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09-13-2008, 03:50 AM
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Member
Forum posts: 52
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12x12
"Also it should revert to the saved size you have when you load a saved UILoader file when not in layout mode as well."
i was hoping the work around would work , but i just tested it and it doesn't. at least not for me. i think your right it must be something on game side that stoping it form saveing. only thing i saw on the Soe fourm was about the chat box not saveing there size. the work around for that was to open up the chat options and make sure the "lock postition " was unchecked. well i hope there a hot fox for the chat boxes coming soon , and i pray it will fix the 12 x12 issuse.
Thank you for the extra save points !!!
and i can't express it any more than others have thank for continuing with keeping drox up to date. cheers
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09-13-2008, 01:45 AM
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Senior Member
Forum posts: 167
File comments: 36
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Ill look into the isue with the 12x12 hotbar. It is weird that that is haveing a problem now because I have not changed anything with that hot bar. This may be an isue with the update itself because I thing I saw somewhere that some of the default UI windows are acting the same way. Also it should revert to the saved size you have when you load a saved UILoader file when not in layout mode as well.
As for the resolutions not saveing are you on vista? If you are make sure vista is not doing its thing where it wont let the .ini files be modified because that setting is saved in the vgclient.ini file in your bin folder. If vista is setup correctly, there is numerous reports if different settings not being saved on log out and the only way to fix this from sony is to log out, delete or move your vgclient.ini file, then log back in and the game will recreate the file. You can also try to edit your vgclint.ini file settings for fullscreenviewportx= and fullscreenviewporty= and set them to what you want and see if that works as well.
as for the minions window, I dont play a pet class but when I get around to looking it over I will ask for some screens of the window and input from the different pet players to see how to make it better.
for the option of a hot bar that appears when in combat that is an interesting idea and will add it to the wish list. No promises when and if it will happen but well see.
Last edited by Craeat : 09-13-2008 at 01:50 AM.
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09-12-2008, 10:04 PM
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Junior Member
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yes i have the same problem with the 12x12 hotbar, AND with the smoke panels, they divert to their original size. Also is anyone having an issue where the resolution wont save, i play on 1680x1050, and i changed it to that, but when i log back in the resolution is 1360x768. WTH? lol. BTW thank you so much for continuing Drox's work. I've been using it ever since it came out.
Last edited by Eyesadrift : 09-12-2008 at 10:42 PM.
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09-12-2008, 09:37 PM
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Junior Member
Forum posts: 10
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One small problem in the new version (and 2.6.1)
With GU6 I now have a problem with the 12x12 hot bar. It reverts to its maximum dimensions if you relog/restart. The odd this is that if you go into "layout mode" and just reload a saved layout the 12x12 hot bar goes back to the dimension you saved it at. Of course the next time you relog/restart it reverts to the maximum dimensions.
I was also wondering if it is possible to create a hot bar that hides when not in combat but then appears when combat begins? I know it is possible to create hot bars which hide or fade depending on if the mouse is near a hot spot (like in Core) but I would love it if I could have ones that appear when entering combat.
The only other feature I would love is more integration with pet interfaces such that the minion UI would look more like it fits the Drox motif.
Love this UI and look forward to seeing it get better. Thanks for the hard work.
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08-25-2008, 10:23 AM
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Junior Member
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thank you, the non book version did the trick, its now working just fine.
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08-23-2008, 09:53 PM
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Senior Member
Forum posts: 167
File comments: 36
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Ciddan,
The text for the diplomacy quests are showing up just fine on mine. Just to see if the problem is not with the book quest window have you tried loading the default quest window (the non book version) and seeing if the text shows up there?
Craeat
Hi Craeat,
thanks for the wonderful UI. One thing I noticed was that the Diplomatic Quests did not show up in the quest log. Only the headline would show, but not the quest text.
Thank you,
Ciddan
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08-23-2008, 12:24 AM
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Junior Member
Forum posts: 0
File comments: 2
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Hi Craeat,
thanks for the wonderful UI. One thing I noticed was that the Diplomatic Quests did not show up in the quest log. Only the headline would show, but not the quest text.
Thank you,
Ciddan
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08-13-2008, 02:19 PM
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Senior Member
Forum posts: 167
File comments: 36
Uploads: 2
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That is a good idea I will add it to my list of upgrades I have for the future. But no promise on how soon I can get it done.
Craeat
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08-13-2008, 08:51 AM
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Junior Member
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File comments: 4
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Little enhancement for Raid Groups
Hi!
First of all I want to thank you for continuing this great piece of work!
For some days I think of an enhancement to the Raid-Groups-Windows like done within the vertikal Healerbar. Would it be possible to add 2 or 3 small placeholders for spells for each member of a raid group to the right?
As me beeing a healer it would be very helpful and I think my DK would appreciate it as well with rescues.
How do you think about that?
Regards, Fearus
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08-03-2008, 04:47 AM
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Junior Member
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File comments: 2
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I play a bard and I seem to be having trouble with the "Song Name" element.
No matter what I do, it shows "none", even when I am playing a song.
Does this feature not work? Or am I misunderstanding how it's supposed to work?
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07-10-2008, 04:43 PM
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Junior Member
Forum posts: 4
File comments: 3
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Thanks you for update
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07-08-2008, 01:43 PM
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Senior Member
Forum posts: 167
File comments: 36
Uploads: 2
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There are no custom crafting UI's included. Due to the number of crafting UI's out there and peoples different preferences it has been left for people to determin what they like and incorporate it themselves. - Craeat
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07-07-2008, 07:06 PM
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Junior Member
Forum posts: 3
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Crafting UIs?
Which if any custom crafting UIs are included?
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07-06-2008, 11:07 AM
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Senior Member
Forum posts: 167
File comments: 36
Uploads: 2
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THere is also alternate user.ini files for different keybindings - Craeat
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