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Category: Beta InterfacesDrox UI 2.3.0 TEST
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Name: Drox UI 2.3.0 TEST
Author:
Date: 11-10-2007 03:30 PM
Size: 2.14 MB
Version: 2.3.0 TEST
Rate Addon: 5 out of 5 with 2 votes  
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Description
This version has changes to support the new separated offensive target buff and debuffs (including debuffs cast by yourself) that have been made on the test server as of Nov 10th.

This test version is intended for use only on the test server. To do so, create a Shells/DroxUITest folder and place the contents of the DroxUI folder that is in the zip into the DroxUITest folder. Then change the ShellName in the binTest/vgclient.ini file to DroxUITest.

If the test server patches get pushed to the live servers during the week, I may be unable to get a release version of the DroxUI uploaded. If this happens, you may want to use this test version until I can get an official non-test version of the DroxUI uploaded.
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5 out of 5 with 2 votes
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Old 12-14-2007, 01:48 PM  
Jgok
Junior Member

Forum posts: 8
File comments: 1
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Re: Quest Window

Quote:
If you have time before release please update the quest window to 50 quests.
If you're using the TEST version, there's three changes you need to make to the Index.xml file to get everything (as far as I know) to work. Doing this bit will add the new /claim window and replace the Drox quest window with the default one.

Go into Vanguard\VGUIAssets\Shells\DroxUI and right-click on Index.xml. Choose "Edit." This should open the .xml file in notepad. Hit Ctrl-F to open the Find window.

In the Find window, type "Default\Windows"
(no quotation marks) and hit "Find Next." At the end of that line, hit enter to open a new blank line. On the blank line, add...
<Window filename="VGUIClaimWnd.xml"/>

Type "vguiquests" in the Find window, and click "Find Next." This line is commented out with <!-- and --> around the line. Remove the !-- and -- at the beginning and end, leaving the < and > there. After you finish, the line should look like...
<Window filename="VGUIQuests.xml"/>

Type "drox_quest" (no quotation marks) in the Find window, and click "Find Next." Comment that line out by adding !-- after the < at the beginning of the line, and -- before the > at the end of the line. When you're finished, the whole line should look like...
<!-- Window filename="Drox_Quests.xml"/ -->

EDIT:
As an alternative to the previous two changes, you can edit Drox_Quests.xml in the Windows folder of your DroxUI directory. Search for...
ActiveQuestList.Size>/20
and change the 20 to 50. The full line should read
<Text>Quests: <gamevar=ActiveQuestList.Size>/50</Text>

This change will only display 50 quests. It will not add any other new funcionality from the default quest window (specifically, filtering quests by type). I chose to go with the default window for the extra filtering options, until Drox updates the window.

EDIT: Been running with these changes over the past few days, and no problems yet. Just realized that I haven't done any harvesting, so I'll probably need to revert to the default harvesting window if/when I get around to it.

Last edited by Jgok : 12-16-2007 at 02:48 AM.
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Old 12-13-2007, 04:23 PM  
Atalon
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Forum posts: 1
File comments: 1
Uploads: 0
Quest Window

If you have time before release please update the quest window to 50 quests.
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Old 12-12-2007, 02:17 PM  
Whunof
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Forum posts: 13
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Well I can answer your last question. Both the buff and healer hotbars can be increased in slot size by dragging the leading edge in the current Drox 2.2.1
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Old 11-13-2007, 08:20 PM  
Axem Ebonlore
Junior Member

Forum posts: 9
File comments: 2
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Raid Interface / Raid UI Healer Hotbars

Any chance of getting healer hotbars for the raid interface?

Do they provide the data to put up directional arrows for members outside your group in a raid?

Also with the need debuffs window does this show for only individuals? groups? raids? or Single targets? I'd love to see the debuffson everyone in the raid interface! Would be nice to know who in your group/raid needs cures!

Also any way to make the healer hotbars more flexible to be user defined for the number of slots? Some classes need more than 5 and others less...
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