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Category: Developer UtilitiesVanguard Map Generator
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Name: Vanguard Map Generator   Popular!
Author:
Date: 10-15-2007 10:35 PM
Size: 31.37 Kb
Version: 0.3.1
Rate Addon:  out of 5 with 0 votes  
Pictures
New Window
 
Generate Map
 
Write to PNG
 
Khegor's End.png
 
Description
I uploaded the Wrong File before. To correct this, I am forced to bump the Version to 0.3.1.



Nadger asked for a few additions, so, today you get the Vanguard Map Maker - Version 0.3

Updates v0.3:
Quote:
  1. Added the option to draw the Center Crosshair or not.
  2. When adding Path Files, the program now remembers the last directory that you added a log file from.
  3. When adding Path Files, the file chooser filters for only .txt files.
  4. Log files can now be dragged, and dropped into the Path List Area.
    • You can now add several Path files at once.
    • Drag'n'Drop does not change the default location of the File Chooser.
    • NOTE: You cannot drap'n'drop from a Zip Folder.
  5. When writing the map to PNG, the program automatically adds the .png to whatever you enter as the filename.
    • Dungeon --> Dungeon.png
    • Dungeon.txt --> Dungeon.txt.png
    • Dungeon.png --> Dungeon.png (No Change)
Updates v0.2:
Quote:
  1. Added the Center Game Coordinates and the associated marker.
  2. Added the "About" menu to better track versions.
  3. Wrapped the application in a simple Executable file. This should fix any issues related to other programs like WinRaR that hijack the .jar extension.
  4. v0.2 can now ONLY be run on a Windows Systems.
  5. Replaced the Java look-and-feel with the"Windows" look and feel.
Use:
Quote:
  1. Download vgMap.exe
  2. Double-Click on vgMap.exe
  3. Click the "Add Path File" button
  4. Browse your Computer for Vanguard Log Files that contain the captured results of the in-game /loc command.
  5. Select a desired Scale and click on the "Generate Map" button to display your map in the Window to the right.
  6. Click "Write Map to PNG" button to save your map to your Hard Drive.
Important:
Quote:
This is a Java Application, get the latest Java Virtual Machine from: http://java.com/en/
Addendum:
Quote:
Currently, the application ONLY generates PNG files.
Background Information:
  • The Vanguard Map Maker searches out and processes lines from your log file that contain the exact phrase:
    Code:
    Your current location is
  • This allows the user to import any log file, regardless of it's contents. The program will simply ignore any Quest updates, tells, regional chat etc.
  • The logfile contents of a single /loc command typically appear like this:
    Code:
    [14:39:16] Your current location is -27020, 24149, 1912 in Skrilien Point (-10, -8).
  • The -27020, 24149, 1912 from the above example are the exact x, y and z coordinates of your character at the time that you executed the /loc command.
  • The program builds a list of point, in the exact order that your log file records them, and builds a path based on the point information.
  • Because the maps are viewed as is they were hand-drawn on a piece of paper, the program only concerns itself with the x and y coordinates. Later revisions of the Vanguard Map Maker may eventually consider elevation.
  • From this log file:
    Code:
    [14:39:14] Now logging to Chat_log_2007_1014_1439.txt.
    [14:39:16] Your current location is -27020, 24149, 1912 in Skrilien Point (-10, -8).
    [14:39:17] Your current location is -27109, 24168, 1930 in Skrilien Point (-10, -8).
    [14:39:17] Your current location is -27365, 24245, 2075 in Skrilien Point (-10, -8).

    The program will draw a path from (-27020, 24149) to (-27109, 24168) and then to (-27365, 24245). In that EXACT order.
  • Keep this in mind when generating maps.
  • The program will accept any number of log files.
  • Each log file begins a new path.
  • Each path is NOT connected to any other path. So the order in which the log files are added to the program is not important.
  • Think of it as if you are carrying a ball of string. Every time you hit /loc, you are nailing the string to the floor.
  • Each log file represents a new ball of string.


How to generate a Log File for use with the Vanguard Map Maker:
  1. Execute the In-Game command: /log
    • This creates a text file in the C:\Program Files\Sony\Vanguard\bin directory.
    • You will see an in-game message, indicating the exact name of the log file that is being created:
      Code:
      Now logging to Chat_log_2007_1014_1439.txt.
  2. Execute the In-Game command: /loc for every point that you want to define the edges of a cave, dungeon or any other game feature.
  3. When you are done defining the intended path, execute the In-Game command: /log
    • This writes all remaining information to the log file.
    • The game accumulates log data in a queue, and only occasionally dumps the queued data to the log file.
    • Explicitly ending the logging session with /log, dumps all queued content to the file and closes it.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
0.3
45.52 Kb
Bristols
10-15-2007 08:49 PM
0.2
45.52 Kb
Bristols
10-14-2007 05:58 PM
0.2
45.52 Kb
Bristols
10-14-2007 05:57 PM
0.1
21.40 Kb
Bristols
10-10-2007 11:28 PM
File Statistics
User Rating:
 out of 5 with 0 votes
Downloads: 1213
Views: 3708
Favorites: 0
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Last Modified: 10-16-2007 11:55 AM by Bristols    

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Old 10-16-2007, 12:10 PM  
Bristols
Member
Interface Author - Click to view interfaces

Forum posts: 68
File comments: 3
Uploads: 2
Okay, after just 1 week, this program has already been downloaded by more people than my Crafting UI.
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Old 10-16-2007, 11:57 AM  
Bristols
Member
Interface Author - Click to view interfaces

Forum posts: 68
File comments: 3
Uploads: 2
Quote:
Sounds nice.
So do create a map I hit /loc as often as possible? How do I generate the necessary log-file?
Thx
I have added this information to the documentation page.
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Old 10-16-2007, 10:18 AM  
Tresette
Junior Member

Forum posts: 1
File comments: 3
Uploads: 0
Sounds nice.
So do create a map I hit /loc as often as possible? How do I generate the necessary log-file?
Thx
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Old 10-11-2007, 02:27 PM  
Pixi
Cry Spoon!!
 
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Interface Author - Click to view interfaces
Premium Member

Forum posts: 113
File comments: 26
Uploads: 1
Saweet!

Great work, Bristols.
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Old 10-10-2007, 11:35 PM  
Bristols
Member
Interface Author - Click to view interfaces

Forum posts: 68
File comments: 3
Uploads: 2
Current Developemt

I am working on the next version already that will greatly improve on the View Window.

Adding:
  • A proper updating window
  • Pan Controls
  • Map Coordinates (for proper map overlays)
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