="/charwindow sub 2">
								<Settings name="_Equip_Cra_Attributes" clipping="false"/>
								<UseControl type="Window">
									<VGUIWindow>
										<Rect x="0" y="0" width="323" height="446"/>
										<Settings useColoredBackground="false" setBackgroundColor="green"/>
										<UseControl type="Window">
											<VGUIWindow>
												<Rect x="2" y="18" width="315" height="422"/>
												<Settings border="frameall"
														  useColoredBackground="true"
								  						  setBackgroundColor="black"
														  setBackgroundColorOpacity="255">
													<Action event="attribute_gain_max" 
															senderName="_Equip_Cra_Attrib_Max_Problem_Solving">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_max" 
															senderName="_Equip_Cra_Attrib_Max_Finesse">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_max" 
															senderName="_Equip_Cra_Attrib_Max_Reasoning">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_max" 
															senderName="_Equip_Cra_Attrib_Max_Ingenuity">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>											  
													<Action event="attribute_gain_inc" 
															senderName="_Equip_Cra_Attrib_Allocate_Problem_Solving">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_inc" 
															senderName="_Equip_Cra_Attrib_Allocate_Finesse">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_inc" 
															senderName="_Equip_Cra_Attrib_Allocate_Reasoning">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
													<Action event="attribute_gain_inc" 
															senderName="_Equip_Cra_Attrib_Allocate_Ingenuity">
														<Notifications>
															<Message>BUTTON_PRESS</Message>
														</Notifications>
													</Action>
												</Settings>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic" stretch="true">
														<Rect x="-1" y="-4" width="300" height="406"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ParchmentAllocation</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black">
														<Rect x="114" y="22" width="73" height="22"/>
														<Text>Allocation</Text>
													</TextField>
													<Settings dropShadowText="false"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black">
														<Rect x="114" y="38" width="73" height="22"/>
														<Text>Points</Text>
													</TextField>
													<Settings dropShadowText="false"/>
												</UseControl>
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="130" y="61" width="41" height="16"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>SkillNumberBox</Name>
														</GraphicName>
													</StaticWindow>
													<Settings globalOpacity="128"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" fontFlags="1" color="white" dropShadowColor="black" gameVarLink="PCPotentialPoolCra">
														<Rect x="130" y="61" width="41" height="22"/>
														<Text>0</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<!-- Problem Solving -->
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="24" y="97" width="141" height="23"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>AllocationIndent</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
														<Rect x="31" y="99" width="100" height="22"/>
														<Text>Problem Solving</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="right" gameVarLink="PCCraProblemSolving">
														<Rect x="106" y="99" width="50" height="22"/>
														<Text>55</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold">
														<Rect x="193" y="93" width="83" height="28"/>
														<DisplayName>Max</DisplayName>
														<Tooltip>MaxProblemSolving</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonSmallRed</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Cra_Attrib_Max_Problem_Solving" setStoreInt="42" enabledGameVar="bCanSpendCraAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template">
														<Rect x="169" y="97" width="22" height="22"/>
														<Tooltip>AllocateProblemSolving</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>TreeviewExpand</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Cra_Attrib_Allocate_Problem_Solving" setStoreInt="42" enabledGameVar="bCanSpendCraAllocPoints"/>
												</UseControl>
												<!-- Reasoning -->
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="24" y="132" width="141" height="23"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>AllocationIndent</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
														<Rect x="31" y="134" width="100" height="22"/>
														<Text>Reasoning</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="right" gameVarLink="PCCraReasoning">
														<Rect x="106" y="134" width="50" height="22"/>
														<Text>55</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold">
														<Rect x="193" y="128" width="83" height="28"/>
														<DisplayName>Max</DisplayName>
														<Tooltip>MaxReasoning</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonSmallRed</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Cra_Attrib_Max_Reasoning" setStoreInt="151" enabledGameVar="bCanSpendCraAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template">
														<Rect x="169" y="132" width="22" height="22"/>
														<Tooltip>AllocateReasoning</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>TreeviewExpand</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Cra_Attrib_Allocate_Reasoning" setStoreInt="151" enabledGameVar="bCanSpendCraAllocPoints"/>
												</UseControl>
												<!-- Ingenuity -->
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="24" y="167" width="141" height="23"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>AllocationIndent</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
														<Rect x="31" y="169" width="100" height="22"/>
														<Text>Ingenuity</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="right" gameVarLink="PCCraIngenuity">
														<Rect x="106" y="169" width="50" height="22"/>
														<Text>55</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold">
														<Rect x="193" y="163" width="83" height="28"/>
														<DisplayName>Max</DisplayName>
														<Tooltip>MaxIngenuity</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonSmallRed</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Cra_Attrib_Max_Ingenuity" setStoreInt="234" enabledGameVar="bCanSpendCraAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template">
														<Rect x="169" y="167" width="22" height="22"/>
														<Tooltip>AllocateIngenuity</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>TreeviewExpand</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Cra_Attrib_Allocate_Ingenuity" setStoreInt="234" enabledGameVar="bCanSpendCraAllocPoints"/>
												</UseControl>
												<!-- Finesse -->
												<UseControl type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="24" y="202" width="141" height="23"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>AllocationIndent</Name>
														</GraphicName>
													</StaticWindow>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="left">
														<Rect x="31" y="204" width="100" height="22"/>
														<Text>Finesse</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="white" dropShadowColor="black" align="right" gameVarLink="PCCraFinesse">
														<Rect x="106" y="204" width="50" height="22"/>
														<Text>55</Text>
													</TextField>
													<Settings dropShadowText="true"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold">
														<Rect x="193" y="198" width="83" height="28"/>
														<DisplayName>Max</DisplayName>
														<Tooltip>MaxFinesse</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonSmallRed</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Cra_Attrib_Max_Finesse" setStoreInt="239" enabledGameVar="bCanSpendCraAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template">
														<Rect x="169" y="202" width="22" height="22"/>
														<Tooltip>AllocateFinesse</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>TreeviewExpand</Name>
														</GraphicName>
													</Button>
													<Settings name="_Equip_Cra_Attrib_Allocate_Finesse" setStoreInt="239" enabledGameVar="bCanSpendCraAllocPoints"/>
												</UseControl>
												<UseControl type="Button">
													<Button type="template" textColor="gold" stretch="true">
														<Rect x="77" y="350" width="141" height="28"/>
														<DisplayName>Details</DisplayName>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="false">
															<Name>VgrdGlassButtonLargeGreen</Name>
														</GraphicName>
													</Button>
													<Settings searchKey="_Expanded_Details">
														<Action event="toggle_show_window" senderName="#SetAsSender" strData="_attribute_data"><Notifications><Message>BUTTON_PRESS</Message></Notifications></Action>
													</Settings>
												</UseControl>
											</VGUIWindow>
										</UseControl>
									</VGUIWindow>
								</UseControl>
							</Tab>
						</UseControl>
					</VGUIWindow>
				</UseControl>
			</Tab>

			<Tab customTab="true" startTab="false" tabText="Harvesting">
				<Button type="template">
					<Rect x="0" y="91" width="35" height="35"/>
					<Tooltip>HarvestingSphere</Tooltip>
					<Command>/charwindow sphere harvesting</Command>
					<Template>ButtonGraphic</Template>
					<GraphicName label="ButtonGraphic" isBaseName="true">
						<Name>EquipTabPressedHarvesting</Name>
					</GraphicName>
				</Button>
				<Settings name="_Equip_Tab_Under_Harvesting" clipping="false">
				</Settings>
				
				<UseControl type="Window">
					<VGUIWindow>
						<Rect x="35" y="0" width="323" height="465"/>
						<Settings useColoredBackground="false" setBackgroundColor="blue"/>

						<!-- Start Harvesting Experience Bar -->
						<UseControl	type="StatusBar"
									gameVarLink="HarSkillPctSelf">
							<StatusBar  emptyGraphic="BarEmpty" 
										fullGraphic="BarFull"
										showValues="false">
								<Rect x="8" y="1" width="303" height="16"/>
								<GraphicName label="BarEmpty" isBaseName="true">
									<Name>EquipExpBarFillEmpty</Name>
								</GraphicName>
								<GraphicName label="BarFull" isBaseName="true">
									<Name>EquipExpBarFillGold</Name>
								</GraphicName>
							</StatusBar>
						</UseControl>
						<UseControl type="TextField"
									gameVarLink="strHarLevelRaceClass">
							<TextField fontSize="10" color="white" centered="true" dropShadowColor="black">
								<Rect x="8" y="1" width="303" height="26"/>
								<Text>Skill 500 - Lesser Giant Harvester</Text>
							</TextField>
							<Settings clipping="false" dropShadowText="true"/>
						</UseControl>
						<!-- End Harvesting Experience Bar -->
				
						<UseControl type="PageList">
							<PageList tabsOn="true" useAbsoluteTabPos="false" useTabButtons="true" activeTabTextColor="white" inactiveTabTextColor="white" useBottomTabs="true" activeTabOpacity="255" inactiveTabOpacity="127">
								<Rect x="0" y="0" width="323" height="465"/>
								<PageSize>
									<Size width="323" height="446"/>
								</PageSize>
								<PageSpacing vertical="0" horizontal="0" verticalEdge="0" horizontalEdge="0"/>
								<TabSettings>
									<Width>100</Width>
									<Height>23</Height>
									<Offset>
										<Point x="5" y="465"/>
									</Offset>
								</TabSettings>
							</PageList>
							<Settings name="_Equip_Har_Pagelist" searchKey="_Equip_Har_Pagelist" clipping="false" useColoredBackground="false" setBackgroundColor="dkred"/>
							<Tab tabText="Equipment" customTab="false" startTab="true" tabCommand="/charwindow sub 0">
								<Settings name="_Equip_Har_Equip" clipping="false"/>
								<UseControl type="Window">
									<VGUIWindow>
										<Rect x="0" y="0" width="323" height="446"/>
										<Settings useColoredBackground="false" setBackgroundColor="blue"/>
																			
										<UseControl type="Window">
											<VGUIWindow>
													<Rect x="2" y="18" width="315" height="242"/>
													<Settings border="frameall"
															  useColoredBackground="true"
									  						  setBackgroundColor="black"
															  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="65" y="-3" width="181" height="225"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>EquipSlotHarvesting</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
													
													<!-- 1 -->
													<!--Harvesting Head-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="HAR_HEAD" drawEmptyIcon="false">
															<Rect x="68" y="0" width="40" height="40"/>
															<Tooltip>HarvestingHeadSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_HAR_HEAD"/>
													</UseControl>
													<!-- 2 -->
													<!--Harvesting Chest-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="HAR_CHEST" drawEmptyIcon="false">
															<Rect x="68" y="45" width="40" height="40"/>
															<Tooltip>HarvestingChestSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_HAR_CHEST"/>
													</UseControl>
													<!-- 3 -->
													<!--Harvesting Tool-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="HAR_TOOL" drawEmptyIcon="false">
															<Rect x="23" y="90" width="40" height="40"/>
															<Tooltip>HarvestingToolSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_HAR_TOOL"/>
													</UseControl>
													<!--Harvesting Waist-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="HAR_WAIST" drawEmptyIcon="false">
															<Rect x="68" y="90" width="40" height="40"/>
															<Tooltip>HarvestingWaistSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_HAR_WAIST"/>
													</UseControl>
													<!--Harvesting Hands-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="HAR_HANDS" drawEmptyIcon="false">
															<Rect x="113" y="90" width="40" height="40"/>
															<Tooltip>HarvestingHandSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_HAR_HANDS"/>
													</UseControl>
													<!-- 4 -->
													<!--Harvesting Legs-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="HAR_LEGS" drawEmptyIcon="false">
															<Rect x="68" y="135" width="40" height="40"/>
															<Tooltip>HarvestingLegSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_HAR_LEGS"/>
													</UseControl>
													<!-- 5 -->
													<!--Harvesting Feet-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="HAR_FEET" drawEmptyIcon="false">
															<Rect x="68" y="180" width="40" height="40"/>
															<Tooltip>HarvestingFeetSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_HAR_FEET"/>
													</UseControl>
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="HAR_TACKLEBOX" drawEmptyIcon="false">
															<Rect x="113" y="135" width="40" height="40"/>
															<Tooltip>HarvestingTackleBoxSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_HAR_TACKLEBOX"/>
													</UseControl>

													<UseControl	type="StaticWindow">
														<StaticWindow pictureMode="true" textData="Graphic">
															<Rect x="190" y="207" width="35" height="35"/>
															<Tooltip>HarvestingSphereEquip</Tooltip>
															<GraphicName label="Graphic" isBaseName="true">
																<Name>EquipShirtIcon</Name>
															</GraphicName>
														</StaticWindow>
														<Settings clipping="false"/>
														
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>HarvestingSphereEquip</Tooltip>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>Accept</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereHarEquipped"/>
														</UseControl>
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>HarvestingSphereEquip</Tooltip>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>Cancel</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereHarNotAllowed"/>
														</UseControl>
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>HarvestingSphereEquip</Tooltip>
																<Command>/setwearpreference Harvesting</Command>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>BlankBtn</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereHarAllowed"/>
														</UseControl>
															
													</UseControl>
													
												</UseControl>
											</VGUIWindow>
										</UseControl>
										<UseControl type="Window">
											<VGUIWindow>
													<Rect x="2" y="256" width="315" height="184"/>
													<Settings border="frameall"
															  useColoredBackground="true"
									  						  setBackgroundColor="black"
															  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic" stretch="true">
														<Rect x="-1" y="-2" width="300" height="169"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ParchmentEquipStats03</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
												</UseControl>
												<!-- Primary Skill -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false" gameVarLink="PCHarPrimaryName">
														<Rect x="10" y="10" width="100" height="22"/>
														<Text></Text>
													</TextField>
													<Settings name="_harvesting_primary_skill"
															neverClickThrough="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCHarPrimaryValue">
														<Rect x="112" y="10" width="31" height="22"/>
														<Text>110</Text>
													</TextField>
												</UseControl>

												<!-- Secondary Skill -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false" gameVarLink="PCHarSecondaryName">
														<Rect x="10" y="28" width="100" height="22"/>
														<Text>0</Text>
													</TextField>
													<Settings name="_harvesting_secondary_skill"
															neverClickThrough="true"/>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCHarSecondaryValue">
														<Rect x="112" y="28" width="31" height="22"/>
														<Text>0</Text>
													</TextField>
												</UseControl>
												
												<!-- Harvesting -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="10" y="46" width="100" height="22"/>
														<Text>Harvesting</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="PCHarHarvesting">
														<Rect x="112" y="46" width="31" height="22"/>
														<Text>0</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="10" y="46" width="133" height="22"/>
														<Tooltip>HarHarvestingTooltip</Tooltip>
													</StaticWindow>
												</UseControl>
																																			  
											</VGUIWindow>
										</UseControl>
									</VGUIWindow>
								</UseControl>
							</Tab>
						</UseControl>
					</VGUIWindow>
				</UseControl>
			</Tab>

			<Tab customTab="true" startTab="false" tabText="Diplomacy">
				<Button type="template">
					<Rect x="0" y="126" width="35" height="35"/>
					<Tooltip>DiplomacySphere</Tooltip>
					<Command>/charwindow sphere diplomacy</Command>
					<Template>ButtonGraphic</Template>
					<GraphicName label="ButtonGraphic" isBaseName="true">
						<Name>EquipTabPressedDiplomacy</Name>
					</GraphicName>
				</Button>
				<Settings name="_Equip_Tab_Under_Diplomacy" clipping="false">
				</Settings>
				
				<UseControl type="Window">
					<VGUIWindow>
						<Rect x="35" y="0" width="323" height="465"/>
						<Settings useColoredBackground="false" setBackgroundColor="blue"/>

						<!-- Start Diplomacy Experience Bar -->
						<UseControl	type="StatusBar"
									gameVarLink="DipRestExpPctSelf">
							<StatusBar  emptyGraphic="BarEmpty" 
										fullGraphic="BarFull"
										showValues="false">
								<Rect x="8" y="1" width="303" height="16"/>
								<GraphicName label="BarEmpty" isBaseName="true">
									<Name>EquipExpBarFillEmpty</Name>
								</GraphicName>
								<GraphicName label="BarFull" isBaseName="true">
									<Name>EquipExpBarFillRest</Name>
								</GraphicName>
							</StatusBar>
						</UseControl>
						<UseControl	type="StatusBar"
									gameVarLink="DipSkillPctSelf">
							<StatusBar  fullGraphic="BarFull"
										showValues="false">
								<Rect x="8" y="1" width="303" height="16"/>
								<GraphicName label="BarEmpty" isBaseName="true">
									<Name>EquipExpBarFillEmpty</Name>
								</GraphicName>
								<GraphicName label="BarFull" isBaseName="true">
									<Name>EquipExpBarFillGold</Name>
								</GraphicName>
							</StatusBar>
						</UseControl>
						<UseControl type="TextField"
									gameVarLink="strDipLevelRaceClass">
							<TextField fontSize="10" color="white" centered="true" dropShadowColor="black">
								<Rect x="8" y="1" width="303" height="26"/>
								<Text>Skill 500 - Lesser Giant Diplomat</Text>
							</TextField>
							<Settings clipping="false" dropShadowText="true"/>
						</UseControl>
						<!-- End Diplomacy Experience Bar -->
				
						<UseControl type="PageList">
							<PageList tabsOn="true" useAbsoluteTabPos="false" useTabButtons="true" activeTabTextColor="white" inactiveTabTextColor="white" useBottomTabs="true" activeTabOpacity="255" inactiveTabOpacity="127">
								<Rect x="0" y="0" width="323" height="465"/>
								<PageSize>
									<Size width="323" height="446"/>
								</PageSize>
								<PageSpacing vertical="0" horizontal="0" verticalEdge="0" horizontalEdge="0"/>
								<TabSettings>
									<Width>100</Width>
									<Height>23</Height>
									<Offset>
										<Point x="5" y="465"/>
									</Offset>
								</TabSettings>
							</PageList>
							<Settings name="_Equip_Dip_Pagelist" searchKey="_Equip_Dip_Pagelist" clipping="false" useColoredBackground="false" setBackgroundColor="dkred"/>
							<Tab tabText="Equipment" customTab="false" startTab="true" tabCommand="/charwindow sub 0">
								<Settings name="_Equip_Dip_Equip" clipping="false"/>
								<UseControl type="Window">
									<VGUIWindow>
										<Rect x="0" y="0" width="323" height="446"/>
										<Settings useColoredBackground="false" setBackgroundColor="blue"/>
																			
										<UseControl type="Window">
											<VGUIWindow>
													<Rect x="2" y="18" width="315" height="242"/>
													<Settings border="frameall"
															  useColoredBackground="true"
									  						  setBackgroundColor="black"
															  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="65" y="-3" width="181" height="225"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>EquipSlotDiplomacy</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
													
													<!-- 1 -->
													<!--Diplomacy Left Ear-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_LEFTEAR" drawEmptyIcon="false">
															<Rect x="1" y="0" width="40" height="40"/>
															<Tooltip>DipLeftEarSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_LEFTEAR"/>
													</UseControl>
													<!--Diplomacy Head-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_HEAD" drawEmptyIcon="false">
															<Rect x="46" y="0" width="40" height="40"/>
															<Tooltip>DipHeadSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_HEAD"/>
													</UseControl>
													<!--Diplomacy Right Ear-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_RIGHTEAR" drawEmptyIcon="false">
															<Rect x="91" y="0" width="40" height="40"/>
															<Tooltip>DipRightEarSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_RIGHTEAR"/>
													</UseControl>
													<!--Diplomacy Cointainer-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_CONTAINER" drawEmptyIcon="false">
															<Rect x="136" y="0" width="40" height="40"/>
															<Tooltip>DipContainerSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_CONTAINER"/>
													</UseControl>
													<!-- 2 -->
													<!--Diplomacy Cloak-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_CLOAK" drawEmptyIcon="false">
															<Rect x="1" y="45" width="40" height="40"/>
															<Tooltip>DipCloakSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_CLOAK"/>
													</UseControl>
													<!--Diplomacy Neck-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_NECK" drawEmptyIcon="false">
															<Rect x="46" y="45" width="40" height="40"/>
															<Tooltip>DipNeckSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_NECK"/>
													</UseControl>
													<!--Diplomacy Shoulders -->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_SHOULDERS" drawEmptyIcon="false">
															<Rect x="91" y="45" width="40" height="40"/>
															<Tooltip>DipShouldersSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_SHOULDERS"/>
													</UseControl>
													<!-- 3 -->
													<!--Diplomacy Wrists-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_WRISTS" drawEmptyIcon="false">
															<Rect x="1" y="90" width="40" height="40"/>
															<Tooltip>DipWristSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_WRISTS"/>
													</UseControl>
													<!--Diplomacy Chest-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_CHEST" drawEmptyIcon="false">
															<Rect x="46" y="90" width="40" height="40"/>
															<Tooltip>DipChestSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_CHEST"/>
													</UseControl>
													<!--Diplomacy Hands-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_HANDS" drawEmptyIcon="false">
															<Rect x="91" y="90" width="40" height="40"/>
															<Tooltip>DipHandSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_HANDS"/>
													</UseControl>
													<!-- 4 -->
													<!--Diplomacy Held Item-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_HELDITEM" drawEmptyIcon="false">
															<Rect x="1" y="135" width="40" height="40"/>
															<Tooltip>DipHeldItemSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_HELDITEM"/>
													</UseControl>
													<!--Diplomacy Waist-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_WAIST" drawEmptyIcon="false">
															<Rect x="46" y="135" width="40" height="40"/>
															<Tooltip>DipWaistSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_WAIST"/>
													</UseControl>
													<!--Diplomacy Feet-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_FEET" drawEmptyIcon="false">
															<Rect x="91" y="135" width="40" height="40"/>
															<Tooltip>DipFeetSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_FEET"/>
													</UseControl>
													<!-- 5 -->
													<!--Diplomacy Left Finger-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_LEFTFINGER" drawEmptyIcon="false">
															<Rect x="1" y="180" width="40" height="40"/>
															<Tooltip>DipLeftFingerSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_LEFTFINGER"/>
													</UseControl>
													<!--Diplomacy Legs-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_LEGS" drawEmptyIcon="false">
															<Rect x="46" y="180" width="40" height="40"/>
															<Tooltip>DipLegSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_LEGS"/>
													</UseControl>
													<!--Diplomacy Right Finger-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="DIP_RIGHTFINGER" drawEmptyIcon="false">
															<Rect x="91" y="180" width="40" height="40"/>
															<Tooltip>DipRightFingerSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_DIP_RIGHTFINGER"/>
													</UseControl>

													<UseControl	type="StaticWindow">
														<StaticWindow pictureMode="true" textData="Graphic">
															<Rect x="190" y="207" width="35" height="35"/>
															<Tooltip>DiplomacySphereEquip</Tooltip>
															<GraphicName label="Graphic" isBaseName="true">
																<Name>EquipShirtIcon</Name>
															</GraphicName>
														</StaticWindow>
														<Settings clipping="false"/>
														
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>DiplomacySphereEquip</Tooltip>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>Accept</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereDipEquipped"/>
														</UseControl>
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>DiplomacySphereEquip</Tooltip>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>Cancel</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereDipNotAllowed"/>
														</UseControl>
														<UseControl type="Button">
															<Button type="template">
																<Rect x="15" y="0" width="22" height="21"/>
																<Tooltip>DiplomacySphereEquip</Tooltip>
																<Command>/setwearpreference Diplomacy</Command>
																<Template>ButtonGraphic</Template>
																<GraphicName label="ButtonGraphic" isBaseName="true">
																	<Name>BlankBtn</Name>
																</GraphicName>
															</Button>
															<Settings clipping="false" visibilityGameVar="bSphereDipAllowed"/>
														</UseControl>
															
													</UseControl>
													
												</UseControl>
											</VGUIWindow>
										</UseControl>
										<UseControl type="Window">
											<VGUIWindow>
													<Rect x="2" y="256" width="315" height="184"/>
													<Settings border="frameall"
															  useColoredBackground="true"
									  						  setBackgroundColor="black"
															  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic" stretch="true">
														<Rect x="-1" y="-2" width="300" height="169"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ParchmentEquipStats02</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
												</UseControl>
												<UseControl type="WindowList">
													<WindowList variableSizeOn="true">
														<Rect x="4" y="7" width="287" height="150"/>
													</WindowList>
													<Settings	name="_Equip_Dip_Presence"
																searchKey="_Equip_Dip_Presence"
																useColoredBackground="false"
																verticalScroll="true"/>
													<WindowListEntries>
													<AddEntry>
														<UseControl type="Window">
															<VGUIWindow>
																<Rect x="0" y="0" width="277" height="50"/>
																<Settings resizeOnChildren="true" />
																<UseControl type="StaticWindow">
																	<StaticWindow pictureMode="true" textData="Graphic">
																		<Rect x="68" y="0" width="141" height="23"/>
																		<GraphicName label="Graphic" isBaseName="true">
																			<Name>AllocationIndent</Name>
																		</GraphicName>
																	</StaticWindow>
																</UseControl>
																<UseControl type="TextField">
																	<TextField fontSize="10" color="white" dropShadowColor="black" align="center">
																		<Rect x="68" y="2" width="141" height="22"/>
																		<Text>Presence</Text>
																	</TextField>
																	<Settings dropShadowText="true"/>
																</UseControl>
																<UseControl type="StaticWindow">
																	<StaticWindow pictureMode="true" textData="Graphic">
																		<Rect x="37" y="8" width="21" height="8"/>
																		<GraphicName label="Graphic" isBaseName="true">
																			<Name>ParchmentAccentLeft</Name>
																		</GraphicName>
																	</StaticWindow>
																</UseControl>
																<UseControl type="StaticWindow">
																	<StaticWindow pictureMode="true" textData="Graphic">
																		<Rect x="219" y="8" width="21" height="8"/>
																		<GraphicName label="Graphic" isBaseName="true">
																			<Name>ParchmentAccentRight</Name>
																		</GraphicName>
																	</StaticWindow>
																</UseControl>
															</VGUIWindow>
														</UseControl>
													</AddEntry>
													<AddEntry>
														<UseControl type="Window">
															<VGUIWindow>
																<Rect x="0" y="0" width="310" height="240"/>
															</VGUIWindow>
															
															<Settings	name="_Equip_Dip_Presence_List" 
																		searchKey="_Equip_Dip_Presence_List"
																		resizeOnChildren="true"/>

															<!--Attach attribute updater here-->
															<AttachUpdater type="WndList" 
																			gameVarLink="PCDiplomacyPresenceList"
																			clearByHandle="true">
																<EntryWindow>
																	<UseComponent name="_Equip_Presence_Stat_Entry">
																		<Point x="0" y="0"/>
																	</UseComponent>
																</EntryWindow>
																<Settings	visible="false" 
																			name="_Equip_Dip_Presence_List_Updater">
																	<SetRelationalPos relationTo="SIBLING">
																		<Edge>BOTTOM_LEFT</Edge>
																		<Offset>
																			<Point x="0" y="1"/>
																		</Offset>
																	</SetRelationalPos>
																</Settings>
															</AttachUpdater>
														</UseControl>
													</AddEntry>
													</WindowListEntries>
												</UseControl>
											</VGUIWindow>
										</UseControl>
									</VGUIWindow>
								</UseControl>
							</Tab>
							<Tab tabText="Factions" customTab="false" startTab="false" tabCommand="/charwindow sub 1">
								<Settings name="_Equip_Dip_Factions" clipping="false"/>
								<UseControl type="Window">
									<VGUIWindow>
										<Rect x="0" y="0" width="323" height="446"/>
										<Settings useColoredBackground="false" setBackgroundColor="green"/>
										<UseControl type="Window">
											<VGUIWindow>
												<Rect x="2" y="18" width="315" height="422"/>
												<Settings border="frameall"
														  useColoredBackground="true"
								  						  setBackgroundColor="black"
														  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic" stretch="true">
														<Rect x="-1" y="-4" width="300" height="406"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ParchmentSkill</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
												</UseControl>
												<UseControl type="WindowList">
													<WindowList variableSizeOn="true">
														<Rect x="4" y="14" width="285" height="361"/>
													</WindowList>
													<Settings	name="_Equip_Dip_Factions_List"
																searchKey="_Equip_Dip_Factions_List"
																useColoredBackground="false"
																verticalScroll="true"/>
													<WindowListEntries>
														<AddEntry>
															<VGUIWindow>
																<Rect x="0" y="0" width="285" height="240"/>

																<Settings resizeOnChildren="true"/>
																
																<UseControl type="TextField">
																	<TextField fontSize="12" color="black" centered="false">
																		<Rect x="10" y="0" width="200" height="26"/>
																		<Text>Prestige Factions: </Text>
																	</TextField>
																	<Settings name="_Equip_Dip_Factions_List_Prestige_Label"/>
																</UseControl>
															</VGUIWindow>
														</AddEntry>

														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="285" height="240"/>
																</VGUIWindow>
																<Settings	name="_Equip_Dip_Factions_List_Prestige"
																			searchKey="_Equip_Dip_Factions_List_Prestige"
																			resizeOnChildren="true"/>
																
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCPrestigeFactions"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Prestige_Faction_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Dip_Factions_List_Prestige_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="2"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
														
														<!-- Non-Prestige Factions -->
														<AddEntry>
															<VGUIWindow>
																<Rect x="0" y="0" width="285" height="240"/>

																<Settings resizeOnChildren="true"/>
																
																<UseControl type="TextField">
																	<TextField fontSize="12" color="black" centered="false">
																		<Rect x="10" y="0" width="200" height="26"/>
																		<Text>Other Factions: </Text>
																	</TextField>
																	<Settings name="_Equip_Dip_Factions_List_Other_Label"/>
																</UseControl>
															</VGUIWindow>
														</AddEntry>

														<AddEntry>
															<UseControl type="Window">
																<VGUIWindow>
																	<Rect x="0" y="0" width="285" height="240"/>
																</VGUIWindow>
																<Settings	name="_Equip_Dip_Factions_List_Other"
																			searchKey="_Equip_Dip_Factions_List_Other"
																			resizeOnChildren="true"/>
																
																<!--Attach attribute updater here-->
																<AttachUpdater	type="WndList"
																				gameVarLink="PCPlayerFactions"
																				clearByHandle="true">
																	<EntryWindow>
																		<UseComponent name="_Equip_Other_Faction_Entry">
																			<Point x="0" y="0"/>
																		</UseComponent>
																	</EntryWindow>
																	<Settings	visible="false"
																				name="_Equip_Dip_Factions_List_Other_Updater">
																		<SetRelationalPos relationTo="SIBLING">
																			<Edge>BOTTOM_LEFT</Edge>
																			<Offset>
																				<Point x="0" y="2"/>
																			</Offset>
																		</SetRelationalPos>
																	</Settings>
																</AttachUpdater>
															</UseControl>
														</AddEntry>
													</WindowListEntries>
												</UseControl>
											</VGUIWindow>
										</UseControl>
									</VGUIWindow>
								</UseControl>
							</Tab>
						</UseControl>
					</VGUIWindow>
				</UseControl>
			</Tab>

			<Tab customTab="true" startTab="false" tabText="Mounts">
				<Button type="template">
					<Rect x="0" y="161" width="35" height="35"/>
					<Tooltip>MountsSphere</Tooltip>
					<Command>/charwindow sphere mounts</Command>
					<Template>ButtonGraphic</Template>
					<GraphicName label="ButtonGraphic" isBaseName="true">
						<Name>EquipTabPressedMount</Name>
					</GraphicName>
				</Button>
				<Settings name="_Equip_Tab_Under_Mount" clipping="false">
				</Settings>
				
				<UseControl type="Window">
					<VGUIWindow>
						<Rect x="35" y="0" width="323" height="465"/>
						<Settings useColoredBackground="false" setBackgroundColor="blue"/>

						<!-- Start Adventuring Experience Bar -->
						<UseControl	type="StatusBar"
									gameVarLink="AdvRestExpPctSelf">
							<StatusBar  emptyGraphic="BarEmpty" 
										fullGraphic="BarFull"
										showValues="false">
								<Rect x="8" y="1" width="303" height="16"/>
								<GraphicName label="BarEmpty" isBaseName="true">
									<Name>EquipExpBarFillEmpty</Name>
								</GraphicName>
								<GraphicName label="BarFull" isBaseName="true">
									<Name>EquipExpBarFillRest</Name>
								</GraphicName>
							</StatusBar>
						</UseControl>
						<UseControl	type="StatusBar"
									gameVarLink="AdvExpPctSelf">
							<StatusBar  fullGraphic="BarFull"
										showValues="false">
								<Rect x="8" y="1" width="303" height="16"/>
								<GraphicName label="BarEmpty" isBaseName="true">
									<Name>EquipExpBarFillEmpty</Name>
								</GraphicName>
								<GraphicName label="BarFull" isBaseName="true">
									<Name>EquipExpBarFillGold</Name>
								</GraphicName>
							</StatusBar>
						</UseControl>
						<UseControl type="TextField"
									gameVarLink="strAdvLevelRaceClass">
							<TextField fontSize="10" color="white" centered="true" dropShadowColor="black">
								<Rect x="8" y="1" width="303" height="26"/>
								<Text>Level 50 - Lesser Giant Dread Knight</Text>
							</TextField>
							<Settings clipping="false" dropShadowText="true"/>
						</UseControl>
						<!-- End Adventuring Experience Bar -->
				
						<UseControl type="PageList">
							<PageList tabsOn="true" useAbsoluteTabPos="false" useTabButtons="true" activeTabTextColor="white" inactiveTabTextColor="white" useBottomTabs="true" activeTabOpacity="255" inactiveTabOpacity="127">
								<Rect x="0" y="0" width="323" height="465"/>
								<PageSize>
									<Size width="323" height="446"/>
								</PageSize>
								<PageSpacing vertical="0" horizontal="0" verticalEdge="0" horizontalEdge="0"/>
								<TabSettings>
									<Width>100</Width>
									<Height>23</Height>
									<Offset>
										<Point x="5" y="465"/>
									</Offset>
								</TabSettings>
							</PageList>
							<Settings name="_Equip_Mounts_Pagelist" searchKey="_Equip_Mounts_Pagelist" clipping="false" useColoredBackground="false" setBackgroundColor="dkred"/>
							<Tab tabText="Equipment" customTab="false" startTab="true" tabCommand="/charwindow sub 0">
								<Settings name="_Equip_Mounts_Equip" clipping="false"/>
								<UseControl type="Window">
									<VGUIWindow>
										<Rect x="0" y="0" width="323" height="446"/>
										<Settings useColoredBackground="false" setBackgroundColor="blue"/>
										
										<!--
										
										<UseControl type="Window">
											<VGUIWindow>
												<Rect x="2" y="18" width="122" height="242"/>
												<Settings border="frameall"
														  useColoredBackground="true"
									  					  setBackgroundColor="black"
														  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="-2" y="-4" width="106" height="225"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>CharacterBackground</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
												</UseControl>
												
												<UseControl type="Button">
													<Button type="template">
														<Rect x="-2" y="-3" width="23" height="23"/>
														<Tooltip>CharacterLeft</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>PageLeft</Name>
														</GraphicName>
													</Button>
													<Settings clipping="false"/>
												</UseControl>

												<UseControl type="Button">
													<Button type="template">
														<Rect x="82" y="-3" width="23" height="23"/>
														<Tooltip>RotateCharacterRight</Tooltip>
														<Template>ButtonGraphic</Template>
														<GraphicName label="ButtonGraphic" isBaseName="true">
															<Name>PageRight</Name>
														</GraphicName>
													</Button>
													<Settings clipping="false"/>
												</UseControl>
											</VGUIWindow>
										</UseControl>
										
										-->
										
										<UseControl type="Window">
											<VGUIWindow>
													<Rect x="2" y="18" width="315" height="242"/>
													<Settings border="frameall"
															  useColoredBackground="true"
									  						  setBackgroundColor="black"
															  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic">
														<Rect x="65" y="-3" width="181" height="225"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>EquipSlotMount</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
																										
													<!-- 1 -->
													<!--Ground Mount-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="MOUNT" drawEmptyIcon="false">
															<Rect x="68" y="0" width="40" height="40"/>
															<Tooltip>MountSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_MOUNT"/>
													</UseControl>
													<!-- 2 -->
													<!--Mount Saddlebags-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="MOUNTSADDLEBAGS" drawEmptyIcon="false">
															<Rect x="68" y="45" width="40" height="40"/>
															<Tooltip>SaddlebagsSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_MOUNTSADDLEBAGS"/>
													</UseControl>
													<!-- 3 -->
													<!--Mount Horseshoes-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="MOUNTHORSESHOES" drawEmptyIcon="false">
															<Rect x="23" y="45" width="40" height="40"/>
															<Tooltip>HorseshoesSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_MOUNTHORSESHOES"/>
													</UseControl>
													<!-- 4 -->
													<!--Mount Barding-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="MOUNTBARDING" drawEmptyIcon="false">
															<Rect x="113" y="45" width="40" height="40"/>
															<Tooltip>BardingSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_MOUNTBARDING"/>
													</UseControl>
													<!-- 5 -->
													<!--Mount Flying-->
													<UseControl type="ItemSlot">
														<ItemSlot	slotTag="MOUNTFLYING" drawEmptyIcon="false">
															<Rect x="68" y="180" width="40" height="40"/>
															<Tooltip>MountFlyingSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_MOUNTFLYING"/>
													</UseControl>
													<!--Mount Aquatic-->
													<!--<UseControl type="ItemSlot">
														<ItemSlot	slotTag="MOUNTAQUATIC" drawEmptyIcon="false">
															<Rect x="113" y="180" width="40" height="40"/>
															<Tooltip>MountAquaticSlot</Tooltip>
														</ItemSlot>
														<Settings name="_slot_MOUNTAQUATIC"/>
													</UseControl>-->
												</UseControl>
											</VGUIWindow>
										</UseControl>
										<UseControl type="Window">
											<VGUIWindow>
													<Rect x="2" y="256" width="315" height="184"/>
													<Settings border="frameall"
															  useColoredBackground="true"
									  						  setBackgroundColor="black"
															  setBackgroundColorOpacity="255"/>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true" textData="Graphic" stretch="true">
														<Rect x="-1" y="-2" width="300" height="169"/>
														<GraphicName label="Graphic" isBaseName="true">
															<Name>ParchmentEquipStats02</Name>
														</GraphicName>
													</StaticWindow>
													<Settings clipping="false"/>
												</UseControl>
												<!-- Strength -->
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" centered="false">
														<Rect x="10" y="9" width="120" height="22"/>
														<Text>Movement Speed</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="right" gameVarLink="fMovementSpeedSelfPct">
														<Rect x="125" y="9" width="51" height="22"/>
														<Text>110</Text>
													</TextField>
												</UseControl>
												<UseControl type="TextField">
													<TextField fontSize="10" color="black" align="left">
														<Rect x="176" y="9" width="31" height="22"/>
														<Text>%</Text>
													</TextField>
												</UseControl>
												<UseControl	type="StaticWindow">
													<StaticWindow pictureMode="true"	textData="Graphic">
														<Rect x="10" y="9" width="197" height="22"/>
														<Tooltip>MovementSpeedSelf</Tooltip>
													</StaticWindow>
												</UseControl>
											</VGUIWindow>
										</UseControl>
									</VGUIWindow>
								</UseControl>
							</Tab>
						</UseControl>
					</VGUIWindow>
				</UseControl>
			</Tab>
		</UseControl>
		<!--After Equipment Slots are created attach updater and add slots-->
		<AttachUpdater	type="Equipment"
						gameVarLink="InventoryList">
			<EquipmentSlots>
				<Slot>_slot_LEFTEAR</Slot>
				<Slot>_slot_HEAD</Slot>
				<Slot>_slot_FACE</Slot>
				<Slot>_slot_RIGHTEAR</Slot>
				<Slot>_slot_RIGHTSHOULDER</Slot>
				<Slot>_slot_CHEST</Slot>
				<Slot>_slot_RIGHTARM</Slot>
				<Slot>_slot_NECK</Slot>
				<Slot>_slot_RIGHTWRIST</Slot>
				<Slot>_slot_WAIST</Slot>
				<Slot>_slot_HANDS</Slot>
				<Slot>_slot_CLOAK</Slot>
				<Slot>_slot_LEFTFINGER</Slot>
				<Slot>_slot_LEGS</Slot>
				<Slot>_slot_FEET</Slot>
				<Slot>_slot_RIGHTFINGER</Slot>
				<Slot>_slot_PRIMARYHAND</Slot>
				<Slot>_slot_SECONDARYHAND</Slot>
				<Slot>_slot_RANGED</Slot>
				<Slot>_slot_AMMO</Slot>
				
				<!-- Crafting Page -->
				<Slot>_slot_CRA_HEAD</Slot>
				<Slot>_slot_CRA_APRON</Slot>
				<Slot>_slot_CRA_CHEST</Slot>
				<Slot>_slot_CRA_LEGS</Slot>
				<Slot>_slot_CRA_HANDS</Slot>
				<Slot>_slot_CRA_FEET</Slot>
				<Slot>_slot_CRA_LEFTFINGER</Slot>
				<Slot>_slot_CRA_RIGHTFINGER</Slot>
				<Slot>_slot_CRA_LEFTEAR</Slot>
				<Slot>_slot_CRA_RIGHTEAR</Slot>
				<Slot>_slot_CRA_CONTAINER</Slot>
				<Slot>_slot_CRA_TOOL</Slot>
				<Slot>_slot_CRA_WAIST1</Slot>
				<Slot>_slot_CRA_WAIST2</Slot>
				<Slot>_slot_CRA_WAIST3</Slot>
				
				<!-- Harvesting Page -->
				<Slot>_slot_HAR_HEAD</Slot>
				<Slot>_slot_HAR_CHEST</Slot>
				<Slot>_slot_HAR_LEGS</Slot>
				<Slot>_slot_HAR_HANDS</Slot>
				<Slot>_slot_HAR_FEET</Slot>
				<Slot>_slot_HAR_TOOL</Slot>
				<Slot>_slot_HAR_WAIST</Slot>
				<Slot>_slot_HAR_TACKLEBOX</Slot>
				
				<!-- Diplomacy Page -->
				<Slot>_slot_DIP_HEAD</Slot>
				<Slot>_slot_DIP_CHEST</Slot>
				<Slot>_slot_DIP_LEGS</Slot>
				<Slot>_slot_DIP_FEET</Slot>
				<Slot>_slot_DIP_HANDS</Slot>
				<Slot>_slot_DIP_CLOAK</Slot>
				<Slot>_slot_DIP_WAIST</Slot>
				<Slot>_slot_DIP_WRISTS</Slot>
				<Slot>_slot_DIP_LEFTFINGER</Slot>
				<Slot>_slot_DIP_RIGHTFINGER</Slot>
				<Slot>_slot_DIP_LEFTEAR</Slot>
				<Slot>_slot_DIP_RIGHTEAR</Slot>
				<Slot>_slot_DIP_NECK</Slot>
				<Slot>_slot_DIP_HELDITEM</Slot>
				<Slot>_slot_DIP_SHOULDERS</Slot>
				<Slot>_slot_DIP_CONTAINER</Slot>
				
				<!-- Mounts Page -->
				<Slot>_slot_MOUNT</Slot>
				<Slot>_slot_MOUNTSADDLEBAGS</Slot>
				<Slot>_slot_MOUNTHORSESHOES</Slot>
				<Slot>_slot_MOUNTBARDING</Slot>
				<Slot>_slot_MOUNTFLYING</Slot>
				<Slot>_slot_MOUNTAQUATIC</Slot>
			</EquipmentSlots>
		</AttachUpdater>
	</VGUIWindow>
</XML>