VGInterface.com
Search Downloads


Go Back   VGInterface > Vanguard Tools & Utilities

Category: Vanguard Tools & UtilitiesFabled Damage Meter
Interface Information
Download
rgagnier06's Portal Bug Reports Feature Requests
How do I install this? (FAQ)
Name: Fabled Damage Meter   Popular!
Author:
Date: 06-20-2008 08:44 PM
Size: 3.11 MB
Version: 2.1
Rate Addon: 5 out of 5 with 2 votes  
Pictures
Click to enlarge 

Views: 0
Size: 61.46 Kb
Dimensions: 475 x 500
Raid Damage Reporting
 
Click to enlarge 

Views: 0
Size: 33.75 Kb
Dimensions: 475 x 500
Group Damage Reporting
 
Click to enlarge 

Views: 0
Size: 58.10 Kb
Dimensions: 811 x 574
Manage Group/Raid Participants
 
Click to enlarge 

Views: 0
Size: 62.63 Kb
Dimensions: 811 x 574
Main Graphical Damage Display
 
Description
An easy to use (Graphical) Damage Meter. Allows you to import a log file, define who was in your Raid/Group (Who you want to show up) and see it on a Graphical chart/easily report it back to your VG group! -Valorith (Xeth)

Bug Report: http://www.vginterface.com/portal.ph...876&a=listbugs

Feature Requests: http://www.vginterface.com/portal.ph...a=listfeatures

Main Features

- Easily load and view VG log files in a graphical chart!
- Very easy tool for reporting your data back to your group/raid/guild, etc.
- Made to get the data you want on your screen as quickly as possible without too much messing around (In an easy to interpret graph!). Easily getting that data from the program into VG has also been a huge driving force in the programs dev.

Installation
----------
-Make sure have the .Net Frameworks installed (Google ".Net Frameworks" for the download from Microsoft)
-Unzip & Install the setup file
----------

Setup (Windows Vista - V1.8+)
----------
After the program is installed you will need to set the access level of the program in order for the updater to function correctly.

#1- Navigate to C:\Program Files\Fabled Damage Meter\

#2- Right Click on Fabled Damage Meter.exe
--> Go to the Compatibility tab.
--> Check "Run as Administratior" at the bottom.
--> Click Ok/Done

#3- Right Click on Updater.exe
--> Go to the Compatibility tab.
--> Check "Run as Administratior" at the bottom.
--> Click Ok/Done

Thats it!
----------

Recommended Macros
----------

*Starting Macro* (Starts logging to the Vangaurd Bin Folder)

-----------------------------------------------

/g Starting Fabled Damage Meter
/log

------------------------------------------------

*Stopping Macro* (Stops logging)

------------------------------------------------

/g Ending Fabled Damage Meter
/log

------------------------------------------------

Operation
----------
-Open program.
-Create a new tab in VG and select every checkbox (Damage,Others' Damage,etc).
- Type /log.
-When done fighting either close VG or type /log again to stop logging.
-Click the Browse button in the Damage Meter program and select your corrosponding log file.
-Click ok.

**NOTE**
-Go to the "Participants" tab in the Damage meter software and remove any unwanted participants in the log file (NPC,etc) or specify who to show. Doing this will automatically update the graph.
----------

V2.1 **CURRENT VERSION**

----------
-Integrated Map Viewer!: This should prove to be a very usefull tool to players who seek quick information about dungeons throughout Telon. This viewer will display a map and other usefull info about the dungeon

selected. Eventually other more advanced features will be added.
-Integrated Quest Viewer!: This tool allows user to easily search for quest information right inside the Map Viewer!

-Fixed a bug with the auto-updater that was caused by an inconsistancy in directory naming.
----------

V2.0

----------
-Log Combining!: Ever get part way through a raid/group run and wonder what your current damage is at? Now you can and not lose that data for an overall group/raid run report. Simply use the new log combining option and get a collective look at multiple logs' data!

-Highest Hits Reporting: I have added the same reporting formating options into the "Highest Hits" tool that is available in the rest of the reporting tool. You can now select to report to /say,/group,etc in this tool as well.
-Patch Notes Viewer: A new window will now appear after you have succesfully patched to a new version with the auto-updater. This window will show you the details of the patch you just installed as well several prior to it. **Requires full manual update to be added; download and install the update from VgInterface.com. not through the auto-updater. **

- More to come!

----------

V1.9

----------

-Auto-Updater moved to an optional tool:You can choose to continue to manually update your software if the auto-updater is not working properly. (Now under the participants tab)

- DPS Parsing: Added functionality to display DPS!

- Made several bug fixes.


----------
V1.8

----------
- Introducing Automatic Updating! No Longer will you need to un-install your old version, download the new version and install it. After this update, the auto-updater will offer to check for new versions upon loading and download/configure each update with very little user-interaction!

- Heal Parsing! You will now have the option to easily swich betwean Healing and Damage parsing. Please continue to test this and leave feedback so I can continue to improve its features and accuracy.

- Fixed a bug within the "Highest Hits" sorting algorithm that was assigning hits to the wrong participants.

-Sorted the Hardest Hits.

- Added functionality to view participants if your participant count is 25+.


----------

V1.7(Modified)

----------
-NEW! The guild "Fabled" (Xeth) has officially adopted this Damage Meter and as such it has been renamed and modified to fit the guild (Graphically).

-->What does this mean to you? Everyone still has complete access to this program; the program is just under a different name and has changed slightly (graphically).

- Added a "Hardest Hits" page that allows you to see each participants hardest single hit.

-Please post comments with any suggestions/concerns.

Have fun and Enjoy!
----------


V1.7(Raid Improvements)

----------
-Fixed a bug that would be triggered if you hit the con button while the log was running.


-Added a new "Raid" tab on the Damage Totals window. Did alot of re-working to make this new tab work as planned. Only a max of 6 participants are visible on the "Group" tab. A max of 24 participants are visible in the "Raid" tab and they are broken into 4 groups for easier insertion into a macro. (Macro's only allow aprox 6 participants worth of data)


-Enjoy!
----------

V1.6(Code Revamp)

----------
- Did a complete revamp on how the program loads, reads, sorts and saves log information. I was forced to make these changes because the old system began to take 20-60+ seconds to parse a log or completely crash with larger logs.

- Update Summary
--> Old parse time with med-large logs:
Best case: 20+ secs, Worst: Crash

--> New parse time with all logs:
Best case: Less than 1 second, Worst: 3ish seconds.

The code efficiency changes I made have increased the speed and reliability of the program by leaps and bounds. Please continue testing and reporting back! Thanks


----------

V1.5.3(Bug Fix Part 2)
---------------
- Configured the software to reset the log when you add a group participant. This will make the program sort the names all at one time when you load the log file, instead of each time you add a new name to the participants list. (Much faster)

-Changed the graph to show a (%) next to the participants name instead of a (#) damage number.

-Other minor fine tunings.
---------------

V1.5.2 (Bug Fix)
---------------
- Fixed a pretty large bug inside my participant removal code that was not allowing you to remove desired participants properly. This has been fixed. (Thanks techywarrior!)

- Please note that now that the participants are correctly sorted by damage output, the program takes a little more time to process the parse. Adding group/raid participants prior to loading the log file is much faster then doing it after.
--------------

V1.5
---------------
-Fixed an oversight where "OpenFileDialog1" was displayed in the log directory textbox if you canceled the file browse after clicking "Ok". Now if you cancel the file browse, the "Ok" button is not displayed and the textbox is cleared. (Thanks Avooca!)

-Fixed a bug where the "Top 10" where not being sorted correctly. (Was only actually being sorted inside the "Damage Reporting Tool", not in the charting area itself) - Fixed

-Moved the legend into the extreme top right of the charting area so it dosent cover up pie chart labels.

-As requested on the forums, i have added the damage totals next to each name on the pie chart. Is this prefered?

-Doing more testing to identify other possible bugs. Please keep me posted! Please submit feature requests as you think of them too, there very helpfull.
---------------

V1.4 c (Bug Fix part 2)
---------------
-Performed further testing and found a bug that would reject the log file if you gained a level during the time you where logging. This bug has been resolved.

-Removed the redundant reporting label from the left side of the pie graph, allowing more room for the graph's labels.
--------------

V1.4 b (Bug Fix)
---------------
- After doing extensive testing on V1.4 I found the below "possible" bug/problem.
---> For some reason (but rarely), Vangaurd will write a completely blank line to the Log file. The parser was reading that blank line and trying to interpret it, resulting in an error message. I have inserted code into V1.4b that will handle this (rare) accurance without any problems.

-Added an uninstall button in the programs folder, making it easier to update to newer versions.

-Added a link to VgInterface in the programs folder, making it easier to update to newer versions.

**Please help this program to become what it is truly capable of by submiting bug reports on this website and submiting feature requests so I will know what everyone wants added. Thanks as always! **
---------------

V1.4
---------------
-Added a Log Viewing Tool.

-Tweaked the parsing code to be even more accurate.

-Fixed the Damage Reporting tool to correctly add the (/group,/say,/guild,etc) text in front of "Damage Report" at the top.

-Modified the Damage reporting tool to make it more user friendly with pasting into a VG macro.

-Added code to the parser that rejects rediculous ammounts of damage from the log (When VG bugs and says you hit "John Doe" for 503849234 damage). As of now that line will be completely skipped/ignored, which is ALOT more accurate than adding the outragously bugged damage figure.

-Fixed a bug where the graph becomes obviously inaccurate under specific conditions.

-Reworked the Participants tab to be more user friendly and easier on the eyes.

-Add new functionality to the Participants tab. Now instead of removing unwanted participants you can also explicitly state what participants you (only) want to be shown. (Excludes everyone but those on your list of participants) Both options are available to you now, in the participants tab.

-Did a semi-overhaul on some of the parsing code which resolved a bunch of bugs from the previouis version. If you found V1.3 to not display your data correctly, give V1.4 a shot, it should resolve the problem.

(Please provide me with Feature requests, Bug reports and other feedback! Thanks!)
--------------

V1.3
----------------
-More tooltips/labels to avoid confusion.
-Easy group/raid reporting tool to copy + paste into a macro and report damage results.
-Added percentages (%) next to each name in the Damage Totals window for clarification.
-Corrected the parsing code to correctly account for Critical hits.
----------------

V1.2
----------------
-Fixed a bug where the "Others" element was not displaying on the pie graph when there are more than 9 people in the group/raid.
----------------

V1.1
----------------
-Re-uploaded in a setup file so the required .dll file was attached.
----------------

V1.0
---------------
-Uploaded Initial beta compilation.
---------------
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.0
447.39 Kb
rgagnier06
05-21-2008 08:09 PM
1.9a
445.02 Kb
rgagnier06
05-08-2008 12:15 AM
1.9
445.10 Kb
rgagnier06
05-08-2008 12:03 AM
1.8
444.26 Kb
rgagnier06
04-23-2008 09:43 AM
1.7a
432.70 Kb
rgagnier06
04-11-2008 07:27 PM
1.7
366.98 Kb
rgagnier06
04-09-2008 09:14 PM
1.6
364.47 Kb
rgagnier06
04-04-2008 11:12 PM
1.5c
365.30 Kb
rgagnier06
04-02-2008 05:15 PM
1.5b
365.35 Kb
rgagnier06
04-02-2008 12:29 AM
1.5
364.96 Kb
rgagnier06
04-01-2008 09:54 PM
1.4c
364.54 Kb
rgagnier06
03-31-2008 01:12 PM
1.4b
364.34 Kb
rgagnier06
03-29-2008 11:16 PM
1.4a
364.83 Kb
rgagnier06
03-29-2008 04:43 PM
1.4
362.83 Kb
rgagnier06
03-28-2008 04:01 PM
1.2
360.45 Kb
rgagnier06
03-28-2008 01:02 AM
1.1
360.45 Kb
rgagnier06
03-27-2008 11:46 PM
1.0
13.88 Kb
rgagnier06
03-27-2008 11:33 PM
File Statistics
User Rating:
5 out of 5 with 2 votes
Downloads: 5916
Views: 18050
Favorites: 3
Uploaded By:
 
Last Modified: N/A

View Pictures. Download Now! Post A Comment


Post A Reply
Author Comments Comment Options
Old 10-03-2008, 12:12 PM  
rgagnier06
Fabled DM Author
 
rgagnier06's Avatar
Interface Author - Click to view interfaces
Premium Member

Forum posts: 35
File comments: 23
Uploads: 2
Doing an in-depth analysis of the DPS is something that is off in the distance at the moment. The main driving factor in me making this parser was to give simplicity. All of the parsers that i saw out there where not easy to operate, this was something i wanted to change.

That being said, In-depth breakdowns aren't a huge priority for me atm as this program esent meant as a "hard-core" parser. Hope this makes sense :P

Last edited by rgagnier06 : 10-03-2008 at 12:13 PM.
rgagnier06 is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 10-01-2008, 12:21 PM  
svann
Junior Member

Forum posts: 17
File comments: 2
Uploads: 0
I couldnt seem to add a requested feature through the link so Ill just post it here. It would be really useful if I could break out each type of my attacks so I could see what does me the most good dps wise.
svann is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 08-08-2008, 07:32 AM  
rgagnier06
Fabled DM Author
 
rgagnier06's Avatar
Interface Author - Click to view interfaces
Premium Member

Forum posts: 35
File comments: 23
Uploads: 2
Re: DOTS don't show up

Thanks for the feedback. Unfortionetly the way that dots and hots are logged to the client it is nearly impossible to accuretly parse them. For whatever reason they decided to not make the dots show ownership when they ticked.

e.g.: Skill of Uberness burns Lord Fumobeso for 1700 damage.

That kind of logging poses a huge problem when trying to parse the damage.

So until i can figure out a work around for this poor design, dots and hots won't be accuretly parsed. Blame SoE/Sigil :P
rgagnier06 is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 08-08-2008, 12:13 AM  
chipsfromhell
Junior Member

Forum posts: 1
File comments: 1
Uploads: 0
DOTS don't show up

my class is a psionist so i mainly do damage with my dots... these don't seem to show up in the damage meter at all.

i was grouped with a lower level sharmen who was tanking and healing and i did the damage... but in the parser it said i did 20% of the damage which is completely off.

the only difference was that my damage was in the form of damage over time so am i right that it doesnt show up?

otherwise great app

EDIT:
oh i see in the log it has the person's name who did the damage first, but dots start with "the" so the program probably thinks that the is a person in the group. but that means all the dots of everyone get put there and not added to the persons damage who cast the dot.

E.G. "Your <highlight>Mindfire III</color> hits Torsheim Champion."

"The damage over time effect of your <HIGHLIGHT>Mindfire III</COLOR> deals <HIGHLIGHT>881</COLOR> damage to Torsheim Champion."

"Your <highlight>Thought Pulse V</color> hits Torsheim Champion for <highlight>1156</color> damage."

"Healmefirst's <highlight>Winter's Roar V</color> hits Torsheim Champion for <highlight>311</color> damage."

Last edited by chipsfromhell : 08-08-2008 at 12:40 AM.
chipsfromhell is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 07-28-2008, 05:55 PM  
Nellochus
Junior Member

Forum posts: 7
File comments: 2
Uploads: 0
Re: Re: Re: Dungeon Map Utility

You running Vista?

Nope, running XP home edition. As I said, I am not totally sure why it refuses to read them. YALVP reads them fine but is not getting updates any more as Hist isn't playing =(
Nellochus is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 07-23-2008, 09:01 PM  
rgagnier06
Fabled DM Author
 
rgagnier06's Avatar
Interface Author - Click to view interfaces
Premium Member

Forum posts: 35
File comments: 23
Uploads: 2
Re: Re: Dungeon Map Utility

You running Vista?
rgagnier06 is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 07-10-2008, 06:42 PM  
Nellochus
Junior Member

Forum posts: 7
File comments: 2
Uploads: 0
Re: Dungeon Map Utility

Hi guys, i have been trying to get this parser to work but for some reason I cannot get it to read my logs. I already have a tab that has everything checked on it and log that tab only. I have tried old logs and new ones and always get the same error "Cannot read file, make sure it is the right file type" Not sure what else I can do with it. Any and all help is much appreciated =)
Nellochus is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 06-20-2008, 08:47 PM  
rgagnier06
Fabled DM Author
 
rgagnier06's Avatar
Interface Author - Click to view interfaces
Premium Member

Forum posts: 35
File comments: 23
Uploads: 2
Dungeon Map Utility

Just so everyone knows; I am aware of the bug on the Dungeon Map Viewer where it shows every dungeon as being lvl [48] - [50]. I will be releasing a patch to fix this that will be available via the auto-updater probably this week.

**Update**
This has been fixed and will be combined with other fixes/additions and released this week via the auto-updater.
**Update**

Last edited by rgagnier06 : 06-22-2008 at 01:59 PM.
rgagnier06 is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 06-04-2008, 12:19 AM  
rgagnier06
Fabled DM Author
 
rgagnier06's Avatar
Interface Author - Click to view interfaces
Premium Member

Forum posts: 35
File comments: 23
Uploads: 2
Re: Re: Not parsing correctly

I just wanted to let everyone know that the next version of Fabled Damage Meter will include an integrated Map Viewer. The viewer will display a map (by Forgotten Horde) and usefull information about each dungeon. Keep your eyes peeled for the next version
rgagnier06 is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 06-02-2008, 02:24 PM  
rgagnier06
Fabled DM Author
 
rgagnier06's Avatar
Interface Author - Click to view interfaces
Premium Member

Forum posts: 35
File comments: 23
Uploads: 2
Re: Not parsing correctly

As is the case with every parser available for Vanguard, most DoTs and HoTs are not correctly attributed to the person who produces them. The reason for this is that the Vanguard client does not show ownership in the log entries for these types of spells/skills. For example:

"[11:30:15] LORD FUMOBESO bleeds taking 1849 damage."

... This is an example of how DoTs display in the damage log (HoTs are the same way)...the parser has no way of knowing who applied this dot to give them credit.

Let me know if you have any more questions/concerns.
rgagnier06 is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 06-02-2008, 11:36 AM  
irongecko
Junior Member

Forum posts: 0
File comments: 1
Uploads: 0
Not parsing correctly

When I try this parser out it does not parse my DOT spells at all, it displays them on the graph/chart as "the"
see http://rapidshare.com/files/11958071..._1724.txt.html for one of the sample parses i made, maybe you can see if im not doing it right or if this is a bug etc
irongecko is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 05-21-2008, 08:12 PM  
rgagnier06
Fabled DM Author
 
rgagnier06's Avatar
Interface Author - Click to view interfaces
Premium Member

Forum posts: 35
File comments: 23
Uploads: 2
Make sure to update manually through this website if you want the patch notes viewer to be included in the patch. If you update with the auto-updater, it will not be able to add the patch notes viwer. After you update manually for this version (2.0), you can continue to use the auto-updater.
rgagnier06 is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 05-14-2008, 07:00 PM  
rgagnier06
Fabled DM Author
 
rgagnier06's Avatar
Interface Author - Click to view interfaces
Premium Member

Forum posts: 35
File comments: 23
Uploads: 2
Updated the Project's pictures to reflect recent updates.
rgagnier06 is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 05-12-2008, 12:17 PM  
rgagnier06
Fabled DM Author
 
rgagnier06's Avatar
Interface Author - Click to view interfaces
Premium Member

Forum posts: 35
File comments: 23
Uploads: 2
I thought that was the problem. Glad i could help
rgagnier06 is offline Report comment to moderator   Reply With Quote Reply With Quote
Old 05-12-2008, 11:37 AM  
avooca
Junior Member

Forum posts: 0
File comments: 3
Uploads: 0
avooca is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 03:53 AM.


Our Network
EQInterface | EQ2Interface | War.MMOUI | WoWInterface | VGInterface | LoTROInterface | MMOInterface