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Old 10-12-2007, 11:00 PM  
adaemus
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First off...very nice job!! Very streamlined and looks fantastic. I've been adjusting the UI for the last few hours playing around with little things here and there. I've noticed one thing that I believe is a bug though.

The "Target Right Click (Raids/Groups) window when turned on is in the far upper right corner of the screen and is not movable when in layout mode. This window lays itself on top of the Changing Room window by default. Not a big deal to move the Changing Room window but I thought you'd like to know.

One other thing, maybe I'm just missing it but in the default UI you can hit Shift-1 to move to a different Hotbar. I know you give us a plethora of hotbars but I still like to keep crafting macro's and such out of sight unless I'm using it. I think you got rid of this keyboard shortcut to make room for the G15 and other device short cuts....would it be possible in the future to release a user.ini file that has more of the default shortcuts in place for those of us without those fancy dandy gaming keyboards?

Thanks,

Berakas, Xeth Server

Update: In response to my own request above I was tinkering around in the user.ini file and figured out some things. First I found how the UI has tied the Hotbars 1, 2, and 3 together for the Page-Up and Page-Down functionality so all three hotbars changed at once. This still wasn't what I was after though (just wanted to be able to change the hotbar1 page) so I continued to tinker around and figured out how to change the aliases and bindings to suit my needs. I'll list my edits here in case any one else is curious.

Note: The following changes take away from the N52 key settings and removes the shortcuts to the HUDHotkey slots (I don't have a N52 and don't need the extra HUDHotkeys).

Just copy and paste the following sections on top of the corresponding sections in the user.ini:

Aliases[159]=(Command="SGOUI HOTKEYBANK 0",Alias="HotkeyBank01")
Aliases[160]=(Command="SGOUI HOTKEYBANK 1",Alias="HotkeyBank02")
Aliases[161]=(Command="SGOUI HOTKEYBANK 2",Alias="HotkeyBank03")
Aliases[162]=(Command="SGOUI HOTKEYBANK 3",Alias="HotkeyBank04")
Aliases[163]=(Command="SGOUI HOTKEYBANK 4",Alias="HotkeyBank05")
Aliases[164]=(Command="SGOUI HOTKEYBANK 5",Alias="HotkeyBank06")
Aliases[165]=(Command="SGOUI HOTKEYBANK 6",Alias="HotkeyBank07")
Aliases[166]=(Command="SGOUI HOTKEYBANK 7",Alias="HotkeyBank08")
Aliases[167]=(Command="SGOUI HOTKEYBANK 8",Alias="HotkeyBank09")
Aliases[168]=(Command="SGOUI HOTKEYBANK 9",Alias="HotkeyBank10")

Bindings[42]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)
Bindings[43]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)
Bindings[44]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)
Bindings[45]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)
Bindings[46]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)
Bindings[47]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)
Bindings[48]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)
Bindings[49]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)
Bindings[50]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)
Bindings[51]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)
Bindings[52]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)
Bindings[53]=(Key=0,Ctrl=False,Alt=False,Shift=False,Command=)

Bindings[172]=(Key=49,Ctrl=False,Alt=False,Shift=True,Command=" HotkeyBank01")
Bindings[173]=(Key=50,Ctrl=False,Alt=False,Shift=True,Command=" HotkeyBank02")
Bindings[174]=(Key=51,Ctrl=False,Alt=False,Shift=True,Command=" HotkeyBank03")
Bindings[175]=(Key=52,Ctrl=False,Alt=False,Shift=True,Command=" HotkeyBank04")
Bindings[176]=(Key=53,Ctrl=False,Alt=False,Shift=True,Command=" HotkeyBank05")
Bindings[177]=(Key=54,Ctrl=False,Alt=False,Shift=True,Command=" HotkeyBank06")
Bindings[178]=(Key=55,Ctrl=False,Alt=False,Shift=True,Command=" HotkeyBank07")
Bindings[179]=(Key=56,Ctrl=False,Alt=False,Shift=True,Command=" HotkeyBank08")
Bindings[180]=(Key=57,Ctrl=False,Alt=False,Shift=True,Command=" HotkeyBank09")
Bindings[181]=(Key=48,Ctrl=False,Alt=False,Shift=True,Command=" HotkeyBank10")

Last edited by adaemus : 10-13-2007 at 12:40 AM.
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Old 10-12-2007, 08:59 PM  
Nadger
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Re: Encounter window broken???

Quote:
My encounter window seems broken. It will only display 1 additional mob per encounter. I was on the Isle of madness when i confirmed this. Most of the packs on the isle, come in 3, but the encounter show 1 additional mob only. Then it dies, and i see the other...
If it matters, i changed my encounter to grow down, but i believe it was also a problem when it was growing up.

Daemon Sambe
CoreUI3, like the default UI only displays EXTRA targets in the encounter list. Your current target is not displayed there. If you are fighting 4 monsters and have 1 of them targeted...only 3 will be in the encounter list, the 4th one's information is in your HUD.

Also, for some people the encounter lists can sometimes be behind your chat window.
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Old 10-12-2007, 08:38 AM  
DaemonSambe
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Encounter window broken???

My encounter window seems broken. It will only display 1 additional mob per encounter. I was on the Isle of madness when i confirmed this. Most of the packs on the isle, come in 3, but the encounter show 1 additional mob only. Then it dies, and i see the other...
If it matters, i changed my encounter to grow down, but i believe it was also a problem when it was growing up.

Daemon Sambe
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Old 10-11-2007, 08:47 PM  
Mireille
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Quote:
Originally Posted by Nadger
Thanks everyone.

Im not sure why the reactions window did this...ill look into it.

As for the cast bar/breath meter thing, if i did what you ask they would ONLY be movable in layout mode. Where as currently you can move them whenthey appear. I often find myself moving them depending on the situation. I dont want to have to go into layout mode to do it.

I suggest to people to use your mount or recall to have plenty of time to position the cast bar. The breath bar is easy as you just go under water. I want to add a cancel cast button in the cast bar so you have a way to cancel casting via the mouse.

I didnt offer options to turn some of that stuff off because i didnt feel they were needed. Why would you want to turn your buffs and debuffs window off? Reactions you can turn off in the windows tab...unless you meant the parry, block, etc. For those i dont see the point in turning them off as well since they dont block your view or anything.


Kelmar:

not sure how your weaknesses window got turned off but if its not there try this command:

/togglewindow Core Target Weaknesses Text
Ah alright, thought most of my 'little things' got a good explanation. Thank you for the response.

As for the HUD parts not being able to be turned off, the 'Overlooked' notification is probably the candidate for being turned off by most (regardless of sphere). Edited as of new information: As I checked on test right now, bard songs without debuff component do not show on 'Core Target Spells Text' anymore - on live they do, e.g. runspeed song - so toggling this window on/off is not necessary for me after GU3 part 1. It still shows on the debuff window, but that is really minor, as it is not view centered in my display setup.

As for the breath meter/cast bar, if it does have the drawback of not being able to drag them around in 'live mode', then yes, I would've decided the same way like you. It's more useful the way you implemented it then.

Now for some first impression: I am a quite a fan of the crafting windows already - I am not sure which I prefer in the end, probably Flashcraft due to less mouse movement, but will give both windows some time until I decide. The flashing of the icons is not really 'annoying' and everything that lets my hand (and my mouse) rest a bit ist most welcome.

Anyway, a great UI, I loved it since I first used the beta3 version and for the released version you did include some very impressive features on top.

Last edited by Mireille : 10-11-2007 at 09:28 PM.
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Old 10-11-2007, 08:13 PM  
Nadger
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Forum posts: 486
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Quote:
Thank you for the great work with CoreUI3, Nadger, I simly love it!

Some minor things:

- After logging in I had one occurance of the Symp Reaction Window resizing to about 1/4 of the size it should've been sized - I got one reaction in that window. After hovering (just hovering) above the icon, it got resized correctly. Never happened again after that

- For the breath metre bar and cast bar, it would be great, if they would show in the layout mode, so that I can move them without them actually showing

- For a couple of HUD windows I didn't find any option to turn them off, which might be due to the HUD being an offline option: Bufs/Debuffs/Combat Reactions/Combat Status Text (Overlooked) - especially the Overlooked window got few uses for me personally.

Edit: Edited out the parts which were already mentioned
Thanks everyone.

Im not sure why the reactions window did this...ill look into it.

As for the cast bar/breath meter thing, if i did what you ask they would ONLY be movable in layout mode. Where as currently you can move them whenthey appear. I often find myself moving them depending on the situation. I dont want to have to go into layout mode to do it.

I suggest to people to use your mount or recall to have plenty of time to position the cast bar. The breath bar is easy as you just go under water. I want to add a cancel cast button in the cast bar so you have a way to cancel casting via the mouse.

I didnt offer options to turn some of that stuff off because i didnt feel they were needed. Why would you want to turn your buffs and debuffs window off? Reactions you can turn off in the windows tab...unless you meant the parry, block, etc. For those i dont see the point in turning them off as well since they dont block your view or anything.


Kelmar:

not sure how your weaknesses window got turned off but if its not there try this command:

/togglewindow Core Target Weaknesses Text
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Old 10-11-2007, 06:57 PM  
Zacara
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"-The Hotbars,Form,Reaction Window does not keep its size i made em lowest setting but always when i camp out and in they back to standard size...."


Same problem with myself, Saving the Interface before camping and re-entering doesn't cure it neither does saving it in every possible slot. Loading the interface from one you've saved also resizes it to the default size

Please read all the known issues before posting about one.....

Known Issues


  • Missing Items label in Crafting Recipes window is buggy, I can not fix it because im using it in a way it was not intended to be used
  • +- buttons in Layout mode dont save when you log out. I can not fix this, its something you'll have to ask sony for. /bug them asking them to fix the /uiwinscale command so it saves.
  • In both crafting windows sometimes the actions can appear in the wrong column. Nothing I can do about this, normally caused when the user mouses over several steps very quickly and the UI cant keep up.
  • In flash craft the button flashes and the tooltip window flashes while the cooldown is going. This was a necessary evil to get flashcraft to work the way it does.
  • Stance Changing Mainbar will not save its state. Nothing I can do about this unless sony fixes it.
_________________________

There is a window called "Target Weaknesses (text)" It appears when you go into layout mode. If you can't find it then you probably have it toggled off somehow. Nadger or stryke would have to help you there as I don't know the / command

Last edited by Zacara : 10-11-2007 at 07:07 PM.
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Old 10-11-2007, 03:59 PM  
Kelmar
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I have noticed that in the Core 3.0 is not present a "Weakness on my target" window.

It's not present or i haven't see how to activate it?
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Old 10-11-2007, 02:40 PM  
Pixi
Cry Spoon!!
 
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Interface Author - Click to view interfaces
Premium Member

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This is the most professional UI I've ever seen as a free mod to any game. Incredibly well thought out and implemented. I really hope you're doing this kind of thing for a living, Nadger. If not - I really hope someone with a high paying job will recognize your genius and hire you.
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Old 10-11-2007, 01:18 PM  
taimh
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"-The Hotbars,Form,Reaction Window does not keep its size i made em lowest setting but always when i camp out and in they back to standard size...."


Same problem with myself, Saving the Interface before camping and re-entering doesn't cure it neither does saving it in every possible slot. Loading the interface from one you've saved also resizes it to the default size
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Old 10-11-2007, 01:01 PM  
Mireille
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Thank you for the great work with CoreUI3, Nadger, I simly love it!

Some minor things:

- After logging in I had one occurance of the Symp Reaction Window resizing to about 1/4 of the size it should've been sized - I got one reaction in that window. After hovering (just hovering) above the icon, it got resized correctly. Never happened again after that

- For the breath metre bar and cast bar, it would be great, if they would show in the layout mode, so that I can move them without them actually showing

- For a couple of HUD windows I didn't find any option to turn them off, which might be due to the HUD being an offline option: Bufs/Debuffs/Combat Reactions/Combat Status Text (Overlooked) - especially the Overlooked window got few uses for me personally.

Edit: Edited out the parts which were already mentioned

Last edited by Mireille : 10-11-2007 at 01:07 PM.
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Old 10-11-2007, 12:30 PM  
malstrom
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Caltine:
Try using the Load/Save options and save your window's before logging out. That should solve issues 1-3 Also make sure no windows are outside of the screen area as they tend to move back to a safe area.

As for the flashing icons in FLASH crafting window.. you must have not read the notes on that part. It's a necessary evil to make it work the way it does. If it bothers you it's easy enough to switch to flow crafting window by using the offline options exe that's included in the main CoreUI folder.

Please read the install instructions, notes, and FAQ.

Howry:
You posted the question again in the discussion area for this mod and Nadger answered:
Quote:
Originally Posted by Nadger
Yeah the market window does not like its new friends and will bug out and hide some elements on some people's computers. Most people dont seem to have this problem but it does happen on certain configurations.

Thats what the Buggy Market Window? button is for. It will perform a /reloadui and most times that clears it up. if not, click the button again.

Last edited by malstrom : 10-11-2007 at 12:33 PM.
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Old 10-11-2007, 10:33 AM  
Howry
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So far so good. Only problem ive run into is on the broker the bar where I should be able to select what class items I want to search for isnt there. Anyone else run into that?
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Old 10-11-2007, 08:11 AM  
techywarrior
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Interface Author - Click to view interfaces

Forum posts: 289
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If you have Vista... (FAQ)

Q) I am running Vista and when I try and extract the CoreUI3 files it gives me a warning about potentialy harmful files.

A) This is the default behaviour of Vista when it encounters unsigned .exe files. There is no virus or malware in the zip file. Right-clicking of the .zip file, and choose Properties. On the General tab, click on the Unblock button, and then Apply and OK. Then extract the files.
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Old 10-11-2007, 07:47 AM  
Caltine
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Hello

Tested your UI today and already found some bugs in it....

-The Chat Window if i place it down into right corner does not keep location after i camp out and back in....

-The Hotbars,Form,Reaction Window does not keep its size i made em lowest setting but always when i camp out and in they back to standard size....

-Another thing i toggled off the gold setting at the hotbars but they always have that gold setting again after i camp out and in again...

-Then the Crafting Process everytime i click an reaction all the buttons start to flash like crazy

All other so far seems to work fine if i find more i will let you know

Last edited by Caltine : 10-11-2007 at 07:47 AM.
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